Eldahar
Country information
Page 1

 
Aenda

Coming soon

Description
Flag
Language
Rulers
Capital
Other cities etc
More links

 
Alinor
FOREST OF THE FEY
Description Alinor is the largest expanse of forest on the continent, spanning almost a thousand miles from north to south. Home to over 100,000 Leathiadorian Fey (also known as Wood Elves) and 980 High Born (half Qual), Alinor is a rich cultural centre for art, song and healing.
Flag Golden Tree on a white background.
Language Elven, High Elven.
Rulers Estarriah the Star Queen.
Capital
Other cities etc
More links Star Stones.
The Star Crown.

 
The
Ancient Isle


Description This Ancient Isle lies beyond the Poison Sea. Home to a primitive tribe of creatures called the Azail it has brought about an untimely end for many an explorer. Ships generally arrive on this unamed island out of blind luck and usually never leave. The island is surrounded by treacherous reefs and terrible rocks making a landing next to impossible.

Even if a ship did manage to land it would be damaged and in need of repair. But before it could set sail again, the Azail would come screaming from the jungle, ready to slaughter the intruders.

Flag None.
Language Azaiko.
Rulers Syth - God of the Azail. 
Capital The Caves of Thrunden.
Other cities etc
More links None.

 
Andor
Description Andor is a Kingdom proud of its forests and renowned for its Rangers and their expertise in hunting and tracking. It's symbol is a Great Golden Tree, a gift from the King of the Fey that resides in a courtyard of Andor's palace.
Flag Green leaf on a white background (similar to Alinor's).
Language Landish.
Rulers
Capital Kaladon, City of a Thousand Spears.
Other cities etc Kador, City of the Ten - Named after the ten heroes who defended its walls against an army of Mordark in 1042. 
More links

 
Aradoch
Coming soon
Description
Flag
Language
Rulers
Capital
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More links

 
Armille
Description A savage tropical jungle populated by dozens of wild tribes and mysterious creatures, the land of Armille harbors in its hidden depths, a plethora of secrets. The remnants of long forgotten civilizations lie suffocated by the greenery making Armille an explorer's paradise - This land is one of the last great mysteries of the continent, defying all attempts at colonization - not for want of trying. Indeed, Shadow, Kaimyrrh and Aenda have all attempted to control Armille's vast expanse but failed dismally.
Flag
Language Armille has its own language - Armillian, which varies a great deal from tribe to tribe.

Some Armillian words ;-

Ze'arn, J'han, Sorcus, Mi'rappatu, Tuken, Inoa, Shobe, Santalu, A'pu.

The language often contains sounds at beginning of words that seem to add nothing to the overall meaning. The sounds vary from tribe to tribe and represent a way for each tribe to "own" their own words, hence stopping them from being stolen as many tribes believe that once something is spoken, it can be captured and used against them by evil forces.

ie Ze-Mane, K- Shanka, J-Homa etc.

Other Armillian words ;-
Mane - Storm.
Zemane - Thunder / Storm walker.
K'Shanka - A Spirit Guide
Je-ti  - Bond / Spirit bond
Maaru - Evil shade / Haunt
R'Keela - To desire
Aptnu - Degree of worth / belongings etc Wordly accumulation
Re-ash - Drug / Pain Killer.
Heshe - Drug. Takes 1 week to mature. Hallucinogenic.
J'homa - "Earth signs"
The A'pu - BeastLords / Air lords, Fire lords and Water lords.
Tapai - To be Possessed by a beast spirit.
Wunja - Sign of; AKA Unseen.
Juna - All encompassing
Tama - Type of Totem used for scrying by Shamans
Skaven - A Dragon
Pa-Ka-Ma - The Ruling Eye
Wan - Lord
Yoki - Un-ones, those who are dead but not dead.
Machus - Poisoness orchid
Noi-dama - Yellow Death

Armillian / old Alharumese words ;-
Due to their close ties, some words have swapped between cultures, from the Land of Shadow to the Land of Armille and vice versa.

