Cataclysm of Worlds


 Throughout Time, Space and Void, many Worlds exist linked to one another by ancient gateways. Though each World has its own history, at some point they all overlap causing Great Conjunctions. Learn now about just some of these Conjunctions and how everything in the Universe without became a part of Eldahar's Universe within.

Take a leap through Time now

The League of Worlds
Earth's Timeline
Sha'lean's Timeline
Goth's Timeline
The Exodus Timeline

The League of Worlds

Consisting of the following 5 Races

Chydian, Vegan, Seinin, Vargr, Caitian


The Star League - circa Tauron Ail 99008
98768 Caitian's join the Star League. 
99008 First contact with Earth in the form of landings.

Earth's Timeline


The Alternate Earth's Timeline - circa 2000
Loosely Based on Julian May's "Many Colored Land" series
1982 First metapsychics (people displaying mental powers) begin surfacing into society.
1988 Some Metapsychics begin abusing their special gifts and entering positions of power.
1992 First contact with the Races of Star League. The government sets up a special Metaphysical research base, gathering Metapsychics from across the World into its test labs.
1998 The Metapsychic war. A group of Metapsychics led by Gareth Taine attempt to take over the government and eradicate any Metapsychics who refuse to follow them.
1999 Embassadors of the Star League arrive on Earth to privately coach various High-yield Metapsychics.
2002 26/7. Intervention by The League of Worlds. The combined minds of Earth's "Free Mind" Psychics make contact with the Great Consciousness of the Star League. Direct Intervention occurs with the Races of the Star League appearing above earth and announcing their presence. Earth is rocked by the news of Alien Intelligence and forever changed by the event.
2006 Star League introduces Metapsychic training school. 3% of all Humans are now being born with some degree of operancy (active mental powers). Another 7% are latent metapsychics whose abilities can be tapped with proper training.
2009 The Deville Family begins to make itself known world-wide - A family of extremely gifted and powerful Metapsychics, the Deville's begin exerting a lot of influence over Earth's new Psychic Directives. The Deville's all carry a genetic mutation that prevents them from aging once they reach maturity (the immortality gene).
2011 Earth is given its first New planet to occupy - The World of Haven. Over the next thirty years, the League introduce Earth's population to another 9 Worlds. A large scale colonization program commences.
2045 Mark Deville witnesses the birth of his brother Gideon. Gideon displays a lethal genetic anomaly that destroys his physical body within days of his arrival. However, the strength of Gideon's mind allows the young child to exist as a disembodied brain.
2046 Gideon displays the ability to Create himself any body he chooses using his mind. Mark is so impressed by Gideon's powers that he begins his own project - to create more humans just like his brother. The League find out about his plans and shut down the experiments. Mark is not pleased and continues them in secrecy, using loyal human metapsychics to help him.
2054 Many of the non-metapsychic humans have been resenting the psychic humans for years now. Metapsychics have become a Higher class of citizen on Earth as all the Races of the Star League have higher mental functions too. Stirred up by the Deville's, the "normal" humans (still numbering over 80% of the human race) plan a Rebellion to free themselves of the Star League and their "stupid" laws.
2056 The Rebellion - Mark Deville leads a huge rebellion on Earth and its colonies. Believing that human kind is being held back by the League and that the League fears the potential of Human Meta-ability and its effect on their delicate eons old structure, Mark uses a secret weapon he has developed (the Cerebral Enhancer or CE rig) to destroy countless League installations. Basically a giant mental booster, the CE rig enhances a single meta-ability by up to one hundred times. Mark's Creation skill becomes a lethal ray able to flatten whole cities! The Space fleet of "normal" human vessels bombard various League occupied Worlds demanding independence from the League and the "right to exist alone." Over a few short days, casualties escalate into the tens of billions.

The League, wanting to protect those humans who are happy under their guidence pull out all the stops to crush the rebellion. After only 23 days, Mark's rebellion is shattered. However despite a full scale search, Mark and his closest Metapsychic allies are never found.

