
![]() Ross was born and raised upon the Mengale isles, just off the east coast of Yarili. As half-breeds were not accepted by the Mengale elves, (an arrogant bunch devoted to thousands of years of laws and rituals), Ross's mother, herself a Mengale Lady, raised him in secret beside a human "grandmother" called Anne, knowing the day would come when he would have to enter the world of Humans. ![]() ![]() During his adventures he meets up with Luvon - Master of Elements and then Celese Brandwin, whom he falls in love with and eventually marries. He travels alongside such heroes as North, Hethcanter of the White Chapter and Avalon of Aberlond. Perhaps his closest friend, other than Celese, proves to be the Lady Mercy, who in turn, sees Ross as a younger brother and loves him dearly. It is Mercy who gives Ross his most potent weapon, The Blue Sword of Law. Able to double the number of parries he can physically make and fortify his mind against mind effecting attacks, the "Mind Sword" of Law helps Ross battle the forces of Chaos and destroy those responsible for destroying his homeland of Mengale. A lot more could be said about the sword and Ross's background, but here in brief is and simple guide ;- |
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Mengale elf / Human |
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ranks (SR) |
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"Man is the breath of God, his days like a passing shadow. Oh Lord of Silence, who hath fallen from the Wheel Eternal, there shalt be no trespassers in your realm. And we shalt know your place among the stars by the seven winds that stir the soul." An
old prayer of Wan.
Gray is
the definition of "undying belief". At twelve years of age, after absolute
dedication, prayer and self sacrifice in the name of the God of limbo,
"Wan", he is buried and killed in a terrible cave-in, while above, all
the priests of his religion are slaughtered by minions of an undead Lord.
When Gray awakens, he is neither dead, nor alive. This in itself wouldn't
be too bad, but for Gray's hole in the head that refuses to heal. His memories
only last several hours, before reverting back to the moment of the cave-in.
He wanders, lost and confused for many months, until finally beginning
to write his new experiences down. Having to read his writings at least
twice a day, just to remember what's going on, who he's with and why, he
begins the arduous task of battling the undead and rebuilding his shattered
religion. |
| STR | INT | WIS | DEX | AGI | CON | CHA | COM | SIZ | SEN | POW | MHP |
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| 1 Hand | 2 Hand | D.O.B | Race | Sex | Hand | Hair | Eyes | Build | Height | Weight |
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D.o.D 32/12/2599 |
Daasin |
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black |
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| Off Hand | Hearing | Smell | Touch | Taste | Sight | Father | Mother | Offensive
Bonus |
Defensive
Bonus |
Encumbrance |
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| Combat Skill | DMG | Slash | Puncture | Impact | Skill
rank
(1-100) SR |
Db / Ob | Other | Total | A/R | Initiative |
| Strike | 81 | +27 | +108 | 9/1 | ||||||
| Block | 79 | +27 | +106 | 9/1 | ||||||
| Lock | 42 | +27 | +69 | 5/1 | ||||||
| Staff | 1d6 | 19 | +27 | +10 item | +56
(+70) |
2/1 | ||||
| Shield block / parry | - | - | - | - | 73 | +26 | +10 | +109
(+136) |
8/1 | |
| Dodge | - | - | - | - | 94 | +27 | +10 siz | +135 | 8/1 | |
| Body control | NA | 78 | +25 | +103 | ||||||
| Way of stone | NA | 79 | +25 | +104 | ||||||
| Way of willow | NA | 63 | +25 | +88 |
| Darksense
84 SR
Sound sense 62 SR Direction sense 42 SR Stalk 61 SR Hide 46 SR Orating 68 SR Esium Lore 42 SR Legend lore 10 SR |
Speak
Daasin 79 SR
Speak Landish 61 SR Speak Suraanese 31 SR R/W Landish 50 SR R/W Daasin 69 SR R/W Script 60 SR R/W Subscript 26 SR Meditation 74 SR |
Astrology
48 SR
Daasin History 80 SR First aid 28 SR Geography 58 SR Runes 5 SR Animal lore 24 SR World lore 20 SR Plant lore 15 SR |
| Signs
of Power (Or Wards)
These consist of the following ;- Sign of Wan - Warns off spirits. Ghost Banishment - "By the power of Akilla, Ghost begone. Return whence you came to your earthly grave." Elemental protection - all 4 signs The 7 Astral Wards - One ward for each of the Astral winds. Sign of Release - For getting passed the Jixilyah outside his vault. |
Gray's
Magic Items
Gray never has many items as he tends to get them destroyed in "suicide" runs against his enemies. However, he does share all of Alyx's items (See Priestess of Akilla). Some of Gray's items are ;- The
Pale Rod of Bannen Brae
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The
Seer Prince;
Prophecy of
Saintaira the Wyrm Witch of Worsted Heath, 2601.