Sha - Shadow / Gloom / Twilight
 - Ka - Suffix meaning First
 - rain - Suffix (as in Apu-rain,) meaning King / Ruler
Sa-rah - meaning Great One, (applied to Spiritual leaders) common to Arch P of Shy-re.
Shã¡d - A creature of Shadow (Pale)
Mã ri - Demon

Rulers Sheo ;- an old Shaman living deep in the jungle. At nearly 160 yrs old, he can talk to all animals, scry anywhere in the jungle, possess most creatures with his will and pass unseen (aura withdrawel). He dwells in a cave as a vegetarian and communes with nature for days on end. Most impressively he intimately knows all the Spirit signs and Beast Lords for 2000 miles in every direction.
Capital
Other cities etc
More links

 
Beldorn
Coming soon
Description
Flag
Language
Rulers
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More links

 
Berthain


Description Similar to Ireland, but inland. It's people believe in Sword dancing, songs and story-telling. There are no God's as such, only heroes and heroines who have become immortal.
Flag Red with a Yellow "x".
Language Landish.
Rulers King Jeremias Krumwalt and Queen Polynasia.
Capital The hill City of Thane.
Other cities etc The Serveren Hills.
More links

 
The Isle of Cos
Coming soon
Description
Flag
Language
Rulers King Acos & Queen Myrran.
Capital
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More links

 
Damorkand
Home to the Table of Magic


Description A land where magic rules.
Mages are common in Damorkand, travelling from domain to domain, often with a guard to protect them, seeking apprenticeship or new knowledge in their quest for acceptance and ascension to the Table of High Magic. However they risk a great deal by channelling power through themselves. Mages have a Pool of Power that they can grasp or let go. Once grasped they can channel energy from it and the collective "Source" back into the world but whilst doing so if naked iron scratches or break their skin, they are imediately (and permanently slain). As any sort of iron also interferes with their channelling they are extremely careful, unable to wear armor and often paranoid of assassination.

In 2600 a magical plague spread from mage to mage, poisoning their pool's of power. Not long after their numbers had dwindled down to but one fifth, Pelanor decided to invade (for the 14th time) and wipe them out.

In 2602 Pel took over Damorkand and over 5000 people were put to the torch. Some mages remained on top of the inaccessable Titan Plateau. They were the Table of Magic and they waited patiently as Pelanor "cleansed" the "impure" and "unholy" land below them. Eventually when Pelanor retreated they descended and began taking a terrible revenge upon the Hierarch's of Pel and their families.

Flag Varies.
Language Landish and Dasit - the Mage tongue.
Rulers Acerin Ra and the Table of Magic.
Capital Sanctuary - A Woodland town where mages meet and exchange magical knowledge.
Other cities etc Damorkand is split into 82 lesser domains with each domain having its own Lord and Lady. Though the domains are small and it is possible to traverse four or five in one day they seldom fight with one another.

Some of the Domains ;-
Averry, Aubonny, Anglin, Brazen, Brookhill, Task, Causewane, Genre, Environ, Leahgand, Hence, Verily, Succor, Treaty, Sept, Arbor, Damor, Court, Hearth, Spar and Frontier.

Steddings - Places in Damorkand where magic does not work. Often declared to be Sanctuaries.

More links

 
Daydark
Description A land in the far north of Eldahar surrounded by the Icy Wastes and Fell Reaches - two inhospitable stretches of barren, frozen terrain often likened to Daig / Hell. Surrounded by mountains and bordering the Chaos infested land of Mordark / Evermore, Daydark is a land rich in history and magic, watched over and defended by the Wise of Cairis.
Flag Various.
Language Northling.
Rulers Various Lords.
Capital Doomwaith.
Other cities etc Daydark is split into 3 large lands made up of dozens of smaller Lands, each ruled over by a Lord.

Land of Doom
Kandath, Vulnir, Malkyth, Vashro, Doomwaith, Cinshal, Maneridge, Merthyr, Dunrath, Galnor, Balkyn, Moonmark, Vantacos, Arkynlor, Sharteyn, Daigyth, Karnath, Lorgyth, Mythisin, Bryndy, Cabal, Shard, Okren, Ewelay, Lindair, Strikmar
Land of Dawn
Rysark, Mithrorn, Tumark, Roakem, Romarn, Norgrond, Bethelmy, Drift, Dawn, Thawdred, Akin, Ra, Tone, Bandrim, Shawn, Fell-Haven, IceHeart
Land of Whailin
Vashro, Thanelost, Mekley, Maulknir, Blackshear, Lylmurn, Dunrim, Angleen, Marith, illeskoe, Parlayn, Foeskel, Dusk, Night, Gaeali, Wrothmor 

More links Ischandi the White.
The Wise of Cairis.
Daydark general info.
Maps.

