Session - 31/02/02
Ragnek uses the information he has gained from the Demon -------- to portal his way to the Demonic Dump-site. There he changes himself into a bird and shimmers his way up to the Veil, passing through and beyond to the Mortal Realm.

The Watcher.

It's what is on the Inn-side.

7pm 31/02/2617 - DC
7pm 05/03/2617 - EC
Ragnek and Syrene spend the night at an Inn.
6.45am 06/03/2617 - EC 
They awake to their very first dawn.

On Angel's wings.
8am.
Wagon train - Merchent caravan heading south towards Elan. Headed by Tyrus Serk of Beldorn and trading superb Gordakarian metal work / Cosian religious totems. Statuette of a pregnant woman - blessing, Medallion silver - minor protection, 3rd - Sword - stay sharp, 4th - Barrel, preservation, 5th - Hat of Ferret commanding, 6th - Belt buckle - enhances physical attribute, 7th - Scroll 

Sacrifice 8 cows for 20 POW. Now on 45 POW. Carcuses are stored in the bottle.

A young boy who has fallen over the edge of small cliff and is hanging on for his dear life. If he falls, it is a forty foot drop onto rocks and he will probably die. He is crying out for help. Syrene turns into a girl Storm giant and lifts him to safety. The boy is gobsmacked. Ragnek appears as himself and warns the boy about the dangers of hidden cliffs. "Next time my Wife may not be around to save you," he says.
"Your Wife!" the boy exclaims.
"Just remember, Ortha is a pile of poo."

The City of Clocks - Euranda.

Euranda

Euranda - 3rd largest city of Elandia.

Flag - 3 Golden circles on a white background with two crowns to the sides.

Current High Lady - Jessica Banner. A widow with 3 daughters. Her husband Kenneth passed two years ago. 

Other places of note - The Royal Stadium - where games are held - rivaling the great stadium of Sardium, it can seat 200,000 people.

Population of the city, 350,000. Number of houses / buildings ;- 75,000.

Euranda is also famous for its clocks - three big towering clocks positioned around the city - they chime in almost perfect unison despite the distance between them. They are also known as Euranda's Three Crowns and were opened / started by Gideon of Mount Eldahar in 1434. The third tower partially fell in 2602 when Mordark invaded. It exposed very large steel girders running through the building - twisted.

Head of Ortha's church - 4 churches in city - is Klarrion - Paladin, Man of great standing and reputation. Sword play, once he healed a man who was about to die, Tracked a monster, Summon - Flaming steed. In the Temple of the Sentinal. 250 priests, 800 Knights, 12 Paladins (including Klarrion), 3 Clerics of the Sentinal.

Klarrion of Ortha

The Sentinal is a powerful Servant of Ortha - A Cleric of grt power who lives in Elan and stands guard over Ortha's Holy Testament. 


Other places of interest - 

Brysanne (aged 29), burn scars from neck down, long brown hair, curly - Witch of potions - lives on Boot Hill with a Necromancer called Kursh. Boot Hill is on the West side of the city and used to be a Military prison but after the plague in Euranda of 2506 it was abandoned. Kursh bought it cheap and has lived there ever since. He maintains a youthful appearance (actually 125 yrs old) from Brysanne's potions (which he has tried and failed to duplicate). In return he protects her with his zombies. She makes a small fortune selling potions to the locals who protect and help pay for her privacy. Certain currupt officials in the city receive regular doses of her magic. All money is forwarded to the local covens to help fund missions and such.

Sample potions - Potions of Youth, Health, Stealth, Invisability, Transformation, Shadow walking, Crystal bones, Fire protection, Strong Heart, Strength, Speed x2, Climbing, Water breathing, Magic sight, Sensing, Might, Iron Bones, Free action, of Loudness, of Blood (makes blood), 

Pet cat - called Robber. One blue eye one green.

Magic - The Gathering, plundering and hording.
12.30pm
Ragnek and Syrene use the Eye of All Hearts to easily highlight powerful magic in the City of Euranda. Most of the most powerful items show up and are analysed by Ragnek from a safe distance. Then using Syrene as a guide for distance and bearing, Ragnek flies as a bird to scout the locations out.

This is text book, high level, magical theft. Between them, Syrene and Ragnek can see any protections, circumvent guards and doors in a variety of forms, grab the items and shift away before anyone is any the wiser.

The items located are ;-

Buckle of Strength. Increases STR to 18 or by +1 (to a max of 24).

158 items in city = 14 items of 12th level above. 10 objects of 14th. Only 3 of 16th.
1 16th Wand - Rod - Very brightly coloured - multiple effects - 10 things - 50 charges. White Chapter - Elandian - Erudese - Teleport, - Magic shield, Protection vs weapons, Tongues, Sphere of Ice, Fireball, Thunderclap, Featherfall, Flesh to Stone, Continual light, 
2 16th Helm - of the Shadow King - Ability - use all the time. Black, Half vizor, covers ears. Transmutes wearer to shade adding +25% magic resistance. But light spells above 5th level INT do 1d10 damage. To a shadow, the Helm increases speed by x2 and adds an extra 50 HP !

Gauntlet of Shadow Reality - Right hand. Grey steel. Twist gem on top of index finger to shift gauntlet from shadow to material and vice versa.
Cloak of the Dark Shade - increases shadows by +25%. Gives +25% resistance vs light or dark spells.
3 Rings - Commanding shadows; Banishing light and Summoning shadows. All are 3/day and effect at 9th level.
Necklace of Dark Shade - 5 shadow stones. Necklace generates Dark Shade armor. 20 ap vs shadow attacks, 10 ap vs normal weapons.
Short sword - Shadowstrike. +10% +2/+2. Strikes a second time with a shadow blade doing same dice damage / criticals. Save vs 8th level to not be effected. 

3 16th Orb - Moonstone - Blue in color. Ragnek's is golden.

