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![]() The Sword of Dawn can be of any size or shape, changing to suit the needs of the wielder. It's power stems from the beginning of the next Universe and as such has some influence over Time itself Able to channel power from the End of Time, the Sword acts as a Champion's blade, championing the Cosmic cause of Balance. See Law, Chaos and the Balance for more info. Dawn can only be wielded by the descendants of Dawn; of the bloodline of Lord Rune himself. It's powers are ;-
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An Item of the Cosmic Balance Taken from Micheal Moorcock's Eternal Champion Series The Runestaff is an immensely powerful
object of the Cosmic Balance and as such,
exists in countless facets across the Multiverse. Some versions of the
Runestaff appear as staves, others as rods and some even as swords or even
living beings. But despite how the Runestaff appears, its powers remain
the same throughout time, space and reality ;-
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Belonging to a Lord of Evermore called
Turas Dorn, this armor was made by a mad man called Danes.
Danes tried to explain, saying Beledon must've stolen the idea, but Minantius was unforgiving and bent his Chaos will to a terrible dweomer. Danes was transformed into a living, sentient suit of unimaginative and dull armor. For hundreds of years, Danes lay in a corner gathering dust, going utterly insane. Now when Turas wears him, Danes can be spiritually heard, gibbering and screaming. The Armor. SLA / CHO / PUN / IMP - 18/18/18/18
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Appearing as a slightly larger than life-sized gold falcon statue of exquisite design and workmanship, the Phase Falcon is a uniquely magical item. Legends say that the dwarven smith Geovan Goarding was wandering across the peaks of his homeland Issaroch when he spied a beautiful bird diving out of the heavens. He was so taken by it's majesty that he sat down and studied it for many hours. When he got back to his forge, he created a perfect replica of it in solid gold, but approximately twice the size (as he liked to make big things). Years later Geovan was showing his old wizened friend Kitgararound the forge, when Kitgar saw the strange statue and almost fell over. Like most of his dwarven kind, Kitgar had never been to the surface or seen a bird. When Geovan told him about the creature and it's flying ability, Kitgar begged Geovan to let him have the statue for a while. Kitgar was the King's Enchanter, able to imbue the strongest armor and mightiest blades with additional powers. But the statue gave him inspiration to try something new. Using the natural forces of the 3 realms, (material, ethereal and astral), Kitgar "hollowed" out the statue's spirit so that it could receive another. He then used the rare Dwarven art of "Living Stone" to animate the gold and give it life. This made it possible for Kitgar to spiritually enter the statue. Once inside, by the power of spirit he could flex the bird's wings and animate it's feathers. With tweaking, the statue became much lighter so that eventually Kitgar could get it off the ground by flapping. Kitgar later discovered a side-effect of his Realm-manipulation. When inside the statue, it was possible to shift it between all 3 Realms at will. In 1876 the Falcon fell into the hands of the Theogrand family. Then in 2210, Corden, a dwarven smith with the desire to make money and travel the World, took it and many other objects south - eventually ending up in Esium. Corden gave the Falcon to Terjon Pilot in 2534 (as Corden couldn't use the bird himself). Terjon, a spiritualist and wise man of the mountains, used it to communicate with the Grandthorn Eagles. The Phase Falcon A vessel for spiritual travel, allowing the user to shift at will between the Material, Ethereal and Astral realms. |
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One of the Dragon stones
(Elf stones / Tier Uthinel's / Moonstones)
- called by Ragnek, the "Shit stick compass"
1) Limited empathy with stone
throbs and guides the owner to things of interest nearby.
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![]() The Elven Star Crown - an artefact of great power and versatility, was saved from the Great Cataclysm and brought through Eldahar's gates by the House of Leathiador. Already passed down through 200 generations of Kings and Queens, the crown became the symbol of Alinor's elves - a symbol of their Distant homeworld and Ancient Origins among the far off stars. |
| The Crown itself was made from shaped diamond - a single piece created by Orion himself from interstellar matter. Though the crown possessed no power, its 22 diamond like stones did. One stone was crafted by each of the major twelve Houses and another ten by the Qual ruling council. Once placed in the crown, the stones became the grand prize in Orion's Great Tourney - every year the Houses of the Qual would compete to win a stone; the House with the most stones would wear the Crown that year. (Of course the Leathiador had been the last winners. When they arrived on Eldahar they refused to give it up, a fact that annoyed several of the other Houses.) |
| In the 10th century - Mordark invaded the southern lands, bringing an army of Orn and demonic creatures to the Great Elven Forest of Alinor. The Queen of Alinor disbanded the Star Crown, fearing it would fall into Mordark's hands, sending the star stones to every corner of the continent. |
| In 2601, Lord Ross of Merlendy began gathering the stones from across Eldahar, intending to return them all to Queen Estarriah of Alinor. |
| Each stone
could be used independantly of the crown and varied in power, some subtle,
others devastating, depending on which of the Houses or Qual had created
them. The more stones you had, the more power they could channel, each
stone amplifying the next and so on.