 
Drail
Coming soon
Description
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Elandia


Description Elandia is the principle power of the Eldahar continent.
In the centre of Haven lies Mount Eldahar. Centre of trade, fashion, art, language, expensive property and just about anything else.
Flag
Language Landish and High Landish.
Rulers The Elenda family - King Korwyn Elenda.
Capital Elan
Other cities etc Northandir, Euranda, Erehese, Scardale.
More links Mount Eldahar
The Eldar

 
Eridorn
Coming soon
Description
Flag
Language
Rulers Ruler's (circa 2600) ;-
Queen Melethren
King Rudgar RIP 5/8/2601

Other People ;-
Tean the Destroyer, The Lion of Eridorn.
The Avatar of Eridorn - Ansel (m).
General Brody of Eridorn.
General Kurtis of Eridorn.
The Feydar from Alm Isle - Head Chetan.
Ezella, The Brightwater Wisdom on the Island of Bethe.
 

Capital
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Esium
Large detailed map of Esium, 830k
Description
Flag
Language Landish, Dayan and Hai.
Rulers
Capital
Other cities etc
More links The Esian Resistance
Lords and Ladies of Esium - circa 2600.

 
Evermore
Description
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Language
Rulers
Capital
Other cities etc
More links The Chaos Lords.
The Land of Mordark.
The Lords of Evermore.
The Evermore Vault.
Moorum the First Eternal of Mordark.

 
Fell Reaches
Description
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Language
Rulers
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More links

Daig - The Icy Wastes.


 
The Fens
Coming soon
Description
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Gordakar
Description Gordakar remains famous for its ship building and powerful presence at sea, with the Gordakarian fleet dominating the Sea of Dreams off of Eldahar's northeastern coast for just over one thousand years. Little has changed in Gordakar since the reign of Thiber Crune in 1701 - every thirty years the Gordakarian fleet attacks either Mal Harand, Cos or Drail and every other year establishes a treaty or trade agreement with the same places.

As Gordakar is rich in natural minerals, experts at war and several hundred years of looted treasure and slaves it tends to have the most influence on trade and war in the Sea of Dreams.

Flag
Language Han and Sea Chant.
Rulers
Capital G'Kar
Other cities etc K'Taiga. The Lands around River Run.
More links Gordakar's 3 heroes.

 
Haimir
Description The Haimish are nomadic horseman with a shamanic structure of religion. They believe in air spirits and holy birds.
Like the Sulin, the Haimish are descended from the Sun Kings of Evaldevost but unlike the Sulin, the Haimish represent those who turned their back on the old ways to embrace the new. However by 2600 they realised their mistake and eagerly returned to reclaim their Sacred city and recapture the splendor they once had as a united people.
Flag None. Symbol ;- Horses running.
Language Hai Landish.
Rulers
Haimish Chiefs C2600
Prior to Haimish re-occupation of Evost Derry
Tribe Chief Shaman
Aunle E'Shage' BTaal - Masar Morri
Kepple Yeke Pirete
Karra Fanar Alore
Bandir Blak Sassri
Irasha Vends Ohma

Haimir's Holyest Shamans ;-
Mirala (deaf) & Surlasha (blind) The Emerald sisters of The Green Mnt (twins).

Other Haimirian's of note ;-
Po of the Meba tribe, brn hair, 5'10", lean, served Goruan for awhile.

Circa 2602 - 2617 + Queen of the New Sun - Tana.
 

