Timeline
Revolt

Ragnek continues his rapid descent into the politics of Hell.
The Demonic Hierarchy rise up against the Overlord.
Abaddon and Sargon plunge Hell's Dominars into full blown war.
The Hell Knights; Servants of the Flame, awaken from their Age-old slumber.


The Politics of Hell
An overview

Ruling the Damned, the Dread Lords cohabit Hell with the Demons. Among these Demons a hierarchy exists with those claiming Demonic Royalty at the head.

With a large amount of Demon kind believing they are meant to Rule Daig - not the Dread Lords and their Overlord Ashar, a war has been brewing for some time.

The main contenders among Demon kind are the Greater Demons; namely - Abaddon, Sargon, Rabdag, Dalmatia, Horonah, Hori and Horinites.
 

A Pretender for the Throne.
Abaddon's power is in Anti-spirit. He is the Nemesis, the Foe and a Prince of Demon kind who has "Supposedly" existed since the Homelands but actually only been in Daig since the Second century and Orion's disappearance.
*Note - He is also a banished Black skinned Eldar who returned to the World 2602, just after North removed the other Eldar.
Abaddon is also Ashar - how can this all be?*

Using the Oras Remus, Ashar can transmute himself into Demonic substance and cloak himself in a Demonic aura - thus hiding his true Identity. He actually removed the real Abaddon 3 years ago and assumed the Demon Prince's role - going completely undetected and gradually removing Abaddon from the public eye.

Ever since he has been cultivating hatred towards his true self, Ashar and has managed to place himself at the head of the opposition. He is now in almost total control of both the Demons and the Damned, able to pick and choose the time, place and manner in which any attack against him takes place.

The Death of Ashar
Having had several years to plan his own demise, Ashar has been able to plant seeds of truth and lies among his enemies and allies - the information has become so convoluted that no one in Elondil or Daig knows for sure the extent of his powers.

Believing that the Dagger Doe is lethal to anyone it stabs in the Heart, Abaddon chooses it as the instrument of Ashar's destruction. The Dagger sucks Ashar's Soul away to the Dark Lake, Ave Thenox, Source of all Evil; it is common knowledge that nothing ever returns from that terrible place - if they actually go there. Prepared for the attack, Ashar diverts his soul en route whilst still maintaining his facade as Abaddon. These are the kind of complex spiritual manoeuvres that truly show Ashar's prowess; the ability to adapt and overcome normal spiritual laws but at the same time use them to enforce his plans.

In order for this all to work, Ashar sets Ragnek up as his close confidante. First of all Yonahro - Angel of Memories, is brought into Daig by Anti-kin the Judge. Ashar has confided in Anti-kin, letting it be known that Ragnek knows ALL of his plans.

Yonahro captures Ragnek using the Orb of Sepulphra (A Time Stop device). Inside the Gem of Terraklion (An imprisoning stone - off plane), Yonahro copies Ragnek's entire memories and starts sifting through them.

Now, more than ever, the beings in Elondil believe Ashar is mad and must be removed. They know and understand the motives of Demon kind and are even willing to have Abaddon in charge. At the end of the day, even if Abaddon continues with an invasion of the mortal realm, they believe he will be easier to defeat than Ashar.


 
9am 31/02/2617 - DC

Fall of the Overlord
A brief account of his final hours

It was mid-morning and Ashar was dressed in all his Hellish finery. Once a month he attended the various Temples to the Underworld Gods, paying homage to them, acknowledging their rights within Daig but at the same time enforcing his own supreme will and place as Overlord.

This morning he had already visited the Temple of Tenkus and Sahri. He had to visit another dozen before the Day of Daig would be over and as usual, his mind wandered onto other things. He would appear, go through the motions and appropriate greetings, stay a while and strike fear into Priests and Priestesses, then vanish in a display of power, leaving the zealots to curse and plot in his wake.

But this morning felt a little different than usual. He had awoken with a strange sense of completion.

Arriving outside the High Temple of Akilla, Ashar soon heard the children inside ring their collossal bell. The Damned flocked about him like so many willowy waifs, swaying in the torch light and moaning softly. He was used to the attention, to the endless outpour of emotions.