1 14th level - Sword - An Avenger - Long sword, Writing - "Treaty" - Sharpness +3 / +3
2 14th level - Red wooden door - Spirit swapping door. Basement of a house.
3 14th level - Ring, Blue gem set it in - Healing ring. Once per 3 days the ring will heal 95% of all injuries to a single target.
4 14th level - Necklace, 5 gemstones hanging, 3 with power - 
5 14th level - Iron heart inside a strapping warrior called Bense.
6 14th level - Mask - malignent - agressive, Is on a man's wall in a Lord's house. One of 20 Masks. 8th - 9th level. White mask - full faced - womans. Another mask, 8th - 9th level, Beast mask, hair sprouting out of it, 3rd mask 8th - 9th level - Man - chess board.
7 15th level - Bracers - protection - in Woden's Black smiths. 14 AP vs all attack types. 2 Rounds to Aura synch. Shrink to fit.
8 15th level - Statuette - Red horse, mare, 12" - Eldar Horse statue bound to the Fire Mare Narlinda.
9 15th level - Orb - Glassy - tinged white, blue. Of Power. Buried 30 feet beneath 
10 15th level - Rib bone - Raise Skeletons (10 a day) - Control up to 100 at any time. Grafts itself to wearers own rib cage. Side effect - constant eating or waste away to a skeleton.
11 12th level - Ward - Bar Evil. Protects putting evil beings at -50% to all actions.
12 12th level - Set of chains and manacles - designed to hold magic users and prevent any activations etc.
13 13th level - Scale mail shirt + very tough. +3 design + 4 magic (Hence +7) Protects as AP8 +7 = 15
14 13th level - Wig. When worn the wig possesses the wearer with the spirit of a 20 Century Beldornian nobleman called Franz.


The Statuette of Narlinda - The Fire Mare. Owned by Klarrion - A High Paladin of Ortha.

Syrene talks to Kyle Lockly - a worker for the Auction House. A viewing is scheduled for the following evening - whilst the main auction takes place two nights after that. The orb at the auction is apparently "non-magical" but that is obviously NOT true. Ragnek guesses quite correctly that it is an Orb of Power, capable of holding up to a 1000 PP.

Barnaby's singing stones - The imp has gathered a sack full - approximately 50 stones.

Ragnek intends to summon Kruse - the Spirit shifting thief , to get Brysanne away to safety. "When we attack Klarrion and the Temple of Ortha, they will lash out at the closest target - that will be you. You are far more useful to Arun and myself alive," Ragnek explains.

Bracers - Northside, 2 storey, Sign saying "Woden's." Just off of a large square. 
There is gold, on the second floor.

On a person - sat on a horse, armoured, White Plate mail, sword on back. 20 armoured Knights.
Lands and changes into female form -

Scries Klarrion blessing two young priests - Micheal and Daniel.

Eye of All Hearts - Orb of Power buried 30 feet down 200 feet outside of city.

Basement - Red door. House of Lylen Trent and family....slate - chimney - blocked.... changes into a rat and drops into attic. 

Flies to Lord Durants House - to steal masks.
Young boy asleep in bed - ill with a disease.
Mouse - works his way downstairs.

As a human female (alias Nura - Arun spelt backwards) Ragnek begins terrorising Durant's guards and servants.

Brysanne and Kursh - Syrene thinks they are in love. Brysanne was born and raised in Euranda and Kursh is obsessed with his research into the undead and unwilling to leave it all behind.

The Stranger
2.30pm
Ragnek flies to the eastern side of the City. Just beyond the wall, buried 30 feet down at the site of an ancient battle, lies a lost and long forgotton Orb of Power. Intending to retrieve it as a Xorn, Ragnek is a little peeved when he notices someone watching him a few hundred yards away from beneath a weeping willow tree.

Ragnek approaches the figure, noting that whoever or whatever it is, it appears shadowy and unmistakenly in his own shape.

The figure speaks, copying Ragnek's own voice and despite Ragnek's questions, refuses to divulge its identity. Instead it offers Ragnek a free wish, almost as if this will amuse it.

"Ask and it shall be so. Ask me for anything. All I ask in return is a chance to follow you and watch what you do without any interference on your part."

When Ragnek announces that he is "The Herald of Daig, The Witch King of Arun and bringer of Armagedden," the shadowy being chuckles. "Really?" it stresses. "Really. How interesting."

Ragnek asks for a little time think. As he does, he turns into a Xorn and digs up the blue Orb. The shadowy being waits patiently for Ragnek's answer but Ragnek uses his time to call up Mini-Ashar.
"Who is this person?" Ragnek asks.
"I don't know," Ashar replies matter of factly. "Whoever or whatever he is, his Identity is very well protected." Ashar has an idea who it might be, but keeps this to himself for the time being.
"What should I wish for?"
"That's up to you," Ashar replies, concentrating on other things.
"Ok," Ragnek finally decides, settling for the first idea in his head. "I want you to go and destroy the Father Eternal, making sure that he won't ever come back again." Ragnek knows that this is an impossible thing to accomplish but hopes that by choosing something impossible, the being will be out of his hair for a while, if not forever.
"So shall it be," Skathen chants, before fading away.

Soulcord in tower - Syrene back to soul cord, gets it. Swap over, one end into ground.

3.30pm 06/03/2617 - EC
Skathen travels via hidden and secret paths into the far North. Once there he pentrates Ischandi's defences and launches an attack on the Father Eternal's vale before anyone can react.

Using his power with Planes to open a rift directly over Ischandi's head, Skathen causes a planal instability nearly fifty miles across. The rift swallows everything, leaving an empty void behind that threatens to spread and consume everything.

Despite this, the World immediately begins repairing the damage and reality re-establishes itself. Substance reforms and Ischandi finds himself temporarily trapped in the resulting interplanal maelstrom, ensuring that the rift doesn't grow any larger. Working with all his power to correct this terrible act of destruction, Ischandi doesn't notice Skathen's arrival outside the Eternal Vault, or Ashar's presence within Ragnek.