2057 Hiding out on a Rim World the remaining Metapsychic rebels attempt to settle in and keep a low profile. But a routine search of the area several miles from their camp leads to the discovery of two giant black obelisks. Gideon manages to unlock the secret of the obelisk's symbols causing a gateway to open between them. The rebels send a scouting party through the black gate. When they don't return, more Rebel's follow them through.

They arrive on the Leathiadorian homeworld of Duates and are quickly captured.

Human Metapsychics

Sha'lean's Timeline
The 7 Races


8890 years since The Founding by Orion the Eternal
5/7 Human beings arrive on Duates - The Leathiadorian Homeworld. To the Leathiador's surprise, these Humans are all operant and can use their meta-functions without the aid of Torques - All 7 of the races in the Sha'lean system (Qual included) rely on Torques (golden and silver) to augment their minds and release their powers. Without these Torques the seven races are powerless.
22/7 Captured by the Leathiador some of the humans find themselves enslaved by Black torques and forced to participate in the Grand Tourney - a yearly event to throw warriors of the different races against one another. Tarren Deville becomes one of the Tourney's champions.
30/14 Flynn O'Neal's son, Hannibal Murdoch O'Neal discovers that the Qual are planning to use the operant human females to breed super Qual (Qual who don't need Torques). Disgusted by the idea Hannibal and Taylar Deville lead another rebellion - this time against the Qual Homeworld. Tarren Deville - transformed into a half-Leathaidorian attempts to stop his brother Taylar before it is too late.

Hannibal fights his way into the Qual's Gate-room, site of their Master Gate and source of the Qual's Gate-force rings. He plants a Fusion Bomb near the open gateway and jumps through just as Quiverin, Battlemaster of the Qual arrives on the scene. Taylar Deville (known for hating all types of aliens) manually triggers the bomb, killing himself and several thousand Qual in the process.

Quiverin escapes by using his Void armor to let the blast pass through him but the effect on the Gateway is catastrophic. The Master gate is destabilized causing its colossal energies to begin draining Sha'lean. It doesn't stop there though, triggering a cascade reaction throughout the 7 Homeworlds and their smaller gates. Within 3 days of the explosion, all life on the 7 Worlds is extinguished.

The only way to escape the cataclysm is to jump through the unstable gateways - but during this mass Exodus many of the Qual and their kindred races become lost in the Void. Some arrive on other Worlds, others become suspended in the Void outside of Time.

Goth's Timeline
See Goth for more info


0 The Great Flood. Rainfall on Goth reaches an all time high when after seventy days of heavy precipitation, 90% of all land ends up underwater.
43 A group of exploring Thulku warriors arrive on Goth through a pair of Titan Obelisks. The Thulku hunt and take dozens of human skulls back through the gateway with them as trophies. Fearing their return - Lord Lothlor orders the strange obelisks to be buried under mud and rock. The Thulku do not return.
202 Huward - a devout Monk of the Great Thought, begins building a great shrine to the Great Thought in Upper Taal. It is completed nearly forty years later.
282 The Shadow Men appear in Lower Taal - actually several Black Monks of the Great Thought who have passed out of phase with the material realm, these Shadow Men begin abducting Lower Taalian's and draining their minds.
318 Toroc Farrow marries Yvrene Sires. He builds her a 3 story house above the waters of Middle Taal - on a good fishing spot. 
321 Chance Farrow is born in Middle Taal. His mother Yvrene falls off of a boat whilst still carrying him. She is washed up further down river and has to deliver him on her own. With the name Slaven in mind, Yvrene (born 299) changes her mind to "Chance" after being rescued four days later by her husband Toroc (born 296).
322 Shani Farrow is born.
326 Gareth Quinlore (Toroc's best friend) visits Chance's house. Gareth tells the tale of a strange sighting - a glowing man walking across the water and speaking in a strange tongue. Chance makes friends with Gareth's son Cley. Shani begins playing with Eva Matlorn.
328 A stranger arrives near By-water in Middle Taal. The stranger scares Cley and Chance while they are out collecting lizards. That night the stranger visits Cley's house. Cley's parents are never seen again.

