![]() Mount
Eldahar is a single lonely mountain peak in the center of Elandia's Highborn
province of Haven. Its peak shrouded in clouds and its base surrounded
in tall, majestic trees, Mount Eldahar seems perpetually calm and tranquil
- as picturesque as any painting with perfectly formed valley's, clear
mountain streams, majestic cottages and hidden retreats for the reclusive,
noble or just plain strange, every foot of land on Eldahar's sacred mountain
is prime real estate for the select few.
Only friends of the Eldar get to reside here, under the watchful gaze of Eldar Elluva and protection of Rouse - Lord of Law. Of course back prior to Orion's disappearance in the early 4th century, Mount Eldahar was more like a military base than holiday resort. Orion surrounded the entire peak with a mental barrier to strong that only the combined might of several dragons managed to penetrate it. In 2600 though the Mountain is testament to the Eldar's majesty. No one is allowed to dwell within a twenty five mile radius of the mountain's base unless given permission by Eldar Haletha. Save for a couple of Inns (built for the odd visitor or pilgrim from a far away land - The Blue Divide, The Sanctuary and The Tantalos), the land around the mountain is untainted by human hand and as pure and virginal as when first created. Walking up the mountain, visitors travel upon a brilliant white stone road to a place located exactly halfway up the mountain's southern side. Here several Temples stand dedicated to all known religions and deities, tended by volunteers and servants of the Eldar. A gate of white metal, carved and shaped by the mind of Aphriel into a seemingly living fresco of leaves and intertwining branches bars any further progress up the mountain; beyond this gate the road leads to Elluva's home and the houses of the Eldar Council. Invasion
The
Master Gate
Eldar
and Federation Artifacts
Occasionally Elluva orders
them brought forth in Mount Eldahar's defense.
Eldar
Magical Objects
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The
Star lodge exists as the opposite of the Black
Lodge. Also known as the White Lodge,
it serves as a rallying point for the forces of Light in their war against
Orion's dark alter ego - IRE.
Its entrance appears as a plain wooden door, usually in the middle of nowhere. Anyone can walk around the door as it is free standing. However, once opened it is another story entirely; beyond the door is a sky full of stars. Anything passing through it becomes drawn at tremendous speed towards the Star Lodge, to arrive just inside its other planal entrance. Inside a visitor might find any or all of the following beings, each renowned for his or her wisdom, dedication to preservation and defeat of evil. 1 Cabbos the Star Wizard -
specialty in mathematics.
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Silverkeep lies in northeastern Esia, nestled between the lands of Kist and Saxon, at the base of the 3 Winged Peaks. Built from 2130 to 2146 by the Arch Bishop of Ortha Astrik and dedicated to the Goddess Linda - Goddess of Wisdom and Justice, the Keep was originally designed to be a Great Cathedral. At least that is what the public were told. In reality, in addition to its fantastic halls and its immense spire and stained glass windows, Silverkeep was built to house Linda's elite warriors and serve as a training school for Knight's of Ortha fighting the encroachment of Mordarkian Covens. After two hundred successful years in operation, Silverkeep was given into the keeping of the High King's loyal general, Elistar Hawk (a devout believer in Ortha and Linda). Thus from 2354 onwards, Silverkeep remained in the hands of the Hawk's. Circa 2599
The Lady Arlena White (Died 2590 from sickness)
Lord Torin Hawk (Marlen and Arlena's son)
Lady Elensyll Hawk (Marlen and Arlena's daughter)
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Where magic and science combine to send an entire skyscraper traveling through Eternium's Realms of Reality The brainchild of a mad genius and half Vampire called Kalath, the Soul Sanctuary is exactly that - a Sanctuary for Souls. In Eternium's original Timeline, the year 1271, Kalath intended on his creation surviving a pre planned apocalyptic invasion. Making a deal with Chaos to exchange all the souls of Eternium's human population with the souls of demons and vice versa in one single moment, Kalath built the Sanctuary as a way of protecting himself from the soul swap and anyone else inside. Literally a Sanctuary for Souls, the building is interlaced throughout with a race and dense material called Duridium. When charged with energy the Duridium acts as a gigantic resonator that can be controlled and "plucked" to any frequency. Kalath had discovered many years before through experimentation with energy frequencies that particular resonance's made for unstable planal boundaries - in short, he realized that he could send an entire building through the planes and back again. The Sanctuary has 44 floors above ground level and 18 below. It's central core lies suspended in a shaft that drops down one mile into the ground. Should the core destabilize, Kalath can order the entire thing jettisoned down the shaft. Able to house and provide for up to 1200 men and women, the Sanctuary building contains some of the most advanced magical and technological weaponry known to man. Kalath's vision of the Sanctuary was that it would be a monument of history and time. He intended for it to contain the best of everything - the best art, the greatest treasures and the most rare and gifted individuals. See Eternium's Timeline for more info |