Skathen

Sakathen quote

Harmony arrives at the edge of the interplanal rift. Communicating via Ashar's roundabout link with Syrene and Ragnek, she describes the scene. "There is a void in front of me; an unstable void. It is like something just swallowed a piece of the World."

"Like Bale Fire?" Ragnek asks, having heard of such stuff from Ashar.
"No, not planal fire, but something akin to it. It's a rift - a hole in space. Something just tore a gash in reality and everything in its radius just got sucked away. I've never seen anything like it."

Harmony scrutinises the area. "I've found our culprit. He's headed off at some speed. Whoever he is, he's a plane shifter."

Harmony pursues Skathen
 

Ragnek returns to Elandia and Syrene.
 

The Power.

Syrene quote

Syrene has had enough the last couple of days. She has undergone quite tremendous mental upheaval, where her beliefs have been altered and her understanding of the World has been catapulted to new levels.

To catalogue them ;-

She is linked to Ragnek via Baphomet's Band. This heightens her INT and WIS whilst freeing her mind, allowing her to benefit from the Wise's Skien of Clear thought.

She has experienced Heaven and Hell through Ragnek's mind - She has seen Immortals, traveled thousands of miles beyond her homeland and just found out that beings exist out in the World that can destroy 50 square miles of the material plane without pausing to take a breath.

Her God and Master resides (in part) within her own mind and Ragneks - No more auguries or prophetic dreams for the Witch Queen - she can now call up a facet of Arun any time she chooses and this mini-Ashar will answer all of her questions without cost or consequence.

She has recently (in the 36 hours) come to realise that protecting the Northlands is practically pointless and that it is far more important for herself and Ragnek to have power and freedom - Isn't it better to wait for the enemy to make a move first - rather than try and defend against an unknown foe with unknown numbers and abilities? This has been her revelation and even though it has brought her all the way to Elandia, she still has an even greater distance to travel in her own mind.

She gets upset with Ragnek. Ragnek seems cranky and distraught. It seems to Syrene that he is unable to see or think clearly about the situation - as if the Wizard has lost his way.

Syrene on the other hand feels herself evolving, going from strength to strength. After Skathen's little demonstration - she becomes convinced of one thing. That she and Ragnek need POWER - and a lot more of it.

But Ragnek remains hesitant and negative.

"I've become convinced of this," says Syrene. "At the end, Arun doesn't need us. We are here to spread the word and add some force to the preliminary campaign. But as it stands, he doesn't need us to complete his goal. Because of that, we may not survive to see the end but be sacrificed along the way." For confirmation she calls up Mini-Ashar who agrees with her statement.

"I don't want to die Ragnek. I want to be all that I can be. I don't want to have to keep running from the enemy or rely on pre-planned hand outs from Arun. Why can't we seize power for ourselves? As long as we fulfill Arun's mission, why can't we look to our future?"

"But how? How do you do this? How do we find power?!?" Ragnek replies, agitated.
"I don't know how," Syrene shrugs. "You mentioned the Crown of the Dragon King a while back. Maybe we could try and find that."
"It's impossible!" Ragnek retaliates. "Where do you begin? It's been missing for two thousand years. Where do you start?"
Now it is Syrene's turn to get angry and upset. "Well we haven't even tried. We could ask questions, summon people up, do some research. All you've done on the subject so far is have a thirty minute conversation with Ashar on theories. Why can't we at least try?"

Ragnek starts to leave but Syrene leaves first in a fury. They later continue atop Boot Hill's battlement's. Her eyes brimming with tears, Syrene again reiterates her need for Power. "It's the only way we can ensure our own safety. We are going to have a child."

Ragnek is shocked but doesn't show it.
"As it stands, this child won't even see the sun - it won't be born as we will be dead."
"How do you know you're with child?" Ragnek tries to sense the babies spirit, but cannot.
"I just do." For confirmation, she again calls up Mini-Ashar - Her God of the Inner Mind.
Ashar confirms it saying "I hid it from you - I didn't want to distract you things. Now that you know, it will be harder on you."
Syrene doesn't hate Ashar for his decision and neither does Ragnek - instead the two of them just accept it and approach Syrene's latest revelation a little more calmly.

4pm.
"We need Power Ragnek - serious Power. If we don't get it, we're going to be swept aside."
Ragnek has to silently agree. "Where do we begin?"

Exploring Ways to Power
Tower of Time
Temple of Phanes
Spirit Forge
Armageddon

Realisations - Quest for the Dragon Crown -

Haven't you got a problem getting into Ischandi's Kingdom - Can you move soul cord - 

4.10pm.
Ragnek uses his Staff of Midnight to pass through the Veil of Midnight and retrieve Ion from its hiding place. THe believes this is the one weapon that  might give him a chance against something left by Ischandi to guard the crown.

Ragnek is seen leaving the wall by Danae Mercy Celeste who is curious about the structure and the place beyond it. Mercy Celeste notes that Ragnek has gathered a lot more energy and power about him since last she saw him. She continues placing pieces of her mind in key areas and citadels, watching and waiting.

The Vale of Night.
4.30pm.
Harmony goes ahead of Ragnek and Syrene, carrying the soul cord with her. When she locates the Vale of Night, she plants the cord at its edge. She notes that the Vale is full of Planal Fractures - fissures in reality that fragment into thousands of different sub-planes and ids. Because of this she cannot easily enter the Vale or sense across it. All she manages to see is that it is about thirty miles across and under a permanent star-filled Night Sky. At the center is a Chasm filled with black water that reflects the stars in a strange way - almost as if the water is mirrors the entire Heavens or actually holds stars in it. She also notes an Old Citadel sat on the edge the Chasm atop a low hill.

Ragnek listens to her description.

Interplanal fissures - 12 miles - 
Birsd form failed
Wolf form through trees, 

Scratched - 

2 mile marker - stars shift overhead - 

2 mile 

Heal spell - 1 POW.