A monk called Olbe arrives a few days later. Olbe draws the stranger's image from Chance's mind, saying "You have a very good imagination." A mourning Cley goes to live with the Matlorns - despite hating them.

332 Shani and Yvrene travel to Upper Taal with the intention of finding Shani (herself an attractive girl) a husband. They return empty handed.

During those two weeks alone, Chance begins planning his "great escape". He is convinced Cley's parents went to Lower Taal and starts asking questions about this horrid place. He learns a great deal and decides that one day he will travel there disguised as a beggar.

334 Toroc impales his leg while jumping off a boat into the water. Unable to fish for at least 6 months, Chance suddenly has to fill in and provide for the family - putting pay to his plans of traveling to Lower Taal.

Chance contemplates the existence of a Gray Thought, Black Thought and White Thought.
He and Cley explore underneath people's houses, searching for hidden stashes. One of the things Chance finds is a shift of scale mail armor.

335 Shani announces to her parents that she is pregnant by Clyne of By-rock. Yvrene is angry - she wanted her daughter to marry someone rich who would help them move into Upper Taal.
Yvrene convinces Shani to have an abortion and summons a herb woman from nearby High Water.
Chance punches Clyne into the water saying "Don't come back here again!"

Chance invents a hump for his beggar outfit.

Soldiers pass by By-water. Chance grows curious, leading Cley on a trip east to By-bridge and Keep Stonewell. Passing himself off as a cripple Chance tries to get the soldiers to recruit Cley - much to Cley's annoyance.

After losing and then finding their boat again, Chance and Cley head back home. On the way the spy someone washed up on the bank and stop to investigate. The figure is male and strangely armored. When Chance turns him over he sees a deformed man with a strangely angular face and pointed ears. Adding to the oddness of the encounter, the man's armor proves to be incredibly light.

Taking a chance, Chance and Cley take the unconscious stranger back to Cley's old house and leave him there overnight, trussed up in rope.

The next morning Chance returns to check on him. He notices that the man is wearing a silver collar and tries to cut it off with a saw. But the man suddenly awakens and starts muttering in a strange language. Chance tries to push the man back down but as he does the man escapes his bonds and wrestles Chance to the ground instead.

Another strange pointed eared figure enters the house - this one is female and similarly armored, except around the chest and thighs. The female places a black torque around Chance's neck, sealing it in place with a loud click.

As soon as the Torque grows warm against Chance's skin, he finds himself able to understand the two strangers. They introduce themselves as Brysen (the man) and Eloin (the woman).

Even though Chance was going to kill the man (or at least steal his stuff), Brysen thanks Chance for saving his life. "Things are going to change. We can do nothing to stop it," says Brysen somewhat cryptically.
As a parting gift Eloin triggers the collar causing a wave of pleasure to coarse through Chance's body - "You can never remove this collar. If you do you will go insane," she says.

Keeping the whole thing secret (especially the Torque) Chance settles back down into his boring life. A couple of days later the rain stops. Chance and Cley go fishing with Toroc. Cley uncovers a dead human soldier caught in their river nets - a bad sign if ever there was one.

13/3
About this time, Chance decides to head south. He gathers up his beggar's disguise, dons it and hides Brysen's armor (that he stole and didn't give back). Then without wasting time he begins walking south.

After a couple of days it still hasn't rained. That's now five days without any rain whatsoever - the most Goth has ever gone in the last several decades is three days ! Rumors are now rife about strangers in the northwest who have attacked and killed several dozen soldiers. The whole of Middle Taal is now mobilizing against these invaders.

16/3
Strange lightning flashes across the cloudless sky. Goth's drought continues.
Chance arrives at Ends Meet in Lower Taal. At first he is attacked by a young teenage girl called Doe who steals his boots and hits him in the groin with her staff. Later though he is invited inside Ends Meet by a middle aged woman called Lean (looking after her baby son Oscar). Lean asks him for news from the north and the invaders. By telling her everything he has heard Chance earns himself a meal, the return of his boots and a place to sleep.