Eastern Daas Dark Sea is a vast, chaotically structured complex of underground tunnels, passageways and chambers in Northeastern Daas. Originally created by the Cabal, the elusive fifth Suraanese school of magic, who dedicated their time to the exploration of the human Soul, at its height, Dark Sea covered an area of some 15 square miles in size with an elementally created tunnel spanning 200 miles into the Heart of the Suraanese Empire - designed as an experimental underground road for the armies of Daas to move too and fro without being noticed. If the tunnel had been a success and disaster had not befallen the complex and its mage priests, similar tunnels would have been created going under other countries. The Cabal experimented in various spiritual abilities but it was in the creation of gateways and their understanding of the physical, ethereal and astral planes that they excelled. The Cabal studied the World Gateways (those Gates created by Baphomet leading to other Realms across the void) and created / manufactured their very own version. However by doing so they unleashed a veritable pandora's box of troubles upon Daas and Suraan, resulting in their eventual destruction circa 1430. 1800. The Priests of Wan use the Keystone of Soloman to trap the Living Dark and prevent it from growing in power. However one of the Living Dark's 3 Kings makes contact with Laylan Forfin, choosing him to be one of Dark's 3 Living Gateways and a channeler of the Dark's spiritual energy. From this point on only the Doman's are allowed to enter. 2600. 800 years later the Keystone runs out of power and the Living Dark breaks free. It chooses a second being to act as a Gateway and vessel of its power. This time it chooses the young girl Kerri Dhwen. Laylak destroys the hill of Wan and unwittingly makes the High Doman of Wan half immortal. The Doman continues his exploration of Dark Sea, unearthing many of the "lost" and forgotton chambers of old. Among these are a chair that allows anyone sitting on it to shift their spirit out of their body and onto the ethereal plane, an animated bone golem sparring partner, a magical metal seal holding back enough lava to completely flood Dark Sea and a mystical vault guarded by one of the most powerful creatures to exist; a Jixiliah. |
The Fell Reaches Icy Wastes Limbo, Purgatory ![]()
For
more info see
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"Dreams are but dreams within larger dreams."
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![]() Here in the Temple, creatures of all races can remember what it is to have a life and values. But most importantly they can remember the nature of Humanity as after centuries of torment in Daig, even the strongest and most intelligent of souls will de-evolve to become beast-like. "The beast is within us all." See Daig, Midnight and Dream Realms |
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End of the World
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![]() Surrounded by Cliffs that are impossible to climb and literally sky-high, the Plane of Purgatory is one of the smallest, but most secure sub-planes of Eldahar's Dreamland. Existing as a neutral place between Elondil and Daig (Heaven and Hell) it has quite a small population of Souls (around 1000). Only Souls that are in Balance / dead Neutral alignment, can enter Purgatory. The only exception to this is the Immortals of Purgatory, many of whom have Castles or other homes in the Grey. The Rulers of Purgatory are by default - The Lord and Lady of the Grey. Their symbol of power is the 3 Rings of Weal (aka The Rings of Neutrality). These Rings embue the Lord and Lady with Dominion over Purgatory and Mastery over its Plane. Approaching Purgatory There are several ways of reaching Purgatory ;- When someone dies but has a perfect balance of Good and Evil on their soul, the World calls the Immortal of Death to personally weigh them and escort them to the After-life. Every now and then, even Death's precise instruments cannot weigh the soul as the Balance is too fine. When this happens, Death escorts the dis-embodied soul to Purgatory where it spends the rest of Eternity. Another way of reaching Purgatory is by crossing the Sea of Dissolution. This sea is a turbalent and dangerous place that is capable of dissolving all types of matter. At the base of Purgatory's cliffs lies the Shore of Dissolution. The Sea washes all manner of "echo's" against the cliffs. Fragments of furniture, lost memories, snippets of song, pieces of clothing, discarded cups, lumps of timber and so on. Other
Denizens of Purgatory
Terra and Panabe
- who like playing draughts. Terra was the King of Elan in 887 and Panabe
was the King of Eriad in 665.
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