Mental
Powers / Sorcery
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| Mental
powers, Sorcery, Far sensing, Redaction, Coercion, Creation, Psychokinesis
All major mind powers in Eldahar can be classed into 5 catagories as laid out in Julian May's excellant Sci-fi series, "The Many Coloured Land". For more information, read these books. These catagories are;- Farsensing, Redaction, Coercion, Creation and Psychokinesis. Other mental abilities exist, but are a lot more rare. Anyone possessing mental powers is said to be using Sorcery, as opposed to straight forward magic. All mental powers originate from the Seven races and those rebel humans who brought about the destruction of Sha'lean, the Qual homeworld. See Metapsychics. |
| Name of power / ability | Description | Rare sub powers |
| Far sensing | A
primary ability that includes telepathy (far speech), extended sight (far
sight or clairvoyance), extended hearing (clairaudience). Far sensing also
involves learning mental signatures of people / objects / places so that
far-sensor can locate them again. Impeded by extreme heat (ie volcano's)
or by strong magical aura's (ie protection spells etc), Far sensing is
a must for any aspiring Sorceror.
As everything on Eldahar involves using spirit, far sensing is no exception. It is possible to send one or more mental senses out of the body (ie hearing and sight) to scry at a distance. It is also possible to send the entire mind out and project it somewhere else. Coupled with creation, a far sensor can "create" an illusionary or even seemingly solid image of his/herself (a form of spiritual projection). |
Sense
other planal / realms.
Deep sight (X-ray vision) Sense psychic impressions, past and future. |
| Redaction | The
ability to probe something else's mind and alter what it contains (for
good or for ill). Redaction can be passive or aggressive (to heal or to
damage). It includes mind reading, mind alteration, memory erasure, personality
alteration etc.
Whereas in Far sensing, the things projected to another mind only brush the surface of consciousness, with redaction, it is possible to plung into the unconscious mind, into dreams and even coma's. |
Mind-stealing
- Total absorbsion of another mind and all of its skills (usually results
in madness)
Self regeneration Split consciousness into independantly thinking parts. |
| Creation | Ability of the mind to influence matter and energy. Includes the ability to generate illusions (insubstantial and otherwise), throw mind bolts, transform matter, produce lightning, light, fire etc. Certainly the most versatile of the 5 primary mind powers. | Interpenetration
- pass through matter.
Psychocreative shields (to protect against practically anything) |
| Coercion | The ability of one mind to exert will / influence over another. Also called charm or presence. Requires constant effort. | Domination - Ability to force another mind into doing anything. |
| Psychokinesis | Ability to move matter. Includes levitation and telekinesis. | micro-manipulation (moving minute objects) |
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When
the Titans lost control of the World's Heart in the Yr 0 of occupation,
the entire aspect of the World's Heart changed (wavelength / frequency)
resulting in all Titan created objects relying on the Heart's energy becoming
useless to the new settlers. The new settlers became a different Set in
the World's Heart and began through discovery of Titan methods, new methods
of their own, beliefs and exploration, to create their own Heart items.
Different types of energy transfer Plug
in POW to use.
Self-charging
and storing.
Recharge
necessary.
Continuous
charges.
Continuous
working.
Aura-activated.
