Characters

Page 1
Ross of Merlendy

Ross was born and raised upon the Mengale isles, just off the east coast of Yarili. As half-breeds were not accepted by the Mengale elves, (an arrogant bunch devoted to thousands of years of laws and rituals), Ross's mother, herself a Mengale Lady, raised him in secret beside a human "grandmother" called Anne, knowing the day would come when he would have to enter the world of Humans.

Sword of Law
Over the course of several years, Ross not only gains the respect of the Mengale elves, but also the other 11 elven houses. He proves himself a true hero, saving the young Mengale Emperor, uniting several human countries against an undead foe and battling against demons.

During his adventures he meets up with Luvon - Master of Elements and then Celese Brandwin, whom he falls in love with and eventually marries. He travels alongside such heroes as North, Hethcanter of the White Chapter and Avalon of Aberlond.

Perhaps his closest friend, other than Celese, proves to be the Lady Mercy, who in turn, sees Ross as a younger brother and loves him dearly. It is Mercy who gives Ross his most potent weapon, The Blue Sword of Law. Able to double the number of parries he can physically make and fortify his mind against mind effecting attacks, the "Mind Sword" of Law helps Ross battle the forces of Chaos and destroy those responsible for destroying his homeland of Mengale. 

A lot more could be said about the sword and Ross's background, but here in brief is and simple guide ;-

STR
INT
WIS
DEX
AGI
CON
CHA
COM
SEN
SIZ
POW
11.46(25)
15.44 
14.56 
20.56 
21.66 
9.08(18) 
14.44 
16.67 
18.42
12 
12 
MHP
1 Hand Parry
2 Hand Parry
1 Hand DMG
2 Hand DMG
OBonus
DBonus
Off Hand
STUNS
-
-
36
+5(+30)
+15(+50)
1d2(1d6+1)
1d4(1d10+1)
+31
+32
-11
6
-
-
RACE
HEIGHT
WEIGHT
HAIR
EYES
HAND
AGE
D.O.B
HEAR
SMELL
-
Half-breed, 
Mengale elf 
/ Human
5'10"
160lbs
Blonde
Blue
Left-handed
18
9/9/2583
+2
+4
-
Combat Skills
DMG
Slash
Puncture
Impact
Skill
ranks (SR)
Ob / Db
Other
Total
A/R
Initiative
Dodge
-
-
-
-
58
+32
+10, +15
+100
5/1
+148
Unarmed
1d4
-
-
-
25
+31
-
+56
2/1
+122
Long Sword
1d10
-
+2
-
84
+31
+15, -5
+130
9/1
+104
Composite Bow
1d10
-
-
-
47
+31
+15
+93
4/1
+74
Spear, Hand
1d6+1
-
-
-
29
+31
-
+60
4/1
 
Spear, Thrown
1d6+1
-
-
-
23
+31
-
+54
3/1
 
Triskelle
3d10
-
-
-
4
+31
+40
+75
1/1
+92

 
Grey - High Doman of Wan
"Man is the breath of God, his days like a passing shadow. Oh Lord of Silence, who hath fallen from the Wheel Eternal, there shalt be no trespassers in your realm. And we shalt know your place among the stars by the seven winds that stir the soul."
An old prayer of Wan.
Gray is the definition of "undying belief". At twelve years of age, after absolute dedication, prayer and self sacrifice in the name of the God of limbo, "Wan", he is buried and killed in a terrible cave-in, while above, all the priests of his religion are slaughtered by minions of an undead Lord. When Gray awakens, he is neither dead, nor alive. This in itself wouldn't be too bad, but for Gray's hole in the head that refuses to heal. His memories only last several hours, before reverting back to the moment of the cave-in. He wanders, lost and confused for many months, until finally beginning to write his new experiences down. Having to read his writings at least twice a day, just to remember what's going on, who he's with and why, he begins the arduous task of battling the undead and rebuilding his shattered religion.
STR INT WIS DEX AGI CON CHA COM SIZ SEN POW MHP
10.74
18.90
11.34
18.38
18.18
11.70
11.45
10.85
8
15.65
28
24
1 Hand 2 Hand D.O.B Race Sex Hand Hair Eyes Build Height Weight
Stuns
2 +1d2
2 +1d5
22/5/2587
D.o.D
32/12/2599
Human
Daasin
Male
Right
Shaven
black
Gray
Light
5'0"
104 lbs
NA
Off Hand Hearing Smell Touch Taste Sight Father Mother Offensive
Bonus
Defensive
Bonus
Encumbrance
NAP
-5
         