1 mile - 

Plane shifting - 

Plane sickness - 

Fissures every few inches -

4 mile marker - 20 fissures -
5 mile marker - 50 fissures - 
6 mile marker - 100 fissures - 
7 mile marker - 200 fissures - 
9 mile marker - 600 fissures - 

1000 feet - outside - bottle a bit warm.
1200 feet - out of trees, 
10 mile marker - 
11 mile marker - 

1000 - Acropolis - Hill - Central - 

Crown of Night - 

The Message.
5.05pm.
"Son of Man - I am Lord  Fenris and I am now dead. You have made it to my Citadel and no doubt seek my treasure - it is gone from here. My sword, my armour and my warriors walk other lands far from this place - they are my legacy - you have journeyed only to leave empty handed. Your one hope of recapturing the past, is to swim in the Chasm of Night - if you, great Lord, are brave enough."

Crown is in the Chasm - Swimming through stars - 

Stone skin armour up - 5 pow.
Light 1 POW. 
No wards.

Skeleton - pendant - trapped spirit - rosy red stone set in gold.

Chasm is source - Nightroglycerene - 

5.15pm 06/03/2617 - EC
As soon as Ragnek's foot touches the black, star-filled water he suddenly finds in some ether space, surrounded by nova's, constellations and nebulae. Ahead of him, a dense ring of stars floats in space representing a Universe of possibilities. But between him and it, something stirs - a winged, horned shape comprised of darkness and shrouded in stars.

"Son Of Man - Do you seek to claim the Crown of Night?" it asks, its voice reverberating through the stars.
"Yes," Ragnek replies, stationary and cold in the vastness of space.
"I am its Guardian - you must defeat me !" the star shrouded being intones. "And I cannot be defeated."

As it says this, it speeds towards him like a comet, all four arms poised like scorpian tails to strike. Ragnek bravely grasps the Dagger of Life and prepares to defend himself. After all, what is the worst that can happen - "Your soul could suffer absolution," Ashar had said earlier. "So, so what?" Ragnek had retaliated.

The Jixiliah - Trokalesk - Guardian of the Crown of Night.
1 - All 4 of its arms - Doing 3d10 +5 +5 - damage + 8d6 damage bonus. 16 / rnd - 4 attacks each.
2 - Absolute soul - dissolve essence - attack as 21st level - once per target only.
3 - Gather information - as at 21st level.
4 - Gaze attack - timestop. Stassis effect as 20th level.

Repurcussions of getting the Crown.

Fulfilling Prophecy.
The Prophecy of the Dragon King begins.
Dragons across the World begin awakening.
Ischandi withdraws from the field of play. The Northlands are left undefended and the other Crowns are left exposed.

Ragnek feels odd.

Midnight Sun - 3 point lightning bolt.

Tries willing stick back together again - 

Activates the wards - 
Stoneskin,

Resist fire,
Protection vs missiles.

Blue skinned man - At crossroads - 

Take whole of stick - transmute stick to

Awakening

In the footsteps of Titans.
5.30pm
As Ragnek takes the Crown of Night, events around the World suddenly quicken in pace.
21 Ancient Dragons awaken from there age-old slumber - sensing that a piece of the Dragon King's Crown is back in the World, the Dragons take flight and begin searching for it.

Ischandi finishes repairing the interplanal rift only to find yet another piece of Ancient Prophecy has been fulfilled. The Crown of Night has been stolen and Ischandi knows what the consequences will be. With one piece in the World, the other pieces will soon follow - drawn out by the Will of the World as the Dragon Crown seeks to complete itself.

Ischandi also knows that events are now beyond his ability to stop. He calls a meeting of his remaining Wise and prepares to enter the Chrysalis of Cairis. At the meeting, the Wise are freed from Ischandi's soul and turned loose into the World as Wizards. "Go my sons. The World needs you now, more than ever. It is about to face the darkest of days."

"But why are you leaving us Father? Why don't you retaliate against who has done this?" asks Elric.
"Because I must leave. We are entering the Time of Dragons. If I remain, then everything we know will be doomed."
The Wise do not understand the Father Eternal's words, but sense they will gain nothing more from him.
 

Allies of the Storm.
Elsewhere, Stormcrow - Wizard of Dreams discovers he is now free of the Dream World. He immediately shifts himself to Red and the Spirit War, telling them that something massive has shaken the very foundations of the Dream plane. "I am very concerned. I think this has something to do with Ragnek. He has come into possession of some terrible power - a power it appears I now share. Working from the Dream World I will obscure you from him and any other prying eyes whilst continuing to contact and organise our allies."
"He has that Orb thing," Red says. "Can you protect us from it and his other items? I mean Ashar and Harmony are pretty damn powerful!"
"Yes, I can trick that and them, I think. The Dream World is very malleable and I seem to have just gained Mastery of it. The boundaries between it and the material plane are no longer a problem for me. It is almost as if I can now bend the real World like a waking Dream."
"Won't Ragnek be able to do that as well?" Red quite rightly asks.
"Perhaps - in time, but the Dream World is my domain now and I have time on my side. I have mastered the Dream whereas he is still fully awake and gormless. Plus I think he'll have other things on his mind at the moment."
"We could do with Mythisin," Red adds. "Don't just protect us. Ragnek has basically shelved Mythisin. The Wolf is very loyal to Ragnek but you're more Ragnek now than that person in the Tower."
"Can he be trusted?"
"Absolutely. He can sense the truth."
"I will go to Mythisin then and explain myself. If what you say is true, the Wolf will recognise me for who I am and join us."
"It's good to finally see you again Ragnek - in the flesh, rather than just dreams."
"You too Red. I am indeed liberated from my limbo. The prisoner is now the Master and I have no doubt that our promise to Ischandi will soon be fulfilled."
 

Quick FAQ on new powers.
Now that Ragnek and Syrene share the Crown of Night (+ Stormcrow), they are all now the equivalent of a Titan. So what does this mean?

In simple terms it means that their will and weight in the World has significantly increased. If they will it so, they stand a far greater chance at success than before.