His assistant, Cherem'ke, a damned native of Zemestan looked concerned. "There are no priestess master? Usually they greet you."
"This morning is not just any morning my friend," Ashar said, solemnly. "Things are coming Full circle."
The Native gave him a quizzical look.
"Do not worry Chrem'ke. Go, I will summon you at the next Temple."
"As you wish master," and with wave of Ashar's hand, the Native dissolved into mist and was gone.
It was true, there were no Priestesses. The Temple doors were closed, barred and sealed with magic. For someone of Ashar's power, it was not hard to see why. Beyond the Temple trouble brewed like a thick cloud of hissing energy permeating everything within perception.

Ashar could hear the tormented cries of the damned, raised in defiance, shouting out in hatred.
It was a full blown riot; something Daig didn't see every day. It took a lot to rouse the damned from their Hellish stupor's; to unite their self-centred sins into a seething collective.

Yet here it was, a riot.
Perhaps on another day Ashar would have left. Perhaps on another day he would have sent another. But this was no other day. Ashar went himself to see.

Drawn inexplicably on to survey the scene, Ashar saw hundreds upon hundreds of the damned. Their shouts troubled him;-

"We want freedom.... we do not want our souls destroyed... what will happen without Hell? Will we all die forever and never be reborn....?"

The words echoed in the hearts, minds and upon the lips of the rioters and Ashar knew someone was behind them, like a puppet master playing with strings. Yet as hard as he tried to see, the manipulator remained hidden.
 

Give him what he wants

10am 31/02/2617 - DC
Ragnek stands before Abaddon the new Overlord of Daig and would-be King of Hell. Behind him stand four Hell Knights, themselves a powerful bargaining tool as Ragnek is only just appreciating.

Abaddon and Ragnek play the word game, each avoiding direct questions for a while. But Abaddon soon tires of Ragnek's skilful avoidance and begins stabbing his point across. "So these Hell Knights are going to be protecting Rabdag - and you control these Hell Knights," Abaddon states.
"Nothing can truly do that, only the Source guides them," Ragnek tactfully answers.
"Do you know what will happen if these Knights stand guard over Rabdag's Domain? I'll tell you, all the other demons who haven't the stomach for war will flock to his banner, hoping to remain safe. His power will grow whilst mine is diminished in battle. If these Hell Knight's go there, I want him to publicly proclaim me as rightful heir to Daig. He must announce it himself !"

Sargon's push

11.30am 31/02/2617 - DC
Sargon’s army arrives outside Rabdag’s Dominar. It consists of 15,000 Be’azul demons (spiked humanoids able to propel their bristles up to twenty feet) and 1000 Nyrian Hordesman (with fire breath and stone skin)

Led by Eo’chra, a Dalbazi major demon with the ability to cloud minds, the army marches straight up to Rabdag’s Dominar.

Rabdag’s forces retreat leaving the Dominar as an open invitation. (Rabdag trusts Ragnek and expects to see action – in fact he is taking steps to guarantee it.)

Eo’chra’s herald makes the following announcement ;-

Rabdag, Red Lord of Akalar, Master of the meek, corrupter of virtuous flesh, Annash of the Mind Devourers, Bishop of the E’oli, tormentor of the faithful and Twisted brother of Kalkatron, Master, Eo’chra – Flayer of Souls, Lord of Despair, Minister of Infernal Suffering, Custodian of the Inner Dark, Howler of the Blood Moon, Heart of Morbidity, Mask of the Dark Horizon, Principle of Lies, Thunder of Hellish Bowels and Eater of Worlds, commands that you lay your head at his feet."

Ragnek travels to the Ever-changing rocks, site of a narrow, ten mile long passage between terrible, clashing, unstable cliffs and shifting, treacherous peaks. Sargon's army will have to traverse this passage in order to enter Rabdag's Domain. At the moment, Rabdag's sources are certain Sargon's army is clearing its way through the Bramble Forest, a living land of barbed, sentient brambles that trip and suffocate the unwary.

Hannibal Murdoch O'Neal

The Tower of Illion

Illion

We come in peace - all of us

1pm 31/02/2617 - DC
Realizing his mistake, Ragnek is quickly escorted back to Rabdag's throne room, sounds of exploding Hell Fire reverberating throughout the Green Citadel. Rabdag is of course furious and barely able to control his form, sprouting stray feathers and avian features mid sentence.

