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One of the 3 slaying swords given by Ischandi the Wise to the Eldar of Mount Eldahar as gifts. Beastslayer bears Ischandi's customary 3 runes upon its broad blade;- A +20% +4/+2 Broad sword.
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Soulguard is a sentient magical spell book. It was created by Census L'bone of the Pentacle as an aid to remembering spells and recalling them with ease (Census always had a problem with his memory, often forgetting where he was and what he was doing). Like other members of the Pentacle of Magic, Census had no qualms about abusing magic and using human lives for any purpose that aided him or his friends. So when an old school chum called Augure found himself dying of an incurable disease, Census began preparing a special ritual. In 1767, without asking Augure's opinion on the matter, Census knocked his friend out and transplanted the dying man's soul into a magical tome. When Augure came around, he found his existence had undergone some drastic changes. Census made sure Augure only remembered pieces of his previous life (and even those were vague and hazy), wasting no time in writing in the new book and explaining its purpose. For many years, Soulguard aided Census in all his spells and rituals, proving to be a constant assurance, both verbally, spiritually and mentally. But in 1800 Census disappeared and the Pentacle disbanded (due to an Undead war) leaving Soulguard abandoned to the Winds of Fate. The book popped up every now and then, speaking to people with strong potentials to be mages and teaching them magic with promise, "I will make you a powerful mage !" Soulguard cannot be opened unless it wants to. A 14th level "unlock" spell must be cast to stand a chance of turning its pages. Soulguard knows the following spells - all from the Enchanting, Ritualistic, Summoning and Invocation spheres - 75 1st level, 45 2nd level, 30 3rd level, 30 4th level, 25 5th level, 32 6th level, 30 7th level, 30 8th level, 30 9th level, 20 10th level, 15 11th level, 15 12th level, 10 13th level, 10 14th level, 8 15th level, 3 16th level, 2 17th level, 1 18th level - called Census's Orb of Unlimited Summons.
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Titan made A transparent yellow tinged Laen flute of breathtaking workmanship, the Flute of Shandar (originally known to the Titans as the Shir'lu'owl - "Music of the Inner Mind") was given in the year 97 to Shanaba the musician who supposedly besought the Lord of Gift's and an instrument to symbolize Shandaria's great musical exploits. Originally belonging to the group of Titans known as "The Players", the Flute's power to manipulate the threads between realities using unearthly musical notes made it Shandaria's greatest and most prized object - the symbol of Shandarian Royalty. (See Ankha Khazarad) As an instrument it is +30%
to
all music skill checks.
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![]() Thousands of years before the Qual arrived on Eldahar, Baphomet and his Titan Dragon Kin masqueraded as Gods, both nurturing, exploiting and destroying dozens of races in their passion for change. These races, lured by the offer of sanctuary within Eldahar's Heartstone actually became prisoners and victims in various Titan conflicts. As the Dragons warred across Eldahar's imagination-fueled Universe, millions of innocent beings suffered and perished as lands, suns, stars and whole worlds span out of control and ceased to exist (at this time, nothing so real as Eldahar existed - everything was fresh and new, carrying less belief and substantiality). This was no ordinary conflict between the armies of two opposing factions - this was a conflict of creation where various Titans sought to unto what others had already made. As a consequence of this, nothing lasted. Rifts would claim realities and Empires would rise and fall in the blink of an eye. This was the Age of the Rift - also known as the War of Creation. Eventually Baphomet brought structure and laws to Creation. Forging the 7 Star Crown that would prevent his Kind from undoing Creation, Baphomet brought in a new age, The Age of the Dragon King and all became well. However, even after Baphomet put an end to the chaos of the Rift Wars, millions of creatures still existed out in the boundless reaches of Eldahar's imagination, on the lost facets of ancient worlds and decaying fragments of reality. On one such floating, desolate rock, lay a forgotten, abandoned weapon of mass destruction called Kranatakyn. Once wielded by Satûle - a Dragon who chose to take the appearance of a fearsome 3 headed serpent humanoid, Kranatakyn was lost upon his master's death during a war between the Alfar and Krell. Because Kranatakyn was created and used during the Rift Wars, thousands of years before Eldahar became dominated by Orion and the Qual, its power exceeds anything previously seen. It is a power unto itself and a piece of history that is best left alone.