All stones create light (at will) 15' radius and their light is the equivalent of "Protection vs evil". All effects use stars or showers of stars (a bit like a Sparkler effect). All primary abilities of the stones can only be used under starlight (i.e. at night). The 10 Greater Star stones are colored purple. |
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| Rael | Mercy / Pity | Creates large
area effect light 1 / month.
Starburst 1 / month 15' radius, range 0', 6d6 POW dmg. |
| Imril | Farlight | 1 / month
creates star comet 6d6 (1/2 POW dmg)
Range 1000'. Once reaching target it burns for 1 minute. |
| Irmo | Desire | Disguises itself as "Your heart's desire" this stone is not easily recognized. Under starlight, it can appear as anything from an item to a beautiful woman - because of its innate Fulfillment spell. |
| Kelvar | Animal | 1 / month it can cast "Animal Friendship" 12th level. |
| Illuin | Lamp | Amplifies light in a x 10 radius (i.e. 150' radius protection vs evil). |
| Hollin | Life | Possessing this increases a beings natural life span and vitality by x10. |
| Silion | Song | Amplifies person's voice for 10 minutes 1 / month. Also amplifies charisma by x 1.5 up to a max of 24. |
| Mel | Love | 1 / couple (1 / month) this stone creates a permanent link between two people in love, allowing them to share dreams and feelings across any distance. |
| Luinil | Health | 1 / month - Star Healing 10' radius. Heals 6d6 dmg to all in area and 3d6 POW dmg. |
| Esté | Rest | When placed on an object and activated, this stone places the object / being into stasis. Duration - until removed. |
| Aman | Blessed | Amplifies emotions in a x15 radius. Starshine. |
| Elemmirë | Revelation | Starshower in a 50' radius 1 / month. The equivalent of faerie fire, these stars stick to anything and everything, lasting all night. |
| Elwing | Stun | Starspray in a cone - 30' long. Save or be swept over and stunned for 2d10 rounds. |
| Elenna | Starwards | Star shift 1 / night to any previously viewed location. (Same as Teleport). |
| Menelmacar | Guidance | Displays star lines and coordinates. Pin points unique points in time and place where star gates form. |
| Nenar | Noble water | Allows scrying by starlight when looking in still water (vision only) 3 / night. |
| Lyesin | Protection | Star armor 12 ap. Duration - all night. Areas of armor only visible when wearer comes into contact with objects; i.e. picks up a cup or gets struck by sword. |
| Alcarinquë | Radiance | Fuses two objects / beings together as one. (Living or otherwise). Duration - until stones are separated again. |
| Wilwarin | Invisibility | Invisibility under starlight. 1 / month. Duration - entire night. Also grants no scent, pass without trace, no smell. |
| Telumenoil | Heaven | Gives user the consistency of starlight, allowing them to fly or pass through windows etc. Duration - once activated - the rest of night. All of users objects and clothes etc. are also changed (but M.Items get a save). |
| Soronume | Illusion | When placed in an illusion, this stone gives the illusion reality, making it seem completely real. Duration - special - until removed. The Illusion can be of any size or complexity. |
| Annarima | Transformation | Grants Transformation into the semblance of any being or object. Duration - special - until removed. |
![]() Created from a newborn child, this blade epitomizes the Chaos Lord Kutal's delight for carnage and blood. An innocent blade with only a thirst to drive it, Sinsifel lives; like a normal child, she grows, feeds, hungers and learns from her parent (the wielder) whom she is spiritually bound to. Eventually she will grow beyond her sword form and become Kutal's daughter - Lady Sinsifel of the Blood Sun. As Sinsifel's spirit is that of a Minor Chaos Lord, anyone bound to Sinsifel's spirit shares her immortality and enhanced regenerative abilities. +20% +5/+5 dmg, drains blood on cutting
flesh, 1d10 slash, 1d10 blood drain.