That night he hears two voices speaking in his head... One is female and called Priss, the other male and called Adulin. What worries Chance is when the man says this; "Brysen is a fool. If Lucitan says we can't tell them, we must do as he says. They are all going to die. There is nothing we can do about that. Maybe though we can save a few of their animals - there are such varieties here. I have never seen the like."
All going to die... those words ring out in Chance's mind like a bell of doom. Experimenting he manages to speak out through the Torque and attract Adulin's attention. Adulin begins heading his way - curious to know who is calling him.

Outside of Ends Meet, Adulin rides up on his horse and meets with Chance. Adulin decides to take Chance to Brysen, commanding the young man to sleep (by using the in built commands in the Black Torque) and rides north with Chance sat behind him.

When Chance awakens he finds himself by a ruined stone house. He meets with Brysen again and learns a little about the Fate his World. Brysen explains about the Great Cataclysm and how he and Adulin are Leathiadorian refugees from a now dead World.

It's a lot for Chance to swallow but he gives it a go. Brysen then takes Chance to see the Fate of Goth - the two giant black obelisks that will inevitably destroy Goth and all its inhabitants over the next few weeks.

Chance is horrified. He cannot believe that Brysen and his people (only 33 of them as well) have condemned his World to death, nor that they are willingly going to go back through the gate to another world and bring destruction there as well. He argues this with them and grows increasingly concerned by their in-humane beliefs. Brysen is greatly pained by Chance's arguments but Adulin is not - saying "Our race must survive no matter the cost. Our history is thousands of years old. To let it die would be a crime."

"But what of my world's history?" asks Chance. "How many worlds will you destroy trying to keep your own people alive?"
"As many as it takes to find a cure and repair the gateways," replies Adulin.
Brysen explains how he would have liked to share the problem with Chance's people - to try and find a cure for the cataclysm together using Goth's wisest men and women to help. But Lucitan - his Lord and wearer of a Gold Torque forbade him, seemingly out of irrational fear.

"We're just animals to you aren't we. Inferior animals," says Chance angrily.
Adulin does not deny it.

After heated debate, Brysen sadly takes Chance back to By-water and his family. "I want to find a way of stopping this destruction," says Brysen.
"Then die," replies Chance. "Admit your time is up. Because I hope one day you'll find who ever made these gates and find that they are superior to you. They'll look at you and the countless races you've destroyed to get there and condemn you for it."

Chance returns to his family and friends. Over the next week and half he witnesses his world undergo even more changes. The sky becomes streaked with color, the water dries up and all the fish die. But through it all he rallies those around him, keeping their spirits high and faith in the Great Thought stronger than ever. They can hardly believe the person he has become.

31/3
Whilst sat on his bridge next to a sunbathing Cley, Chance experiences an almost divine realization. Faced with impending death he realizes he can't just sit back and let it happen again. Goth is doomed - he realizes that. But what horrifies Chance is the other Worlds that Lucitan and his people are going to destroy. "It has to end. I can't let them go on."

With one last look at his family, friends and home, he walks away, dons Brysen's stolen armor and marches off towards the Gateway. When he arrives there it is dark.

Brysen lays near to death at the foot of the gate, run through the stomach by Lucitan's weapon. "I tried," the Leathiadorian gasps, "Lucitan didn't want to tell your people because he feared them. Feared your Great Thought."

With Brysen dead, Chance takes a deep breath, solemnly severs the man's head and places his first silver Torque on his belt. "The first of many," Chance mutters prophetically, before stepping into the curtain of Void, leaving Goth behind him. 

Darin

513 3A.
The Shokar are buried beneath the earth in an enormous volcanic eruption. Their primitive slaves survive and flee into the wilds.

4A.
The Age of Man. The Shokar’s slaves form into barbaric tribes that brutally war against one another.