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A +10% +2/+2 Short sword with ability to blur and haste Shir ring was forged in the year 2290 by Tredir the Wise over a period of 14 days and nights. Beginning with a short sword of exquisite craftsmanship, Tredir completed the enchantment ritual by plunging the blade into the paralyzed heart of a True Shard called Myrmidal. The sword and ritual drained the Shard's ability to haste itself and create blurring light. Abilities
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And the Journey of the Sister Aegis In the Titan year -932, Baphomet the Dragon King reached out with his mind across the endless, timeless Void to touch upon another great mind in distress. This mind was like nothing Baphomet had ever come across or imagined before as it was a living, thinking artificial intelligence that called itself "Sister." Baphomet learned that "Sister" was in fact a gigantic metal ship that had been blasted into the void carrying the last remnents of a long dead race now known only as the Seers. Three Custodian's dwelt onboard. With bodies made of living, flexible hyper sensitive metal, these three immortal Custodians possessed the minds of three of the greatest Seers. They had volunteered to pilot Sister to another world and begin the colonisation procedure. However, lost in the void for over a thousand years the Sister had begun to experience power failures and major faults. Two of the three Custodian's had gone insane and killed themselves whilst the third remained locked up, alone in the main bridge, sending distress signals through the void. As the void could not be navigated and sensors refused to work in its nothingness, the Sister was well and truly lost. But Baphomet reached out and guided it to Eldahar and sanctuary. The Sister Aegis crash landed in Eldahar's northern inner sea in the year -931 (a sea that would later be frozen by Ischandi the Wise). Floating, powerless upon the water, for a while the Sister Aegis attracted a great deal of Draconian attention. But after repeated attempts to get the ship to actually do something, most dragons gave up and just pushed it around a bit like some giant duck. Baphomet on the other hand knew what the ship could do. He understood the ship's purpose - to bring its version of creation into being, even if that meant erasing the one already in existence. Onboard the Sister Aegis lay a device called the Akysancture - a huge oval crystal storing the entire matrix of life from the Seer's dead homeworld. If activated and given enough power the Akysancture could literally terraform the entire world into an exact copy of the Seer Homeworld replete with mountains, trees, individual lifeforms and memories. Baphomet was fascinated by it but also fearful of its power. The Arkysancture could not be reasoned with or altered. It's version of creation was not open to debate or change - It's version would be the only version in which all of Dragon Kind would cease to exist. Such was the belief of the Arkysancture that Baphomet felt sure it would succeed in swaying the Heartstone of the World in its favor - erasing everything he had ever made or done! Baphomet could not allow that to happen. Baphomet removed the 12 power rods that would allow the Sister Aegis to function and scattered eleven of them throughout the void. He knew that if they were within any measurable distance of the ship, the Sister could still draw upon their strange energy. But in his wisdom (and potential weakness), he decided to keep one on Eldahar to keep the Sister alive and able to talk. As for the Custodian - he remained in the Sister for many years. More
recently.
He encountered creatures of Chaos and change who regarded him fearfully and called him a creature of Law. As the Custodian was unchanging and perfect he represented the very essence of Law and as such Chaos sought to destroy him. The Demon Orcrist wrenched off the Custodian's left arm whilst other demons tortured and beat the Custodian with weapons. Impervious to virtually any harm the Custodian eventually lost self control when Orcrist threatened to attack the Sister. Little is known about what occured, only that the Custodian walked out of Evermore to return to the Sister and nothing dared follow him. Of
Order and Entropy
If the Sister had been in the outside Universe it would definitely have been a force of Law. But as it was on Eldahar, playing by Eldahar's rules, the Heartstone decided to call it a branch of Law called "Order." The effects of this classification were minimal - it meant that someone using an item of Order (i.e. The Thorn of Tears) did not have to be sworn to the Universal Power of Law. A good example of followers to Order are The Lost - beings dedicated to Order who do not go to Heaven (Elondil) but instead exist in death upon the Dream World, awaiting reincarnation and a continuance of the eternal struggle. The
Hand of Truth
When touched by the Hand of Truth, any being that doubts its own existence will cease to be / be banished on the spot at 18th level INTensity. The
Thorn of Tears
As Demons / creatures of Chaos cannot bare any certainty, fact, or absolute, by transmitting information along the Thorn directly into another being's mind (a being who doesn't have a corresponding Thorn) interesting things happen. Normal beings just experience a slight nausea and headache as their minds aren't equiped to make sense of the incoming data. However, Chaos creatures by their very nature cannot tolerate Order. Having Order beamed directly into their minds usually results in exploding heads.