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The Crown of Peace appears to be a golden band, inlaid with dozens of diamonds and intricately engraved with patterns. However it is much more than a mere crown. Created by Solomon the Wizard to help bring peace to the turbulent lands of Esia (about thirty years before Solomon decided to make the sword Need instead), the crown possesses one tremendous power that can easily be misused. The Crown of Peace;- The wearer can cause all weapons within the wearer's line of sight (no range penalties !) to be thrown to the floor at will. Hence as long as the wearer sees an attack coming, he / she can command the weapon to be thrown down - or, and this happened twice in Esia's history, the wearer can stand before an army and command all of its weapons to do the same. For purposes of magic resistance, anyone wielding a weapon has to resist against 12th level and or 30 STR. |
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Dwyer of Elandia made a couple of choice artifacts in his time; his helm was one of them. Appearing as a plain gray, steel helm with half visor and short cheek guards, the Helm possessed a magical intelligence that allowed it to speak with its wearer. "Helm" as it
liked to be called.
Helm can remember its previous wearers but doesn't care much for the past; preferring to exist in the present. It can think directly into the mind of its
wearer or speak out loud at varying volumes. It can see spirits and detect
magic / astral, passing this information directly onto its wearer. It can
also "see" in all directions at once, making it impossible to surprise
someone wearing it.
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![]() A peculiar magical alloy created in the latter part of 22nd century and passed on down the line as a secret to Revan the Smith in 2600, Mirror Mir exists in a finite quantity and over the years because of its unique ability, has spread far and wide across Eldahar. Appearing like a perfect mirror on one side and just plain transparent on the other, Mirror Mir looks remarkable to behold. The mirror side actually deflects magic with 99% efficiency, making the metal priceless to those who desire protection from spells. Made into armor, helms (protect vs mind effecting spells), shields (protect vs directed attacks) and not forgetting mirrors, Mirror Mir even in its smallest shards can fetch a huge price. |
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Once belonging to a Cleric of Decay called Seranto, this +10% +2/+1 mace has one powerful magical ability. Once per year it can be triggered to "Destroy Flesh" at 10th level in a 50' radius. |
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A broadsword forged by Revan the Smith and enchanted by Koronarth the God's smith using his Anvil of power. Harmony appears to be a well made and incredibly well balanced sword. It's enchantment allows the sword to work itself into a 'harmony' with any other attacking blade, increasing its + to parry from +10% to +40% over 4 rounds. It is a base +10% +2/+2. |
![]() The Guard is a piece of Technology owned by the Eldar of Mount Eldahar; a floating buckler that hovers around its owner, as long as it's sensor's pick up an attack coming in on the physical plane, it will attempt to intercept it at +100% to parry. The guard can parry 10 times per round (once per second) and up to 20 times per week before recharging. It is the equivalent of 15/15/15/10 AP. |
![]() Forged by the will of Ischandi the Wise, Dragonslayer is the definitive sword for ridding the world of a meddlesome dragon or three. +15% +3/+3 as standard, this two handed sword with its 5' blade really does the business when engaging a draconian foe. Even though five imitation swords (three of them forged by Ischandi himself for a laugh) have popped up over the centuries, the sword "Dragonslayer" is by far the most powerful. The sword has two runes inscribed on its blade;- The Rune of Dragonkind
The Rune of Dragonslaying
All of the below are constant
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![]() A broad sword made of Dark matter - the material that makes up the Living Dark. +10% to hit and +2/+1 damage this black insubstantial blade actually slices between the normal astral plane and that of the Living dark - with devastating consequences. Made by the Lord Wraith Rhodad Faile in an accident involving the shaping of dark matter, Dwaedark does the following;- Whenever Dwaedark strike flesh, the damage it deals as a percentage of the body part's total hits is the % change of severence. i.e If Dwaedark inflicts 11 points of damage on a 10 hp limb, that limb has a 110% chance of being severed right through. Likewise if Dwaedark does 7 points of damage on a body of 17 hp, the chance is 41%. STR bonus's do not
apply to Dwaedark's damage.