Ja'mez
Eladean
+27
+27
NA
NA
Combat Skill DMG Slash Puncture Impact Skill rank
(1-100) SR
Db / Ob Other Total A/R Initiative
Strike  81 +27 +108 9/1
Block 79 +27 +106 9/1
Lock 42 +27 +69 5/1
Staff 1d6 19 +27 +10 item +56
(+70)
2/1
Shield block / parry - - - - 73 +26 +10 +109
(+136)
8/1
Dodge - - - - 94 +27 +10 siz +135 8/1
Body control NA 78 +25 +103
Way of stone NA 79 +25 +104
Way of willow NA 63 +25 +88
Darksense 84 SR
Sound sense 62 SR
Direction sense 42 SR
Stalk 61 SR
Hide 46 SR
Orating 68 SR
Esium Lore 42 SR
Legend lore 10 SR
Speak Daasin 79 SR
Speak Landish 61 SR
Speak Suraanese 31 SR
R/W Landish 50 SR
R/W Daasin 69 SR
R/W Script 60 SR
R/W Subscript 26 SR
Meditation 74 SR
Astrology 48 SR
Daasin History 80 SR
First aid 28 SR
Geography 58 SR
Runes 5 SR
Animal lore 24 SR
World lore 20 SR
Plant lore 15 SR
Signs of Power (Or Wards)
These consist of the following ;-

Sign of Wan - Warns off spirits.

Ghost Banishment - "By the power of Akilla, Ghost begone. Return whence you came to your earthly grave."

Elemental protection - all 4 signs

The 7 Astral Wards - One ward for each of the Astral winds.

Sign of Release - For getting passed the Jixilyah outside his vault.

Gray's Magic Items

Gray never has many items as he tends to get them destroyed in "suicide" runs against his enemies. However, he does share all of Alyx's items (See Priestess of Akilla).

Some of Gray's items are ;-

The Pale Rod of Bannen Brae
The Elven Starstone, Imril
The Chime of Opening
Gauntlets of Smite (x3 damage vs Earth and stone)
Gray cloak of Protection


 
Bran the Aidin

The Seer Prince;
Who shall have the ear of Kings,
Who shall walk in the shadow of the Dragon,
Who shall be the Custodian of the Heart,
Who shall know all but himself,
Who shall weave the Doom,
Who shall Blind the World,
And shed Beloved blood at the Chosen hour.

Prophecy of Saintaira the Wyrm Witch of Worsted Heath, 2601.


Bran was born in the Village of Whiteglow, Sardium, and raised by Aegin (+30) and Evadne (+16) Avaize. He was close to his "sister" Liaze while growing up, even when he learned Liaze wasn't actually his sister, but that she was one of Sardium's Saadi and therefore a princess. His real sister, Alliath had been raised in Liaze's place at the Palace.

Numbers in parenthesis are stats when Bran has embraced The Void.

STR
INT
WIS
DEX
AGI
CON
CHA
COM
SIZ
SEN
POW
MHP
17.53
12.87
10.70
20.58
(21.58)
5.02
(15.95)
18.39
10.81
16.66
15
12.11
(24)
5
42
1 Hand
2 Hand
D.O.B
Race
Sex
Hand
Hair
Eyes
Build
Height
Weight
Stuns
1d5
1d8+1
 
Human
Male
Right
Brown
Brown
Heavy
6'3"
210lbs
4
Off Hand
Hearing
Smell
Touch
Taste
Sight
Father
Mother
Offensive
Bonus
Defensive
Bonus
Encumb
NAP
NA
         