Numbers in parenthesis are stats when Bran has embraced The Void. |
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(21.58) |
(15.95) |
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(24) |
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Bonus |
Bonus |
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(+30) |
(+27) |
| Combat Skill | DMG | Slash | Puncture | Impact | Skill
rank
(1-100) SR |
Db / Ob | Other | Total | A/R | Initiative |
| Dodge | 41 | +15(+27) | -5(0) | +57(68) | 3/1 | |||||
| Longsword | 58 | +23(30) | +20% | +111(118) | 5/1 | 71 | ||||
| Buckler/Fist | 65 | +23(30) | +15% | +128(135) | 5/1(6) | |||||
| Throw dagger | 43 | +23(30) | +15% | +106(113) | 4/1(5) | 122 | ||||
| Catch | 80 | +23(30) | +25% | +128(135) | 10/1 | 135 | ||||
| Directed spell | 30 | +23(30) | +25% | +78(85) |
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During Bran's meteoric rise from simple farm boy to renowned seer and Companion to Kings he came into the possession of many enchanted items; his only problem was keeping them. |
| The Hand of Truth | An item of "Law" |
| The Thorn of Tears | An item of "Law" |
| Belt of the Pendulum | 4/day - Adjusts wearers centre of gravity so that they can't fall over and can lean at extreme angles. |
| Manslayer | An extremely potent sword. +20% +4/+2 |
| Heartstabber | +15% +4/+2. A throwing dagger that always goes for the heart on a critical hit. If it gets passed any armor, it instantly kills. |
| Alaen Buckler | A glassy metal buckler (+4 magic str). AP 16/16/16/16 and +15% to parry. Given as a gift from the Eldar. |
| Ring of Protection | 8 AP. Firebolt 1/day 2d6 at 10' range. Flash 1/hr. |
| Ion stone of Evadence | |
| Ion stone of Wind running | |
| The sword, Deed | A versatile but schizophrenic and often annoying sword with two personalities - both of which continually clashed with Bran's. |
A magical
order that pre-dates the Age of Names.
Also see Spirits of Cairis. |
A.K.A Shaman 20th level skill
in all things. 21st level Creation.
Born in the Eternal Flame of the Evermore Vault, Ischandi's soul is tied to the Heart of the World. If he dies, the world reforms him; by his will he can make mountains fall and seas freeze. This is the Wizard to end all Wizards. Rumored to reside in the
Vale of Day, somewhere in the Icy Fells.
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See Istar 19th, Specialty Light, Energy, Life, Healing. Disappeared approx. 3 years
before the Evermore War.
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18th, Specialty Nature, Command, Travel, Visions. Hardly ever venturing into
the world of men, Solaris preferred the company of beasts and woodland
fey.
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17th, Specialty Rituals, Demons, Elementals. Known
and feared throughout Doom, Haken hunted Demons and undead to the point
of obsession. His family slain by a Mist Wraith, Haken soon began cleansing
the 3 lands of anything supernatural. Unfortunately, during the Prelude
to the Evermore War he realized the job was just to big to accomplish on
his own.
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16th, Specialty Alchemy, Illusions. During
the Evermore War proper, Tredir combated the forces of Mordark single-handedly,
earning himself accolade from all religions and a mention in many prayers.
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15th, Specialty Fire, Elements, Dragons. Known as the grumpiest Wise around, Mokire seldom found himself welcome anywhere, possibly because of his addiction to causing fires. Known for buring a fey Lord's hall to the ground because he lost an argument and accidentally calling the dragon, Wayrath, down onto a friendly army. Mokire did more harm than good, ending his days trapped by Minantias in Mordark.Upon his death however, Ischandi (who liked Mokire above all his other Wise) paid a private visit to Minantias in disguise. Confronted by the intruder, the Lord of Mordark prepared a painful death magic, but stopped dead as Ischandi angrily revealed his naked soul. Minantias, his tower, and all his minions, were consumed in ever burning flames. |
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(Circa 2600 they numbered 12)
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Brathra
the Black, Chaos Dragon, Blk Mnts *
Notes - * These beings are
V.powerful but not held high in the Court or Mor.
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| Luvon is a Master of the
four Elements and extremely experienced astral traveler. Appearing as a
6 foot tall, striking man with only his gray white hair hinting at age,
Luvon is still physically powerful and fit.
He can "see" into a person's soul and recognize its previous incarnations. He can also summon at will the Young Elementals (those sprites and imps that pop up invisibly all around the gifted). Though these "young" elementals can only do minor things on their own, Luvon can call several hundred at once. He can even invoke the Young Lord's themselves, a thing he doesn't take lightly. See also Celese Brandwin and Astral travel |