In a squeal, the Demon Lord accuses Ragnek of betraying him. He even raises his taloned hand but lowers it again as the Hell Knight stationed nearby in its self-made alcove comes alarmingly to life.

"I will undo this Rabdag, just calm down. This is a slight oversight. The Knights are seeing any act of violence, even torture, as a violation of acceptable behaviour. You must tell your people to cease torturing souls at once if I am to stand any chance of stopping this."

5 Hell fire Knights.

Ambassador Flain arrives (known as a bone head to Sargon's cronies).
Going to try and summon them into Real World.
Hell Fire Knight destroys Rabdag's soldier E-lebin called Shelk (f).

"I remember the conversation with Prince Abaddon very clearly..." says Ragnek.
"I believe the word used was "Sanctuary." Well we are seeking Sanctuary from the war and here within these walls, we will hopefully find it and be able to share Abaddon's wisdom in peace with those who will listen."
"I'll give you a %&^%$$ Sanctuary !" Rabdag screeches.

All deals are off.
Flain departs saying, "No doubt you will be hearing from my Prince's armies shortly, assuming Prince Sargon doesn't visit you first."

Harmony sat doing embroidery.
Ragnek goes to Syrene and then down into valley via his bridge. Once there he begins summoning the Hellfire Knights into the material World as a way of cancelling their orders and returning them to dormancy.

Summons (6 POW cost each) in Harmony's tranquil farmstead spot. - 30 POW.
Molten Bolt, Death Watch, Chaos.

Molten goes off to destroy the Earth - and all Trees.

Ragnek banishes the others instantly - as soon as they arrive.

Then banishes Molten from a distance.
Syrene goes to lie down and Ragnek joins her. Syrene contemplates the situation in Hell. She comes to the conclusion that Ragnek's decision to withdraw the Knight's from Rabdag's Dominar was wrong.

Syrene says "Maybe you should have followed through - what would have happened if you had left them there."
Ragnek feels dejected - he is angry and frustrated that his attempts at involvement in Hell have fallen through.
Syrene has a theory on this ; "Maybe it's something as simple as this. Hell thrives on Evil right? Evil is what makes Hell work. Well your first reaction was help Rabdag and stop the destruction of his Dominar - which could be construed as a good deed. Hell doesn't reward good deeds. If you want to succeed in Hell, you've got to be evil, and unfortunately Ragnek, you are at heart, a good man."
 

Hell's iced over Lake Ge'herrak. As Ragnek navigates his way across Hell to Hannibal. Syrene fills him in on a little of Darin's history - which she learned from Hannibal earlier.

Orb starts to throb - "That's pointless - I could be walking for months," says Ragnek, putting it back down.

Syrene gives a big speech about Ragnek's powers.

Sharendayne.

The Dream Watch of Orin

3pm 31/02/2617 - DC
Ragnek travels back to Hell using the Soul cord. However he finds it planted in a different place of the Tower of Illion.

*Note - When the cord is planted in a personal Hell (like Hannibal's) it isn't fixed to one geographical location because the nature of the reality around it is unfixed and subject to change.

Using his recently acquired ability to create portals and navigate his way around Hell, Ragnek journeys to the City of Deon to see the Dread lord Sharendayne. At first he summons Simone to guide him but she fails, saying "It is too far my Lord." Even after praying to the Source, Simone fails, showing that not everyone can travel freely between Domains.

In the end Ragnek trusts in the Source and remains focused on reaching Deon himself. The portal twists and turns, speeding him past a huge graveyard (At one point a dead man actually makes eye contact and seems to see Ragnek travelling by).

Eventually Ragnek appears on the Street of Lazarus in the City of Persecution itself, Deon.

Dead people
Crucified high above him on the walls, birds eat the exposed brains of conscious victims, the tormented hang upside down, impaled with nails, spikes and shafts of wood at varying angles. All around him he sees suffering and yet no guards, no enforcers of Law; the denizens of Deon remain utterly intent on their own persecution, even disregarding water, bread and other relief bringing things.

Using another portal to get closer to Sharendayne, Ragnek appears in an alcove, inside of a church. A sermon is being conducted nearby by Brother Sorba of Orin, a long faced man with receded hair.

Behind several dozen mesmerized damned souls stand three guards of Orin, wearing white tabbards displaying Orin's black ring. It isn't long before one of them, Ulensz of Derry, spots the new arrival.