Capital Prior to 1800 this used to be Evaldevost but Esia took it over and renamed it Evost Derry.
Ernestyr - Place of the Holy Stones (see Tone Stones).
Other cities etc The Wilderun - Name for the strip of prairie running along the northwestern back of the Grandthorn Mountains.
Karthis - Large camp in northern Haimir containing the Grand Hut - a large round building where the Haimish chiefs meet once a year.
More links

 
Highgard
Coming soon
Description
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Lands of Ice Gard
Click below to view large scale map
of Ice Gard and its surrounding lands.
Icegard's lands 308k
Description Situated in the far north of Eldahar, the Lands of the Midnight Sun consist of Midnight, Icegard, March, Dim Dale and Dark Moon.
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Language
Rulers
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More links Lands of the Midnight Sun overview.
Ragnek Stormcrow's Timeline 2617 +
Men of Icegard
Hurin Havoc
Arun the Witch King

 
Ice Peak
Description Home of the Ice Queen - Louhri.
Flag
Language
Rulers
Capital
Other cities etc
More links Louhri the Ice Queen.
Louhri's Artifacts
The Sapphire Rose.

 
Imlada
Land of The Sisterling
Description Imlada is a gynarchy ruled by the First Family, a group of 7 powerful women who answer only to the wisdom of The Lake. The Lake is magical with a waterfall and one occupant, a Ki-rin spirit called Sisterling. It inter-connects all the First Family, able to influence dreams, warn them of danger and/ or of another's death. It can give "sendings" and channel its own spirit to them across great distances in order to preserve their lives. 
Flag
Language
Rulers
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More links Imlada info page.

 
Issaroch
Coming soon
Description
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Kane
Description Spanish style country in appearance that does not believe in unnatural magic, only the power of druids and Weycha - Goddess of Trees.
Religion is based around the worship of Nature and carried out at sacred Henges.
Flag A Brown flag with two leaves, one black, one white, side by side.
Language Landish.
Rulers King Brunden.
Capital Tir Asleen.
Other cities etc Kane is divided into 12 shires with each shire ruled by a Baron. These shires are Southshire, Mainshire, Balkshire, Minarshire, Ambershire, Cailshire, Sullshire, Kingshire, Northshire, Arundshire, Hiemshire, Talshire.

Other cities in Kane are ;- Tir Angoch, Tir Rundig, Tir Wennan.

More links Weycha's sword of trees.

 
Kaimyrrh
Coming soon
Description
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Kethria
Coming soon
Description
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Rulers The Kha-ji-hadar - a cult of astral spiritualists with 532 members (circa 2601). Their head was Nejek (RIP), but in 2616 it is now Omilo-Jag in Ulakhan and Tsotha-sag in Kethria. The cult worship Mon "The Tomorrow King" - a man who ascended onto the astral plane and according to the Kethites, became a God.
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Khur
Description A barbaric people. Originally descended from the union of a tribe of Zem and the people of Andor, the Khur's gave up their nomadic ways and built a great walled city. Now renowned for their harsh punishments and unforgiving ways. "To make an enemy of a Khurite is to bring every Khurite down on you."
Flag
Language Landish.
Rulers King Fiad & Queen Eisha.
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Lanth
Description Renowned for its marvelous lakes, Lanth can best be likened to 14th century Italy. With strong allegiances to Elandia and Andor, Lanth prides itself on its architecture, music and romantic city streets.
Flag
Language Landish.
Rulers King Regan and Queen Eva Kesseldor.
Capital City of Kesselden.
Other cities etc Cities of Winharven, Caramvor and Rondoskel. Lake Selene, Lake Ariest and lake Vollunas.
Lanth also borders the Elvin forest.
More links

 
Lokis
Coming soon
Description Land divided between the Loki and Wilders - both belonging to one of the Seven Star families called the Thulku. 
Flag
Language
Rulers Rulers of the Loki ;-
King Onerus
Queen Nyxia
Prince Holen
Princess Mystra

Other Loki Lords and Ladies ;-
Vanitir, Tyche, Shauna-mi, Yotu, Elentis, Ochee, Ryfa (F), Mesharn the One-eyed, Suleg the Sly, Mentebel, bird snake, Celadyr, Paluteyn, Nomin Druin, Creyn, 6'0 ogre man illusion.

Rulers of the Wilders ;-
Sire, King of the Wilders, simply a head and torso, 14' tall lion headed illusion.
Sking, man with exposed glowing brain who throws lightning.
Inora, ape bodied, Ripper, T'Vant, Greeg, Frien, flayed scorpion 9' tall, Njel, Brathra, draconian Ranchel, 2 headed ape.

Capital
Other cities etc
More links Valthanor.

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