Aegin
Evadne
+23
(+30)
+15
(+27)
   
Combat Skill DMG Slash Puncture Impact Skill rank
(1-100) SR
Db / Ob Other Total A/R Initiative
Dodge 41 +15(+27) -5(0) +57(68) 3/1
Longsword 58 +23(30) +20% +111(118) 5/1 71
Buckler/Fist 65 +23(30) +15% +128(135) 5/1(6)
Throw dagger 43 +23(30) +15% +106(113) 4/1(5) 122
Catch 80 +23(30) +25% +128(135) 10/1 135
Directed spell 30 +23(30) +25% +78(85)
Bran's typical Magic items

During Bran's meteoric rise from simple farm boy to renowned seer and Companion to Kings he came into the possession of many enchanted items; his only problem was keeping them.

The Hand of Truth An item of "Law"
The Thorn of Tears An item of "Law"
Belt of the Pendulum 4/day - Adjusts wearers centre of gravity so that they can't fall over and can lean at extreme angles.
Manslayer An extremely potent sword. +20% +4/+2
Heartstabber +15% +4/+2. A throwing dagger that always goes for the heart on a critical hit. If it gets passed any armor, it instantly kills.
Alaen Buckler A glassy metal buckler (+4 magic str). AP 16/16/16/16 and +15% to parry. Given as a gift from the Eldar.
Ring of Protection 8 AP. Firebolt 1/day 2d6 at 10' range. Flash 1/hr.
Ion stone of Evadence
Ion stone of Wind running
The sword, Deed A versatile but schizophrenic and often annoying sword with two personalities - both of which continually clashed with Bran's.

 
Order of ANU

A magical order that pre-dates the Age of Names.
Always 6 in number. Sometimes referred to as the Hand of Anu.
Known collectively as The Wise, they cannot be slain by normal means and are always male.

Also see Spirits of Cairis.


 
Ischandi
A.K.A Shaman

20th level skill in all things. 21st level Creation.
A Master of the Titan Will System

Born in the Eternal Flame of the Evermore Vault, Ischandi's soul is tied to the Heart of the World. If he dies, the world reforms him; by his will he can make mountains fall and seas freeze. This is the Wizard to end all Wizards.

Rumored to reside in the Vale of Day, somewhere in the Icy Fells.
Ischandi is known to but a few in the Northland, preferring to work through his 5 Wise.
In legend, only heroes find their way to his vale; the journey is treacherous and many do not make it. Once there however, it soon becomes apparent no greater sanctuary exists.

Ischandi quote.


 
Istarach the Gray
See Istar

19th, Specialty Light, Energy, Life, Healing.

Disappeared approx. 3 years before the Evermore War.
He was known for being quiet spoken and very benign.
His greatest action as a Wise was blinding and eventually slaying Drathelmox the Ancient, just before his disappearance and subsequent enslavement to the Black Elves


 
Solaris the Green

solaris

18th, Specialty Nature, Command, Travel, Visions.

Hardly ever venturing into the world of men, Solaris preferred the company of beasts and woodland fey.
His greatest achievement as a Wise was uniting the two fey families in marriage during the War of Leaves.


 
Haken the Black

17th, Specialty Rituals, Demons, Elementals.

Known and feared throughout Doom, Haken hunted Demons and undead to the point of obsession. His family slain by a Mist Wraith, Haken soon began cleansing the 3 lands of anything supernatural. Unfortunately, during the Prelude to the Evermore War he realized the job was just to big to accomplish on his own.
Renowned for his valiant defense of Doomwaith during the Prelude, he disappeared  shortly after.


 
Tredir the Blue

16th, Specialty Alchemy, Illusions.

During the Evermore War proper, Tredir combated the forces of Mordark single-handedly, earning himself accolade from all religions and a mention in many prayers.
His demise at the end of the war heralded the possible final defeat, but instead brought new ferocity to allies' defense.


 

Mokire the Red

15th, Specialty Fire, Elements, Dragons.