To offset this powerful "vorpal" effect, Dwaedark stands a 1% chance every strike of combusting permanently in Dark Fire. The resulting Fireball will do 3d10+16 points of physical fire damage (and half that again in POW damage). The sword will of course be consumed and destroyed. |
A
strange item with even stranger origins. First chronicled in the mid 15th
century as belonging to Lord Constantine of
Bel Darthor in Beldorn the "Silver Claw" became
famous for meting out justice to criminals and murderers. People believed
it capable of forcing the truth out of a person, merely by touching the
forehead or grasping the shoulder. If the person was found guilty by their
own admission, they would be asked to repent and surrender themselves to
justice. If they didn't, the Claw would execute them on the spot.
After Lord Constantine's death from old age, the Claw vanished without a trace. Then in 2115 it resurfaced again in the hands of a vengeful maiden called Jo'el. Jo'el used the Claw in Beldorn to track down rapists, dedicating her entire life to being a vigilante. It appeared again in 2591 on the arm of an Esium man called Lazarus Jawn (or Laz Jaw to his friends). Laz was an adventurer who used some of the Claw's abilities to defend the weak, get his friends drunk a lot and generally do good deeds. Though a little grey in his outlook and his actions (sometimes fudging the borders between good and not so good), Laz upheld his own moral codes and defended Esium's monarchy to the bitter end. Disappearing on the Isle of Anglermaign, Laz traveled to the Realm of Broolalis (Eldahar's Green Realm) and continued his own personal fight against the evil forces there. The Claw's Origins
The Claw's Magic
Lesser powers;-
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A +15% +2/+2 (Impale on a 4,5,or 6 on a d6) long dagger made by Ischandi the Wise in 1567. When impaled into the chest, abdomen or head this dagger pins a spirit or demon into one place (acting like a paralysis spell until removed). The spirit cannot remove the dagger but someone else can. When impaled into a living being's flesh, the dagger traps that being's spirit in the body even after death, preventing it from going to Elondil (until removed). On every impale it delivers an additional 1d6 POW damage. Once / day it can burst into Soulfire for 2 rounds (20 seconds). Soulfire burns with a blinding white light and delivers POW damage = to normal DMG (i.e. all strength bonuses and critical's apply !) |
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Sword of Half Light Base damage 1d6+1 +10% +1/+1 Semi sentient short sword. Yarbeung was forged by Tredir
the Blue in 2152. Made from steel with a black leatherbound hilt
and narrow blade it was imbued with a spiritual hatred of Demons, enchanting
to do the following whenever they're around ;-
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A finely woven thin silver
circlet that protects for 8/8/8/2 on the head (45-55%).
From 1989 to 2602 this circlet was passed from one Peacebringer to the next as a type of inheritance. Before 1989 the circlet belonged to the Ice Fey of Louhri's kingdom who forged it in 1767 as a gift for the Lady Ernisel Lunir. |
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A simple leather thong with a crudely cut piece of green jade attached at the end by wire. This stone detects life in
a 100' radius (at will) when grasped.
This stone originally belonged to Ischandi the Wise back in 1814. Ischandi gave it as a gift for services rendered to young Champion Tylus of Karnath. Tylus then gave it to a Kori whom he loved but couldn't marry called Sarana. |
![]() Olahdan was an ancient Dragon during the 3rd Titan Epoch. When he died his Heartstone (the container of his eternal essence) was shaped into a ring of energy which later became known as the Life Cord. Similar in every way to an astral cord, the Life Cord can be made into a length of energy with two ends or connected together to form a circle. When as a length
of energy, the Cord can be connected to any two objects / places or beings.
The rules for doing so are as follows ;-
One end must always be connected to inside the user. This allows the user to perceive the Life Cord as it is unperceptable by any other means. If the other end is connected to a larger spirit than the user (i.e a point on the ground) then the user can instantaneously "snap" back at will to that geographical point. If the other end is connected to a smaller spirit than the user (i.e. a wooden chest) then the chest will (at will) be pulled along the cord to arrive within the user's aura.If both ends are connected to one another within the same being (forming a circle), then the being is effectively removed from normal reality. This is because the being is shifted into The Between - that place reserved for Dragon's and their fantasies. The Between is the active imagination of all of Dragon Kind; their dreamscape so to speak. The cord can be broken again by reaching inside and pulling the circle apart, but requires a tremendous spiritual will. The Cord has no range or limit to its length. It (like all astral cords) can pass unhindered and unnoticed through all substances and protections. |