Also see Aegis Staff. |
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Nothing is actually known about this legendary blade but plenty of things have been credited to it over the centuries. It is the embodiment of all things legendary and miraculous. No one has actually seen it and no one actually knows where it is. It is the stuff of legends, the talk of tavern side tables and explorers and adventurers alike. Getting a lot of publicity and notoriety from an obscure reference in the Esian Book of Swords (the definitive guide of all magical blades), the sword - Legend remains (as you might expect) the most elusive of all of Eldahar's artifacts. Sometimes confused with the very similar sword "Myth". |
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A +30% +5/+5 bastard sword made from a sharpened solidified tentacle of the Enigma beast. The Enigma is exactly what it sounds like - an enigma. Able to reach out through Time and Space to any moment and point in the Multiverse, it is perhaps the most powerful entity in existence (if you don't count its complete lack of intelligence and primitive instincts). The Sword of Nox was made by Lady Nox of Night for her Champion - The Knight of Night (alias one of the many incarnations of Minnow Corsarri). As a sword it is perfectly balanced, virtually weightless and razor sharp; any warrior's dream weapon! However, it does have one or two other functions that make it quite unique; It can temporarily reconnect itself back to the body of the Enigma, thus enabling the wielder (Minnow) to return to Nox's Castle "Outside of Time" whenever he chooses. It can also (against Law and Chaos only) transmute itself for a single strike back into its natural form as a Tentacle of the Enigma. If it strikes, it randomly transports the target creature / being anywhere throughout Time, Space and Reality at 22nd level! (Yes 22nd level). The ability lasts until the sword strike something of Chaos or Law. It cannot be used again on the same World / Plane or within 5 years of any Timeline it has already been activated in. This is because it is only one tentacle of the Enigma's countless thousands. For more informarion see Nox / Minnow Corsarri. |
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Mylin was the beloved daughter of Shorajin Hiak of the School of Anti-thought in Suraan. The House of Mylin originated in Suraan during the 16th century and for over 800 years was passed from one noble Do' to another down through the generations. Appearing as a 1.5' x 1.5' doll's house of exquisite design the "House of Mylin" is in fact its own "atto" plane, containing a space some 30' by 40' in size within the 1.5' x 1.5' of the doll's house. Larger on the inside than on the outside, the room inside is normally lushly furnished with a split level design (bedroom area to the back and raised). Once inside people can breathe freely, eat and sleep without feeling any of the jolts or knocks that the doll's house might receive. Food needs to be taken inside the house on a regular basis and lasts as long inside as it would outside. There are no windows inside the House but all illumination comes from magical lights in the walls that can be dimmed upon touch. Entry into the "House" is simple. Merely stand on the roof of the house and you fall inside, dropping from the ceiling (20' in height) onto a pile of soft cushions. Exit is just as easy, clambering over the cushions and jumping upwards at the center. Anything inside the House is protected from scrying at 14th level (the level of the House's enchantment). If the exterior of the House is dispelled or destroyed, everything inside must save vs 8th level or be lost "between" planes. Everything that saves suddenly appears in the vicinity of the doll's house. |
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Sword of the Elandian Kings An
ancient sword created by the Qual, Orion in the year 47 as an experiment
in "creation and belief."