Types of Enchantment Runaic 122 letters of the Runaic alphabet. Runes 154 base runes - variously interpreted. Star-magic Elven - Pre-E-Har, derived from mental energy. Binding of spirits within objects. Divine Objects whose aura's have been completely displaced to an astral pool apart from the cord connection through which belief is channelled. These objects appear to have no spirit whatsoever, but infact have a resevoir of it floating high on the astral plane. Will-imposing. Requires huge level of consciousness and self-belief aka "Mental-creation". Technological. Different Set of belief in the World's Heart. Titanesque. Different Set of belief in the World's Heart. |
| For 10th level item, the best outcome is ;- |
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| ie
a 14th level enchanter, enchanting a 5th level spell into Good
materials would at his best attempt be able to make the item Continuous working at only 13th level ! |
ie a 12th level spell in an item of unique materials would require 20th - 4, a 16th level enchanter ! | For every level above or below 10th level, add or subtract a level off of enchanter required. |
| Name | Active / Speciality | made | examples |
| Soloman | 1018-learning
1079 - 1676
Speciality in spell craeft, runes and wards. |
15 artefacts | 1107-1210
Need
1236-1273 Tower Bridge 1292-1310 White Ring 1413 Towers of High Sorcery 1543-1569 Ruling Ring 1590-1602 Sky-Staff (continuous work) + 9 other uncollaborated objects (none less than 16th level) |
| Marvek | energy transfer / AI items | 21
wands (2 artefact),
30 rings, 7 chairs, + 16 other (3 artefact status) |
Mavek's
Rod, The Ode, The Mineral Blade.Vault of Marvek,
Twin chairs of teleport |
| Pendragon | planal items | 11 Artefacts | The
Planal Key, ShadowHeart, ShadowThorn, The Bag
of Holding |
| Sacaster,
the
DragonHawk |
Spiritual summoning / binding | 2 artefacts, 9 lesser | Rod of alarm |
| Dakron | 7 items (3 artefacts) | The White sword | |
| Ashar of Khur | 6 spiritual items (all lesser) | ||
| Mekailo Khazarad | active 181-196 | 2 artefacts | Ankha's
(his daughter)
soul-stone. Perfected soul-stone theory for Orion |
| Nodens | 2 artefacts | Crown of & Eye of Nodens | |
| Dwyer of Elandia | spell
inlaid items
DOB 1690 active1736-1762, RIP 1762 |
5 artefacts & 36 lesser | |
| Erizad
elven sorceress |
mind
creation items
DOB 2267, active 2300-2304, RIP 2356 |
||
| Alexor the white | Minor magics | 103 lesser items | |
| Rastifin
Yueng of the Sung-mes.
suraanese |
65 lesser | ||
| Yoki Sau of the Sung-mes, suraanese | 26 lesser | ||
| Tabet of the Sung-mes, suraanese | active 2310-2340 | 1 artefact, 29 lesser | |
| Quoda-Ray,
Wizard of the Sands. Kymrrhrian |
active 2038-2153 | 7 artefacts | |
| Scionsha-Ion | 17 mind created items | the Aurial of Ion, the Pheonix Ring, The Advent Helm, The Greave | |
| Moorum
the First Eternal of Evermore |
Active 915-2601 | 8 artefacts | |
| Custos of Elandia | tough
metal objects DOB1670,
active 1687-1710 |
||
| Maleficent Crokas | DOB2343, active 2401-2418 | 2 items | |
| Dukal Kablu | DOB199, active 410-? | 19 artefacts, 203 lesser | |
| Samael of the Sun | active 598-606 | using
Soma's Thorn,
9 artefacts |
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| Sorbal Kransac | Active 1343 - 1356 | 1 Artefact | The Grimoire of Many Evils. |
| Census L'Bone | 5 items (3 artefacts created with Pendragon's aid) | ||
| Mirithandir | 2 artefacts, 9 lesser | ||
| Maerledo | 3 artefacts, 4 lesser | Maerledo's censer | |
| Rhodad Faile | Active 2134-2599 | 56 Living Dark items | |
| Ischandi | 103 items (72 artefact status) ! | including Slayer, ManSlayer, BeastBane, BeastSlayer, DragonBreath, DragonSlayer, FireSlayer, GiantSlayer, DuskBreaker, Yalen Yukri - SunderHeart, The shortsword "Shard", the Hailing Helm, LifeBringer | |
| Samisan the Artisan of Mengale | active 893-1444 on and off (aided by Scionsha after 1302) | 6 artefacts | Scionnara |
| Thalamar & Soloman | 1457 | 1 Artefact | The Keystone of Wan |
| Laylak the Wraith King | spiritually
enchanted
5 artefacts, 21 lesser |
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| Cerverantes | 2570 - 2591 | 4 lesser | Amulet's of Protection |
| Lend | active 1542-1678 | 5 artefacts | 2 circlets of communication |
| Kitgar (Dwarf) | Active 980-1300 | 3
Artefacts
31 lesser |
The Phase Falcon |
| Tess Hardy | Active 2595-? | 3
Artefacts
290+ lesser |
The
ring of binding
Hollis |