It also means that they are now inbetween Mortal beings and Immortal beings - capable of being effected and interacted with by both.

Of course being a Titan affords some protection against both as well. A mortal will find it very difficult to kill someone with such a high resistance to magic and capability of healing or teleporting. The same applies for an Immortal - They can't teleport just anywhere in the World - especially out of their religious domains. You can't locate a Titan either as they they are at the top of the World's Privacy list, making it very difficult to pinpoint and plan an attack. The only way you can jump on a Titan is if it stays put or steps directly onto your sanctified ground. What's more, all Titans have that fixed 95% Immunity to all other Will-based, Faith-based, Magic-based attacks - so even if you do attack, you only have a 1 in 20 chance of being able to do something other than make a lot of light and noise.

All the Prophecies surrounding the Return of the Dragon King point to the same things - A flight of Dragons and the End of the World.

Eskanu will lead the attack on Human Kind - she will seek out the users of the Crowns and try and destroy them. Backing her up will be 6 other Dragons (as she is 7 headed and can dominate 6 easily with her mind). Among these will be 

Also in the Dragon rush for power will be the Dragon of the Palasdine Empire - Mekka and Essadalmox (hoping to ressurect her deceased mate Drathelmox.) Some of the other Dragons to worry about will be Soma, Ire and Esha.

Timeline of Events post retrieving the Crown...

T-Minus 0 - 11 Ancient Dragons awaken. Ischandi senses the Crown's return.
30 mins - Ischandi reforms and begins repairing the damage to his Vale and the surrounding area - before it spreads any further.
2 hours - Eskanu takes flight with a flock of 300 Wyverns. She begins heading North via the "Between" but has to re-emerge six times along the way due to limited flying speed of her children). ETA in the Northland - Day 3. 
3 hours - Essa Dalmox is alerted by Draconian allies of Eskanu's movement. She realises only something as grand as the Dragon King's crown could be involved and begins flying around Doom Aegis and Whailin. She has already sensed the explosion at Ischandi's vale and probes the borders for any sign of weakness. When Ischandi doesn't show - Essa moves in.
4 hours - Ischandi's vale has regenerated and the planal anomalies have been ironed out. Ischandi calls a meeting of his Wise scheduled for 6 hours time.
5 hours - Ruthannen intercepts Essa and drives the exiled Queen back - Essa still won't risk the shattering of her Heartstone because of Baphomet's curse.
6 hours - Soma alerts members of the Thunder League to the Crown's return and Ancient Call.

Back in vale. Stick - Syrene - repairs the stick.

Syrene asks Ashar how to create objects etc.

Ashar  - we want to learn about the imagination - meditation, minds.

Kreshe - To Dim Dale - 

Free your mind
6.15pm.
Ragnek and Syrene travel to Kreshe.
"We want to learn all of your mental disciplines," says Syrene bluntly.
"This may take some time," Kreshe replies.
"I doubt it," Syrene counters, "We've mastered stuff in minutes so far, so this shouldn't be any different."

Kreshe describes the "Vista" aka the "Still point" where the Mind has no motion - "Where your thoughts are still - and silent. This discipline is also known as the No - Mind."

Note - A Vista is a Mengale open square, secluded and tucked away inside Mengale houses. It is usually a place of meditation and acts as the centre of Mengale thought and prayer.
Concentration on a tree.

Syrene declares herself "Grand Mistress of the No Mind."

Note - The Crown of Night has made mental and spiritual disciplines like this a breeze. It frees the mind from its normal place and removes any boundaries.
"What next - ?"
"Want to be able to spiritually see."

Concentration - Travelling - Scrying  - Spiritual points - Shaping - Spiritual projection 

2hrs have passed.
Shaping aura - possession of bodies. 
Ragnek teleports to Dark Moon, goes Ethereal and knocks a middle aged man unconscious with his aura.

Ragnek then possesses Miklos of Dark Moon - aged 41 and heals the man's head wound (gained after falling over unconscious).

Calls Ashar up - "Ok, I've just possessed this person - where is his spirit to?"
Ashar - "It's still there. It's just shrunk into a tiny point and hovering just outside the body."
Ragnek declares himself to Horris of Hummerlok. "I am the Witch King of Arun."
Horris, very worried for his friend, backs away.

"That was excellant fun," Ragnek enthuses, after a couple of minutes of ranting. 

Now it is Syrene's turn ; she teleports to the Vale and turns the house there Invisible by masking it with her own expanded spiritual point.

Ragnek is impressed and enquires how she did it. "I don't know," she confesses. "I just did."

Ragnek's turn. In his Ethereal body he concentrates on a person and then changes into that person ethereally.

Syrene then imagines a vague range of mountains and goes there. This in itself is a breakthrough as it is somewhere she has never been, but just imagined. Once there she launches a huge mega Godlike shout through her spiritual point and spirit voice. She causes dozens of very large avalanches over a several mile area.

Several miles away in the village of Lopen, Terric, son of Aislen is chopping wood when he hears a distant murmur amongst the peaks. He looks up, just as a flock of birds scatters from the trees and his dog Fetzer begins barking.

He shrugs, assuming that the mountains are being a little strange today and hefts his axe for another swing. Then he notices it. A sound his people have lived in fear of all their lives. He shields his eyes against the glare of snow and squints up towards Mount Crane, hoping that he is wrong. Hoping that the sound is just his imagination.

Not today.
With a sinking heart, Terric rushes to his family.
But minutes later, he, the village of Lopen and nearby villages of Emer and Treytos are gone.

7pm.
Ragnek teleports himself so that he is standing next to the King's table in Euranda. He then attempts to shift with it up onto the Dream World.

This he does, but is only there a minute before something unexpected and quite shocking occurs. In a flash of lightning, Ragnek sees himself appear. Actually Stormcrow, Ragnek's other self, Ragnek finds himself sent spinning out of the Dream World by a sudden explosion. Stormcrow's words echo in his ears - "Begone!"