Passed down from one King of Elandia to the next for over 2500 years, Shava's history has been one of constant theft. It seems as if every country other than Elandia has desired the sword at some point or other - but as it was given to the King's of Elandia and only them, it tends to find its way back pretty quickly. For a start, when it is touched by anyone other than an ordained King or Queen of Elandia, the sword emits blinding light that cannot be smothered or concealed. Even if the blade is buried the light shines through the earth and reveals itself. The sword will continue to emit this light until touched again by its rightful wielder - even if that means glowing with almost sun-like brightness for fifty years ! Abilities
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An object created by Rombhard Stalawane of Elandia
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An item of the homelands ![]() Ithillan was the greatest smith to ever live in the Homelands. He only ever made 5 magical items but each one was the greatest of its kind - infact the fifth and final item proved so powerful that it nearly brought about the destruction of Ithillan's World by draining energy on an exponential scale. Ithillan's chainmail is essentially a very fine and lightweight, one piece long sleeved tunic and hood. The chain appears to be made from a form of white steel and radiates a powerful transformation magic when examined closely. magical Ability
Secondary ability - remaining hidden for thousands of years, this ability can only be activated by someone speaking Ithillan's real name aloud (or in a whisper) and having the hood raised. Anyone wearing the tunic gains the unlimited ability of shapeshift. The wearer can change every 3 seconds into another creature already existing within nature. The wearer automatically gains knowledge of how to control the new form, as if born into it, with only three seconds of adjustment required before perfect control is established. *Note - no other shapeshifting artifact does this, making Ithillan's chainmail the best of its kind.* Other limitations ;-
The chainmail was rediscovered by Ashar Guentas in 2601 using the Eye of All Hearts. Looking for enchanted armor to protect those dear to him, it was by pure chance he found the armour's resting place. However it still took him seven years to realize there was something more to it than magical strength and a further two years, interrogating the Damned of Daig before he discovered the armour's secondary ability. After that he gave it to his daughter Harmony as a present on her tenth birthday, so that she could learn to use her powers. |
A Titan Artifact The Eye of All Hearts is a legendary precious stone of exquisite beauty and great size (being elipsical and 10 inches across at its widest point). The eye seems to have captured rays of light like a prism within its structure, causing it to constantly shimmer and change color. Origins.
Abilities.
The wielder could tell the Eye to only show magic of a particular strength and the Eye would do exactly that. History.
In 2610 it was given by Ashar to his daughter Harmony as a present with which to view the World from the safety of Daig. When not being used by her, Ashar used it to spy on his enemies. |
![]() Gazing into the book, beings see images of themselves (one per page) reflected back. These images can be recent or images of how they used to be in the past. So someone gazing on one page could see themselves as five years old and on the next, as they were only a week ago. The power of the book comes from being able to reach into any particular page and touch the past. By touching themselves, the book's onlooker can revert themselves, memory et all, back to that previous self. The book isn't just limited to touching yourself. The onlooker can touch items / belonging reflected in the book (either on the being's person or just sat infront of the book.) For example ;- A sword has been broken. The broken pieces are placed infront of the book and reflected in it. The image shows the sword as it was five months ago and the book's holder reaches in and draws out the older, unbroken version, thereby replacing the one that currently exists. Example 2 ;- The book's wielder sees a pendant around their neck they lost several years ago. By reaching into the page and touching the pendant, they summon it from the past to their hand. Note: If an object still exists in the World, the Book of the Arda doesn't teleport it from wherever it is to the Book's wielder. The Book of the Arda summons a past version of the item. Then as soon as the past version materialises, the more recent version vanishes (as the World will not tolerate two objects co-existing within it). EACH USE OF THE BOOK USES ONE PAGE. |
The
Hourglass of Daig / Hell is a powerful item carried by the Overlord of
Daig and also used for short periods by the various Lord's of Hell. With
the power to temporarily keep Daig's nightmarish aura at bay, it stands
Approximately 1 foot in height and seems to have Titan origins. Aside from
effecting the damned, It creates a spiritual "Still point" adding +50%
to all meditations and +30% to all spell casting within 15 feet of it.
Once tipped over the Sands of Solitude
last 15 minutes. |