Sorba sums up his sermon, "So, go forth, kill, maim, mutilate, lie, cheat, stab thy neighbour, steal hearts, crush hopes. Do all these things and you shall be spared, for only by doing this can you understand the true nature of suffering and hope to transcend it."

Ulensz and then Sorba both try to identify Ragnek by looking at his aura. But Ragnek is surrounded by too many conflicting powers and wards to make any sense, leaving Sorba mystified. Sorba calls for Valen of the Inner Ring - one of the most powerful Dream Watch in the city and but one vessel of the Gestalt entity Sharendayne.

Valen

Valen arrives, dressed from head to toe in chainmail. He introduces himself to Ragnek and explains a little about Sharendayne. "We have been monitoring your actions, in Abaddon's Dominar and Rabdag's. Though we have not known your intentions, we have watched from a distance and been standing by, ready to act if you needed us. We are loyal to the Overlord and just because he has suffered an untimely demise, does not mean that the plans he had have failed. Faith in those plans endures and we are here to fulfil them."
Ragnek wishes he had come to see Sharendayne first and is suddenly filled again with positive thoughts. 


Session Sun 03/02/02
Valen suggests that Ragnek accompany him to the Dream Watch headquarters. Security here is very hi-tech and tight. First Ragnek is brought to the City's Municipal building where routine paperwork, soul transfers and petitions are placed. The building is a ten storey structure covered in brown moss and very ancient in design.

After viewing the building from the outside, Valen will shift with Ragnek inside. First stop is a small "holding" cube of spiritual energy that identifies any incoming spirit. The spirit is then required to enter a six figure combination on an aura enhanced wheel suspended in the air. Failure to enter the correct sequence in ten seconds results in lock down and a code yellow alarm.

Once released from the cube, Valen dons more suitable business attire and leads Ragnek through the lower levels of the building. There are 60 offices, employing over 400 staff dedicated to the smooth running of Daig's cities. The staff are split into six Divisions - Petitions, Sanctuaries, Discords, Residencies, Reclamation's and Attonements.

Everything is kept busy by "The Voice," ;- Valen describes this as "An entity that sees and hears all within the building. If a worker hears the voice, he or she has normally done something very wrong and been fired or been promoted. Either way, the Voice dwells on Floor eleven in a sealed chamber."

The interior of the Municipal building is accessed via stairs and a lift (with old fashioned metal grill-work and a lot of noise.)

A guard stands in the lift at all times. If any Dream Watch enters the lift, the Guard accesses the lift's hidden functions and transports the lift to the lower levels.

The lift passes through 3 scans along the way - a scan for recognized auras, a scan for unidentified magic and a scan for demonic discord.

"Security is Blue" communicated via a black ring on the guard's finger indicates everything is fine. Bill the guard.

Next stage of security is passing (one at a time) through a complete spiritual spectroscope. This empty round chamber with a gangway across the middle gives a thorough 30 second scan of the individual and retains this imprint for up to one year. It can then be compared and used to identify the individual again.

The spirit running the whole operation is called the Overmind and appears like a giant bee's next of honeycombed spiritual segments.

Once inside "Division Seven," Valen introduces him to a few other "Watchers."
Valen shows Ragnek the training facility, the combat room, the meditation chamber, the operating chamber and the Watcher map. "Every member of the Dream Watch is marked here unless removed because of Covert operations. It shows location, current health and acts as a long distance communication platform."

Valen mentions certain ongoing operations ;-

Operation Fire Wall - 3 Watchers are deep inside Abaddon's Dominar gaining intelligence about the Demon Prince's magical protections. They are in contact with a dissident group within the Prince's Palace called Scorch. Scorch are a group of demons who believe that a Demon called Fire Child is more capable of ruling Daig.

Operation Gold Hammer - 2 Watchers are in the riot torn city of Merlyvon attempting to regain the Golden Hammer of Theops. This hammer used to have pride of place in the Temple of Nehwen - A minor Ungmarian Goddess of Twilight. It is meant to provide excellent protection against transformation magic. Watcher Solen and Watcher Trey are infiltrating the Dungeon of Demi-Uz, a Major Demon of Pollution.