Getting a control of himself, Ragnek easily shifts back to Syrene and safety. Only then does the penny drop. If he and Syrene can share the Crown of Night - so can Stormcrow. After all, he shares a link with Ragnek just a intimate as Baphomet's Band.

Stormcrow's return.
Stormcrow - The only reason - can move on the Dream World - and then become real - then back onto the Dream World to shift away.

Stormcrow returns to Ischandi's Vale only to find that  the Father Eternal has gone.

Shopping for materials - Arun known as Aru-bad in Ungmar, disk of silver - 

"Hell is coming, prepare to be damned."  Flaming eye. "And I am Arun. Don't forget it."

Inn of the Ardent Bear. Witch buns and Witch cake. Egg and Bacon.

7.15pm.
Tormenting Klarrion.

Ragnek actually throws Klarrion's sword back to him. Note - Ragnek throwing away a magical item is very rare/

"Welcome to Rag End - a hole in the ass crack of reality."

7.30pm.
Exploring the Inner Mind - After strong hints from Ashar, Ragnek experiments with his new-found powers over the imagination. He imagines a tower in his head and then wills himself to be there. Not some other similar tower, but actually there, complete, flesh and spirit - everything.

Syrene is a little surprised when Ragnek disappears in a bright blue flash, leaving only a small wisp of smoke behind him and a strange burn't smell.

Boot hill - Is it safe (inside our heads) -

R - Dragon items were created from Moulds - Dragon items - Titan Items - Items created from the imagination - Power of Crown must depend on the imagination - 

Syrene, on the weight of her shoes inside their linked imagination - "It's like carrying a boulder around in my knickers."

Ragnek - "I was going to say the weight of the World in your head... but your way is better."

Equality for a few. 

Ashar's attitude to Ragnek and Syrene seems to have changed - especially now they have a piece of the Dragon King's Crown. For Ashar the reasoning behind this is simple. If Ragnek and Syrene rely on him too much, they will not come to fully understand the Crown. They have graduated in a way, beyond his help and beyond his protection, so like any parent, he feels the ties that bind them should evolve.

Syrene - "His attitude has changed to us. It's almost as if he sees us differently now."
Ragnek - "Not necessarily for ill."
Syrene - "No, but I can't see him in the same light, as before. I understand now. He's not a God."
Ragnek - "No he isn't. He's just a very clever, very powerful and very dangerous man."

2 hours building Tower.

9.30pm 06/03/2617 - EC
Shoes left in Mind.

Down with the Palasdines.
Ragnek goes to Gost Arnum - Night time 9.30pm. Stars are out.
75 feet - 13 flags on wall... Dark - 100,000 soldiers - tents - straight lines - fires orgnised.

Beetle - Human - 5'5" - Black cuirbuilli - leather black skirt, bare legs, leg greaves - cloak + clasp, scimitar at his side. Pale skin, eyes quite wide - Mongol - like.

3 Black robes - 
3 Warriors - running - twin swords - 
 

Spell direction - 20' left. Ring of light 30' behind - ring of light 10' in front.6' diameter.

I am Relkas - 5'7" Keshar Ranulti - Deon of Army - Pashar Kem.

Ragnek is impressed - 
 

10pm - Material collection - 11pm. Euranda is still surprisingly busy at this time of night, with many open air Night markets replacing the more common day time ones.

Rhinestone necklace - Syrene -

Strange wind and sense of power - Tomorrow gets the Crown of Dusk.

10.30pm - Back to Ragend. 

Detail to grass - shell chair and statue - bone long sword - 

07/03/2617 - EC
2am. Red has Crown of Dawn. Tomorrow is alerted and seeks out the back door.
 

There's always "Tomorrow."

Ragnek and Syrene encounter a strange anomaly inside their imaginations.

"You were trying to contact me?" says the stranger.

Have you ever read the "Dragon Bone Throne." By Cloister Smith. 4000. Novel - Antidimus The Soul Thief. 31 novels - Best sellers - Is the Sword of Kings. Tale of the hero Nord. The Maiden's Gamble - Heroine in that is called Sasha - Spiritualist of Khurdir. Sphere's Moonstones - 20 - Dragon -

The White Lodge, Black Lodge and Grey Lodge - Ethemereal -  Arthetypes of Energy. Kelsen mentions that there are people still living in these places.

Kelsen describes himself as a Historian with a speciality in the "Draconian Sciences."

Titan Lore - Ashru, Asran, Ashrak, Ashar, Arude, Arun, Aruman, Arune. Titan devotee. He's not a God - he's part of a Divine Masquerade.5'10" - Black hair, short, Late 20's. Green eyes . Strange armour - Full body suit - archaic Dragon armor - Transparent - filled with energy. Note - Ashar identifies this armour as the Armour of Phanes, a potent and powerful suit that can absorb and redirect spiritual energy.
 

Booming, raspy, echoing voice - "We have a problem. She has taken flight. Already the boundaries bend - reality is crumbling. We must enforce it."

"I've got to go," Kelsen says, standing up. "We'll have to talk again soon."

Ragnek and Syrene continue adding detail to their new imaginary home - Rag-End.
6am.

World news - The Ashar Times. 
After spending a few hours inside their linked imagination, Syrene turns to Ragnek and suggests that they call upon Ashar. "Shouldn't we ask Ashar about that person? I mean a lot has happened in the last few hours. I think he should know."

Ragnek agrees. The facet of Ashar walks in through the back door after Ragnek and Syrene summon him.
Ashar notes that Ragnek and Syrene have signposted his entrance way and explains. "This is that other route of communication I was telling you about. Strange though that you should have located it so quickly."

Ragnek explains. "It was the wind and the knocking."
Ashar raises an eyebrow.
 

Tomorrow - Phanes - Thunder League - Soma - League Draconian knowledge.

Taken - humanoid - Humans elves, dwarves or similar ilks.

Ruthannen is in Doom - Flown Aegis - Citadel Dawn - Typhon has surfaced - 

Battle for Supremacy - 

Ragnek continues to use the Pentacast scale of Magical Intensity.
 