5A. The Age of Promises.
Man is inspired to build great things. The Tower of Illion is erected as one of Man’s six great Temples; the others being the Tower of Dulim, the Tower of Serad, the Tower of Pelane, the Tower of Yod and the Tower of Wain.

6A. The Fall of the Towers.
The Towers of Yod and Pelane fall in a religious war.

2121 7A.
In the 7th Age of the World of Darin, on the Continent of Thesellas, there arose a great and terrible evil in the form of the Shokar. For two thousand years these pale skinned, dark eyed beings had lain asleep in the earth and passed out of history.

But awakened by the wars of men above, the Shokar crawled from their earthen tombs and took by force the great Tower of Yarin, that sacred place built as a Temple to Darin’s sister-world.

Now one of the Shokar had grown tall and strong in the Great sleep until he towered like a giant over the others and could smite the strongest rock to dust. The other Shokar saw an otherworldly greatness in Illion and began following him like a God.

Illion
The Shokar discovered that in the Great sleep they had grown aware of Darin’s dreams. This presented itself to them in the form of visions, past, future and present.

They also discovered that they could see the spirits of the dead and by seeing them, control them.

It was Illion who commanded them and he ordered any spirit in the land to be brought to Illion as slaves.

The Shokar were natural masters of machines so they built a great mechanism to hold the spirits in. They used special stones (Ghost stones) to light their great Tower and special glass (Spirit Glass) on which to write their ancient spells.

A darkness crept from the Tower of Illion and covered the land.

After covering the Continent in an age of darkness, the Tower of Illion became known as the Tower of Eternal Night and Illion himself as the Divine Dark.

By imprisoning the souls of the dead, Illion and his Shokar had unbalanced the World. Using the channelled spiritual energy, Illion turned light into darkness and life into death.

All manner of creatures, foul and sinister were drawn to Illion like a magnet and Darin foresaw its own doom.

An army of men, priests and other allied races fought battle after battle against the Shokar but each time were defeated. Finally, when it seemed as if no hope was left in the Hearts of Men, a young peasant boy called Engel threw a proverbial spanner in the works of Illion’s plan.

Engel was drawn to the Tower after seeing the ghost of his dead father captured and dragged away by Shokarian priests. With another young ghost called Trema at his side, Engel bravely entered the Tower of Illion and climbed his way through its serpentine bowels to the very heart of Illion’s Great Machine.

Designed by Illion supposedly in the Great Sleep and meant to represent Time, Destiny and the Mind of the World, the Machine had been turning for nearly two hundred years. But because of Engel’s bravery, it suddenly stopped.

10,000 captured spirits flood out of their confinement; too many for even the Shokar to control, the spirits soar skyward to the Tower’s peak and proceed to rip Illion apart.

192 8A
Human followers of the Shokar continue to plot the downfall of the Nine Tribes of Man. Their ineffective plans are suddenly made quite the opposite by the discovery of Illion’s Heart; After the Spirits of the Tower of Illion tore Illion apart at the end of the 7th Age, they carried pieces of his body to the far corners of Darin. Now, discovered by a warrior called Vhalence, the Heart still beats with Illion’s damned spirit and the followers carry it back to Illion.

Once at Illion’s summit, the Heart begins beating like a drum of doom. It again awakens the Shokar and they in turn rebuild Illion’s great machine.

Over fifty years, the forces of the Shokar swell in number and again Illion’s darkness threatens to extinguish the sun forever.

256 8A
The arrival of strange beings through the Obelisks of Rannet.
One being, a man called Hannibal Murdoch O’Neal pursues a Qual Battle Master (Vernal) to the Tower of Illion.

The Qual seeks refuge inside and is excepted as a long lost, but strangely different brother. Believing the Qual to be a messenger from Illion, the Shokar quickly obey the newcomer.

Hannibal fights his way into the Tower of Illion with powerful mental abilities. He confronts and kills the Qual, before placing explosives around Illion’s Heart and collapsing the tower.

23/6/256 8A - The Tower of Illion falls.

Exodus
Will follow soon


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