Operation Revenant - 1 Watcher, Watcher Tanner, is engaged in a cloak and dagger mission inside Dalmatia's Temple in the Dominar of Piluto, Lord of the Dispossessed. This is a dangerous mission to gain information about Dalmatia's Sceptre from an imprisoned Demon there called Yeser-rundof. Yeser-rundof used to work as a Servitor in Dalmatia's Palace but fell out of favour a few years ago. Unlike Dalmatia's other servants, who all meet a nasty end, Yeser escaped, changed his identity and underwent a change of form. 

Kevlar - Female Dream Watch, aged 24. A highly trained spy / assassin, Kevlar wears pieces of bone armor beneath her Orin tabbard. With black hair, streaked in white, she cuts a striking figure. Her special skills include Spirit phasing, invisibility and blur. She can also attack with multiple weapons, controlling up to 7 with skill ranks of 50 in each. Her spiritual PK extends up to 55 feet and lifts up to 100 lbs in weight. She can also use this to help her land safely and increase Dodge by +35%.

Kelt - Male Dream Watch, aged 40. Kelt stands well over 6 foot and is of heavy build. He can create multiple spiritual shields that protect equivalent to 20 AP. He also possesses the Power of Prediction and gets snap shot visions of the immediate future 5% of the time, or 10% if meditating.

"The Overlord Ashran is the Messenger of Orin. His words are as those of the God. Without him, many of these innovations and tools would not exist. He created this, taking Sharendayne from his mundane existence and showed him the path to enlightenment."

50 Brothers and sisters. Valen...

Street of Lazarus - thoroughfare into city.
Clock tower of Belzaz - East side.
West side -  towers, Bridge Mea, River beneath is called the Loin - full of floating dead things. People fish in the Loin for meat and take it to the butchers / to eat.
 

Large Map key
Blue - Field Agents.
Large blue + black - Safe houses - and Hq's.
Red - Tagged Demons / enemies.

Valen introduces some members of the Daig Dream Watch - Division Seven ;-

Kevlar, Watcher. SR Longsword 86. SR Small shield 75.

Horbus, Recruit training, portly, late 40's.

Henrietta, aged 50, Operation's Keeper.

Randel, Head - Internal Security - sunken eyes - bald. Monotone voice, pasty skin.

Treme, m, 6'2", 30's, black skinned, educated, once a merchent.

Lincoln, Demon Intel. Highly strung, fast speaking, very willing to share.

Ammor, Demon summoning. 5'5" Suraanese. 

Sadaghast, Spirit tracking. Tall and thin, pale. 


Other FACTS

Dienses and Drendanye have both been removed from power.

Sire Vorlay the Damned Architect is a whimpering fool and easy target for the Demons to abuse. Valen says he isn't worth bothering about. "Some will have to fall in order for the others to prevail."

Pananga - Warrior Lord of the Damned. Hiding it out. He is another target for the demons and very angry at Ashar's demise.


Ragnek's Employment list.
Ragnek asks the Dreamwatch to recruit beings with the following abilities and power levels ;
 

Powers
Teleport, lvl 6.
Erect protections, 8 or 9th level. Magic, scrying or mental attacks - i.e wards.

Detect things, 7th. Minds, people.
Telepaths, 9th level.
Spiritualism, 6th.
Wizards / Mages, 8th.
Sorcerors / Sorceress's, 8th.
Astral Mages, 8th.

Combative people
Big tough warriors 3rd 

Sneaky people
Assassins, 3rd
Spies, 6th

Crucible of Magic.
Don't have to be human - variety of demographics.
Not Demon.
Loyal. Personality - don't mind.

Ragnek also mentions the Mengale Elves, especially the El Vista. "They are good."
After leaving Deon's Municipal building, Ragnek decides to track down Thuselah and cracks open a portal. He navigates with the Source's help to a large cavern filled with screaming souls and hairy ant headed humanoid demons.

The Demon Exectra
Thuselah has been captured and taken prisoner by the Demon Exectra - The Demon cook. Thuselah is being boiled in a crator of bubbling oil along with a dozen other souls when Ragnek materialises nearby. A few of Exectra's K'Rikk'k demons attack him but the Ward against Demonic Discord causes them damage and they begin rolling around in pain.

Anti-location, lock, physical and discord.
Stream of Hell fire - doesn't destroy it (does 63 points)
Ragnek tries three times to speak to it to no avail.
More Hell fire - Stream again - abdomenal area - 
Lightning bolt at its head just to add insult to injury.
 