Titan Sphere,
Soul Sphere,
God Power,

Ragnek - 80' long black dragon.

Syrene comes up with a very good point. "Isn't that dangerous. I mean by turning into a Dragon, won't that mean a Dragon has a piece of the Dragon Crown. And won't that mean, according to Ashar, that other Dragons will be able to get it too."
 

Dragons can't get pieces of the crown.
7am.
To Sidhe.

Sidhe - "Have you been using the Ragnek rod of Dragon awakening?"
Ragnek smiles and is quick to deny it.

Ragnek shifts himself to Icegard's Throne room, only to find Arla and Waylind shagging on the throne under a small fur.

Arla spots him first and struggles to tell Waylind.
"Oh crap," Waylind groans. "Doesn't anyone ever knock around here. In a cursed Citadel with no one around, we still get walked in on."

Tells Magnus that he is now alive.

After getting all four of his allies into the main hall, (Magnus, Sidhe, Arla and Waylind), Ragnek tells it like it is. "Typhon was asleep. I regret to inform everybody that this is no longer the case."

Using the Eye of All Hearts, Syrene identifies 5 Draconian sized blips in and around the Rival lands.  One is in March - , One is way in the North, out across ice plains - 150 miles - greeny gold - 120' sleek coiled - , Se border Dwarven lands - red dragon, 4th one is Se border - red dragon, East Dark Moon - 120 miles Ice plain - Black - 200+' feet. Ancient +

In Vale - 
Ward - anti - loc - physical - deflection - prot vs fire, stoneskin 18 ap - Ithillans chain 40AP - 14 ap bracers - 

The Tree at the End of the World.
7.20am.
Gel Goramme - calls Ragnek "An Ancient Walker."

150 north - blade of grass - Several Miles high - 

"Welcome child of innocence."
Gel Goramme gives Ragnek a coconut from her tree - "The Milk will heal or cure any ill."

"Rosalind ! Rosalind !"

Rosalind

Ragnek waits nearly 20 minutes for Rosalind to come back out.

Red rock - Camouflage -

8.00am 07/03/2617 - EC
Moxen - Adult red. I am Moxen.
"I am the Ancient Walker - he who came before and will go thereafter," Ragnek shouts back.
"I am Moxen," the Dragon continues.

AP - 30 missile shield - bracers - 14

"What is your True Name - declare yourself. What is your lineage, Who is your first?" Moxen demands, by way of Ancient Draconian Lore.

"My name is Thekrian," Ragnek lies, using his old self as an alias.
"Thekrian - " Moxen rolls the name around on its tongue for a few moments. "A human, builder of walls, with a twisted spine. You are not he."
Surprised by the Dragon's sudden knowledge, Ragnek and Syrene invoke Ashar. Soon the Spiritualist is walking his way across their linked imagination in response.

"It's nothing to worry about," Ashar explains."Dragons possess a kind of augury. They are after all Immortals or Gods in their own right - whatever you prefer. Every piece of information exists as a bunble of links within the Mind of the World; links to others bits of information. Dragons can attune themselves to these links, making them very quick learners."
 

Imposter - "Well Mr Frog,"

8.15am - 8.35am.
Syrene visits the other red Dragon - a slightly more aware and intelligent one than Moxen. 

After getting it's attention by standing at the mouth of its cave and mentioning the Dragon King, Eskanu and other things all in one breath, Syrene is invited in. There, amid various freshly chewed cow carcus' lounges a fat Red Dragon around 80 feet in length. It introduces itself; "I am Thangbar of Errakex. I am in these mountains called The Eater of stone."
 

"The Dragon's may unite against us. If that happens, this war will be unlike anything we have ever seen before." - Ashar Guentas 2617.
Other events ;-

Demons spill out of Hell into Ice Gard.

The Baron, Eubon and his band of Mercenaries make a grab for the Crown of the Sun / Day.
With the Baron are - Jesren of Providence, Obaha the Seer and 15 Elite Guard led by Tremelane.

Danae Mercy Celeste heads into Ischandi's Kingdom and starts gathering information.

Currently 3 Crowns are exposed - Night, Dawn and Dusk.

The following Crowns are still to be claimed ;-

Sun, Moon and Stars.

11.30am.
Skathen actually helps The Moon Crown fall completely into the wrong hands in the form of a young woman called Misren. Completely oblivious to her new found powers she tries to get back on with her life, only to suddenly witness the complete destruction of Moon Mark in a Ruthannen attack. Ruthannen gets the girl and tries killing her. Her panic sends out waves to all other Crown wearers and Dragons, drawing them all to her cries.

3 other Ancients actually Spiritually project onto the scene.

An ancient Blue 100' called Mar-mardas - ball lightning on tail.
An ancient Silver called Eosantras - appearing as a white piller of light.
An ancient Copper called Pel Lin-Lore - appearing as a disembodied head with golden burning eyes.

"Come child, come with me. I will protect you from the wolves,"  - Pel Lin Lore.
"It is me Misren, your Grand mother, come to me,"  - Eosantras.
"You must kill yourself. You are cursed. This devastation is all your fault. It is the only way you will go to your afterlife," - Mar-Mardas.

Bush - Also present is a projection of Ortha - a holy Moon light giving out purity and safety, bolstered by energy from several other Gods.

Aura - Child you go with an unbeliever - he will mislead.
 
 

Misren - Queen of the Moon

Misren got the Crown almost by accident. She was out on the lake, heading back from the Shrine of Luna when an unseen Skathen rocked the boat causing her to fall overboard. Dragged down by the strange underwater currents she awoke to find herself half-drowned and trapped in strange cave.

Fearing that the Crown would fall into unholy hands, the Gods had already decided to act and disabled many of Ischandi's protections around the Crown of the Moon. With an Unseen Skathen pushing her on, Misren soon found herself reaching for the Crown.

Soma sends Tomorrow to the location. Once Tomorrow arrives he shifts Astral and tries to ascertain what is going on.