Known as the grumpiest Wise around, Mokire seldom found himself welcome anywhere, possibly because of his addiction to causing fires.

red mage
Known for buring a fey Lord's hall to the ground because he lost an argument and accidentally calling the dragon, Wayrath, down onto a friendly army. Mokire did more harm than good, ending his days trapped by Minantias in Mordark.

Upon his death however, Ischandi (who liked Mokire above all his other Wise) paid a private visit to Minantias in disguise. Confronted by the intruder, the Lord of Mordark prepared a painful death magic, but stopped dead as Ischandi angrily revealed his naked soul. Minantias, his tower, and all his minions, were consumed in ever burning flames.


 
Lords of Evermore

(Circa 2600 they numbered 12) 
The First number after their name is their Date of Birth (DOB).
The next numbers are their years of service in the Court.
Ranked in order of internal hierarchy and power

The Court of Mor
Name
Title
Resides
Date of Birth
Joined court
Morden First Eternal Citadel of Souls 660 690 - ?
Yulasha Spider Queen Maelmard 602 714 -?
Minantius The Black Wizard Bachisgard 1030 1082 - ?
Beledon Fetch The Demon Claw Morgrind 198 1053 - ?
Lilas Lady of Souls Morlake 1222 1242 - ?
Turas Dorn General of The Army Absolute Dark Dale - Citadel Kniving 2380 2406 - ?
Njel Sardinear Rider of Brathra the Black Dragon. Lord or the Gate Citadel Fenring 2010 2110 - ?
Ymryl the Damned, Lord of the Mormen Citadel Freydamas Became Morman 2020 2110 - ?
Sluthal The Snake Lord
Ruler of the Dark-wing
Maelmora
Vanrinthor Boat-man of the Black river Black River 2333 2367 - ?
Kur Lord of the Fist BlackMark 2452 2470 - ?
Ostek Doomalkin Lord Citadel TerrorKin 2560 2585 - ?
Karpas Lord Two-faces  Tower of Ornis Keln 2201 2245 - 2302
2367 - ?
Other Entities / Servants of Evermore

Brathra the Black, Chaos Dragon, Blk Mnts *
Sorloc, Lord of Mist Wraiths, Fenring - Citadel Die-ra
Ramses of the Red Sun
Tegnaid the Ever-changing of Citadel Mormeldin *
Zentalusa Fek
Doldonyu, The Imager
Ishmus Marock (DE)
Starrin Fetch (DE)
Shaula Fetch (DE)
Kereks the Watchman (DE)
Azura H'Warin (DE)
Zu-Miah (DE)
The Northern Prayer - Aiseeska
Neden Hars
Math-ma-da-ma-dray, raven familiar to Minantias

Notes - * These beings are V.powerful but not held high in the Court or Mor.
                DE - Meaning Dark Elf, one of the Draimar'Ke.

Previous Lords of Evermore
Orcrist the Forger RIP c10th
Timorden the Gray RIP c10th
Taigra the Damned RIP c10th
Obsjaku the Flaming RIP c10th
Freydamas the Heart Stealer RIP c18th
Debrisgen Lord of the Host RIP c18th
Amdred, Lord for a day RIP c22nd, Mother Uleka
Manae Scorian RIP c23rd
Dane RIP c13th
Doenar Karrion the Necromancer Lord RIP c15th

 
Luvon
STR
INT
WIS
DEX
AGI
CON
CHA
COM
SEN
POW
SIZ
14.76
19.38
22.41
13.19
12.07
14.20
18.19
14.61
20.10
17.80
12.17
DBON
D.O.B
                 
+0 (1d2)
2245
Luvon is a Master of the four Elements and extremely experienced astral traveler. Appearing as a 6 foot tall, striking man with only his gray white hair hinting at age, Luvon is still physically powerful and fit.

He can "see" into a person's soul and recognize its previous incarnations. He can also summon at will the Young Elementals (those sprites and imps that pop up invisibly all around the gifted). Though these "young" elementals can only do minor things on their own, Luvon can call several hundred at once. He can even invoke the Young Lord's themselves, a thing he doesn't take lightly.

See also Celese Brandwin and Astral travel

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