The List of people found by the Dream Watch will include ;-

Zemmis - A mage - damned for cooking his victims and eating them. Spells like Firebolt and Fireshield. Lived during the 17th century. Elandian. Aged 51. Also a first class painter of portraits.

Subekar - A human spiritualist who lived in the 21st century. Able to see through solid matter and phase himself through as well. A thief and murderor.

The complete list to come Paul will include 50 names.


Thuselah has lost his memories and his powers - he has been tortured and is now mentally unstable.

The Voice within - "Mini-me."

4.45pm 31/02/2617 - DC
Ragnek and Syrene start asking more questions of the facet of Ashar residing in Ragnek. During these questions Syrene becomes increasingly suspicious of the facet's knowledge, as it seems that no matter what they ask, it has an answer. Sometimes it pauses for a few moments as if thinking, but then gives some information on the subject. She decides to test this and asks some very vague and off topic questions ;- like "Do you know any recipes?" "Do you know how to weave a tapestry?"
Each time the facet of Ashar replies "Yes". In the end Syrene confronts it. "Are you getting any of this information from another source? Are you connecting to something outside of our trinity?"
The Mini-Ashar pauses and then says, "Yes. I am connected to Arun and therefore connected to the real Ashar."
"Can this connection be followed or detected?" Ragnek asks.
"No - it is a divine connection - much as any priest would have with his God. If a being senses anything they will assume it is you, not something else."
 
Other facts given by the Mini-Ashar include ;-

Magnus is now alive and has been given a new body by Arun.

If Sidhe or Magnus die they will no longer be simply damned souls in Daig - they will be something more, but slightly less than a full immortal. They will go to Daig (as that is Arun's domain now) and be able to move around freely. However other Demons and Angels will not be able to fully effect them as they will be phantom immortals - incomplete and slightly insubstantial. The only way to truly harm them will be if they are linked with Ragnek in the Triumvirate.

Ashar tells Ragnek to ask Harmony about "Doors."

After telling Ragnek and Syrene that Magnus has been given a new body by Arun and is now alive and no longer damned, Ashar also admits that Arun performed more than 3 dozen miracles in his short time summoned into the World.

CLOSED HELL - Individual Souls only, often isolated and self repeating.
OPEN HELL - A hell shared by a group of Souls. The space where their own private Hells overlap and form a stronger, larger reality.
FREE HELL - Un-owned reality - open to any passing souls or demons. Established and maintained by the Source / World Mind - able to be claimed by the appropriate being under complicated circumstances.


 

Loose in Elandia
Thursday 21/02/02
Ashar's conversation about being the Herald of Hell ; Getting to the Common People. Rousing their fears, spreading doubt, shaking their beliefs - all this directly effects the Immortals and the Gods, making them sit up and listen.

Conversation with Barnaby
Ragnek goes to Icegard to find Sidhe.
Meets Waylind on some stairs.
Magnus is in middle of a ritual.
Who's idea was it with Arla ?

Stoking the Fire.
Ragnek arrives at the Cloister of the Hell Fire Knights to find the usual peace and tranquility there, shattered. A gaping hole has been blasted in the side of the building and several black spots on the ground are all that remain of the attackers.

"My Friends are too good and too narrow minded. The sooner they all die and go to heaven, the better."

Summons Molten - who has a Halberd. "Stand guard - do not attack anything unless attacked first.

Ragnek heads off to Section 7 - There he sees Valen and asks for help tracking down the ones responsible. Ragnek is fuming but wants to vent his anger at the right target. As the Dream Watch say, "It would be easy to attack the wrong target and just end up being manipulated by the real perpetrator."

 


 
Sargon
Sargon is the main Demonic opposition to Abaddon. Abaddon is a Demon Prince and so is Sargon, with both Demons claiming legitimate rights over Daig's many Domains and Dominars.

Sargon has the support of Horonites, who he manipulates extremely well.
He appears as a winged, humanoid with fiery stone like skin.

The patron demon of gargoyles and golems, Sargon enjoys turning people into blocks of stone, carving them into different shapes and then re-animating them again.

Sargon turns beings to stone at 20th level +5 INT ! His power is very very hard to resist but in order for it to work, the being must be there in the flesh / or in their entirety.