Stormcrow will also appear but will quickly leave when he realises there are a lot of beings there.
 

Syrene suggests trying to create some things - like Magic Items.

Her ideas include - A Communication device - A scrying device - A power map like Ischandi's complete with alarm bells etc and a scrying system.

She thinks about maybe incorporating the Eye of All Hearts into it. i.e a Table that the Eye can slot into and keep focused on things.

Session 04/04/02.
9am 07/03/2617 - EC

Ragnek wants to find Typhon - 
S - Are Dragons going to be able to hurt us?"
S - "So we don't know anything?"
R - "Nope."

Syrene is concerned that she and Ragnek don't know enough about Dragons.

Dragon slaying rune - theory behind.

Coming to 3 different places.

Dragons are communicating with one another.

Essa - out cast - no other Dragon's will side with her.

What are we going to do?

R - Summoning things up from Hell now seems pretty pointless as Dragon's will be able to wash them away.
S - Not necessarily. They'll still have powers and abilities that may be useful.

Mega list of Priorities

1. Other Dragon Crowns.
5. Friends and allies - protecting them.
2. Knowledge about Dragons - Aura powers?
4. Finding protections / weapons.
3. More self discovery.
6. Stormcrow.
8. Hell - war in.
4. Midnight Wall.

Other Crowns - 4 to be found.
R - Maybe Ischandi has the Sun Crown and has retreated into the shadows.

R - Hops to within 10 miles of Louhri's mnt, onto a small snowy knoll.

Eye of all Hearts.
Spirits of 38 pow + within 15 mile radius. Nothing on radar.

R - Shifts to southern side of Frostspines just next to barrier entrance.

Stoneskin - duplicate bracers - ward vs physical damage - prot vs fire 1/2 dmg - prot vs missiles 30 ap.

9.30am - crisp, bland, mild. Syrene arrives.

E - nothing.
SE - nothing
S - nothing
SW - nothing
W - Ruthannen - Flying across Aegis having left Citadel Dawn destroyed.

Back to the far off ice cave.
Sweep for 38 pow + across Rival lands.

E - Ancient + black, 120 miles + beyond Dark Moon.
SE - Typhon - lake.
SSE - 2 Red on border of Dwarven Kingdom.

Back to Ischandi's Kingdom. 179' Red - Looks very old - 4 liquid spilling wounds on right side.

Dead things - gives up on that idea.

Syrene thinks of a quicker way - imagine what Mnts of Madness are like, imagine peaks from other side and shift to foot of mountains.

Saves 10 minutes. Both go invisable, take flight and head West towards Citadel Dawn.

Elf - Golden Orb - Scry Red - 

Citadel Dawn has been wiped out.
Human spirits - 5-6 mile radius.
Magic as well -

Are no human spirits in citadel.
40 humans roughly 2 miles citadel.
None in Citadel.

Villagers - 5 guards red yellow Dawn's colours - 

Start hopping towards Citadel Ra.

9.50am.
30 towers - Unlike other towers in north - tall and thin. Pointed tops. Slated roof.
3 sets of wall Keep walls and Citadel itself. Grand Hall. Bustling with people.

Spirits above 20 + magic.

Surveying Citadel Ra.
16 sources of magic.
16 sources above 20 pow.

1. A man, middle aged, balding, sat cleaning some boots. 22 POW.
2. An eagle, sat perched, white breasted, white crowned, gemstone around neck. 26 POW.
Gemstone is blue - 6th.
3. A spirit - burn't skin, humanoid, blackend charred skin, ethereal, steathily - no hair. 23 POW. 1 item, Helm 3rd.
4. Woman, finely dressed, noble, sat combing hair, item - necklace 2nd. Charmed object.
5. Bald man 14, foreign, 5'10", grey skin, not entirely human, 3 items - Tome bound in metal on his back - unknown - Dagger - spirit 29 POW - Cloak - 8th.
6. Soldier 20 POW - black armoured full plate armour. Bastard sword - Magical stone in breast plate. 10th level - protection - spirit bound into soldier - 15 POW.
7 - 9 Soldiers identical to above.
10. Cat - black - POW 30. Small Tabby.
11. Man - large, portly 6'5", short shaven head, lots of jewelry and rings, 7 items. The Baron. 17 POW - 7 items, short sword 6th, ring of protection 10th, scale armour 8th, 
4th item - Bottle unknown - 5th item scroll 1st - 6th item is a gemstone 6th, 7th item is potion - 5th.

5 objects / outlines - of possibly Titan origin as they have inverted aura's. 
1 - Gauntlet, looking like a clawed hand. 
2 - Medium Shield, carrying on left arm, "Null's" blows. 95% efficiency - 10% per magical + of attacking weapon.
3 - Plate of metal worn directly on flesh of torso - 6 inches by 8 inches.
4 - Compass of Phanes.
5 - Small metal bird sat on shoulder. Can fly out and transmit vision back to wearer via an eye piece on it's rest.

12th person - Etheral spirit - woman POW 20. Washing her face in a stream.
13th person - Young man - tunic, no weapons, running. POW 21.
14th person - Spirit - humanoid - female - chainmail - crouched down - longsword. POW 24.
15th person - Statue / item  - Laen - 7' tall - male warrior - POW 35. 
16th person - Spirit - Ethereal POW 30 - Humanoid - ball of fire - Man is 6'8" molten liquid, hands clasped behind back.

Ragnek lands on a wall, then proceeds inside the grand hall.

A Burning sun beneath the citadel 150 feet down,- golden energy - 100 sq feet across - 1 inch thick. Chamber as entrance to it, guarded by Sun Spirit.

The Sun spirit projects his fire abilities at a maximum intensity of d20 / dice + 10. His Nova ability that fills the chamber and is amplified by the Sun Crown does 5d20+50 damage per rnd. Items save vs 18th level.

10.10am 07/03/2617 - EC
The Day Eldahar stood still. 
 

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