Dalmatia
Dalmatia - Demon Queen


 
 
Demon Army
The Hell Knights
Servants of the Flame

The A-Z of the Hell Fire Knights
(As named by Ragnek Stormcrow)

The Hell Fire Knight's are feared throughout Hell despite being inactive for over 1000 years. It is common knowledge among Demon and Damned alike that to provoke a Hell Knight means certain doom.

Hell Knight's are virtually unstoppable; able to be "born again" from the Fires of Daig, these fanatical, insane warriors have one purpose; to destroy, and this they do extremely well.

Capable of channelling vast amounts of Hell Fire the Hell Fire Knight's are silent, stoic beings, towering over the lesser races and encased head to foot in archaic armour. They do not stop, do not rest, do not hinder and can not be turned from their task or target. They are beserkers who thrive on chaos and carnage bringing the touch of "The Cleansing Flame" to all and sundry.

Ragnek names each of the 200 Knight's to aid in their summoning ;-

General - Viren. 
1.  2. Demise 3. Gloom 4. Scar 5.  6. Deride 7. Grate 8. Scorn 9. Aggression 10. Desolate 11. Grim 12. Scythe 13. Aghast 14. Despise 15. Hack 16. Seethe 17. Agony 18. Dismal 19. Hate 20. Sever 21. Anarchy 22. Despoil 23. Havoc 24. Shade 25. Angst 26. Despot 27. Hell 28. Shadow 29. Annihilate 30. Destroy 31. Hew 32. Shatter 33. Ash 34. Demolish 35. Horrid 36. Shred 37. Bane 38. Detest 39. Incinerate 40. Sin 41. Barb 42. Devastate  43. Infernal 44. Slaughter 45. Barbarous 46. Devil 47. Inferno 48. Slayer 49. Barren 50. Devour 51. Iniquity  52. Smash 53. Bedlam 54. Diablo 55. Ire 56. Smolder 57. Blade 58. Dire 59. Kull 60. Soul 61. Blade 62. Disaster 63. Lacerate 64. Spew 65. Blast 66. Discord  67. Lament 68. Spite 69. Barren 70. Disdain 71. Lesion 72. Spurn 73. Blacken 74. Disjunction  75. Loath 76. Sting 77. Blood 78. Dismay 79. Maim 80. Storm 81. Blaze 82. Disorder 83. Malevolent 84. Strake 85. Bleak 86. Dispose 87. Malice 88. Strike 89. Blight 90. Dreadful 91. Mar 92. Suffer 93. Bleed 94. Disrupt 95. Massacre 96. Tempest 97. Bolt 98. Ominous 99. Mayhem 100. Terminate 101. Burn 102. Divide 103. Merciless 104. Terror 105. Burst 106. Dominate 107. Misdeed  108. Torment 109. Butcher 110. Doom 111. Molten 112. Tumult 113. Calamity 114. Dread 115. Murk 116. Turmoil 117. Callous 118. Edge 119. Mutilate 120. Unrest 121. Censure 122. Eliminate 123. Nightmare 124. Unyielding 125. Chaos 126. Eradicate 127. Obliterate 128. Uproar 129. Cinder 130. Evil 131. Odium 132. Vehemence 133. Clamor 134. Execute 135. Offend  136. Venom 137. Cleanse  138. Explode 139. Offence 140. Vex 141. Conflagrate 142. Extinction 143. Pandemonium 144. Vile 145. Coldhearted 146. Famine 147. Panic 148. Vindictive 149. Conflict 150. Fervor 151. Persist 152. Vorpal 153. Confusion 154. Fiend 155. Plague 156. Wake 157. Contempt  158. Fire 159. Plight 160. Spoil 161. Corrupt 162. Firestorm 163. Poison 164. War 165. Cruelty  166. Flames 167. Quake  168. Watch 169. Crush 170. Flare 171. Rage 172. Wicked 173. Curse 174. Flatten 175. Raze 176. Woe 177. Damage 178. Foreboding  179. Rebel 180. Wound 181. Death 182. Frenzy 183. Relentless   184. Wraith 185. Decapitate 186. Friction 187. Rend 188. Wrath 189. Decimate 190. Fury 191. Revile 192. Wreck 193. Defeat 194. Gash 195. Rival 196. Wrench 197. 198. Genocide 199. Ruin 200. Wroth 201. 202. Demise 203. Gloom 204. Zeal

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