Characters

Page 15

 
Han Dawn
Also see
Xenon Von Victor (Xander Dawn)
Valris of Eternium
Nathaniel and Lord Rune
Minnow Corsarri

Han was born along with his twin brother Xander into slavery on the World of Pit. His mother Helen / Cassandra Trabeaux of Dawn (Of Germanic / French origin from the actual World of Earth) was liberated from her captivity within months of his birth by Minnow Corsarri, an inter planal traveler of some notoriety. However Han remained behind, caught in the clutches of Ilvir, Prince of the Damned and Champion of Chaos.

Though Xander was safely hidden away in Viridistan - the City State of the World Emperor on the world of Hievel, Han remained under the close watch of Ilvir, who raised him as a son.

Attempting to raise Han in his own image, Ilvir (a tormented and psychopathic entity consumed by chaos and utterly morbid to boot), instructed Han in the art of war, dragging the young lad around on endless campaigns against the forces of Law. Han witnessed mass murder, horrifying slaughter and mind numbing destruction in the ten years he traveled with Ilvir. The Lord of the Damned even got the young boy to kill prisoners and assist in torture sessions.

Ilvir's Hopes for Han
Ilvir wanted someone to hate chaos and law as much as he did. Someone who could understand the enormity of his grief, loss and pain - and through this understanding aid with bringing the Damned Lord some sort of solace and peace. Ilvir - Cursed by the Lord's of Chaos to know no rest, no peace, no tranquility  - just ever changing matter and eternal torment saw Han as a potential cure, believing deep down that the power of the Balance could ultimately save him.
As Han remained linked to Lord Rune - Champion of the Balance, Ilvir eventually hoped to sway the Balance to his cause (something he could never admit to the Lord's of Chaos - his masters.)

Han's escape
One day Han became separated from Ilvir and met up with Minnow. It was Minnow who enlightened the young ten year old boy to other side's of the Multiverse. Han ran away from Ilvir (who went berserk trying to find the boy again) and spent another ten years exploring the Multiverse and its myriad planes, trying to find a purpose to his own existence.

Now
Fearful of what he was and what he could become if Ilvir has his way, Han is ever mindful of his childhood and Ilvir's plan's to put him into the Rainbow Armor and wield the Sword of Chaos. Torn between his past and an uncertain future, Han now clings to a set of fragile beliefs, trying to come to terms with his destiny. Minnow recently alerted him (for the first time) to the existence of his twin brother Xander. Having met with Xander (now called Xenon), Han is only just beginning to understand the sheer magnitude of his destiny as a direct descendant of Champion Rune. 

Han wields the Sword of Dawn.
 
 

STR
INT
WIS
DEX
AGI
CON
CHA
COM
SEN
SIZ
18.00
16.78
15.00
19.20
17.20
20.50
14.50
15.67
17.80
14
POW
DBON
Dfbon
Atbon
Hair
Eyes
Height
Weight
MHP
Stuns
18
-
-
-
Blonde
Green
6'1"
180lbs
44
6
SKILLS - Just some of them
Longsword SR 70
Dodge SR 75
Advanced combat maneuvers SR 52 
Shield SR 80
Crossbow SR 40
Long Bow SR 45
Unarmed SR 50
Portal Lore SR 18
Hunting SR 77
Torture SR 29
Healing Lore SR 24
Climbing SR 45
Running, long distance SR 50
Tactics SR 65
Military Command SR 60
Weapon's Lore SR 63
Multiverse Lore SR 7
Chaos Lore SR 13
Law Lore SR 11
Chaos Rituals SR 4

Read the Eternium Timeline for the Adventures of Xander and Han Dawn.


 
Mirabore, Princess of Exiles
Born and raised on the Water Realm of Europa
Mirabore
Mirabore was born on the Water Realm of Europa and raised in the Palace of Waves near Indiana. "Born to the Precipice, racing the Rift wave, in the sign of Taura, of the line of Lutar," Mirabore as 2nd princess to the Throne of Europa inherited a great deal of freedom and first class education.

Technically one eigth Qual and seven eigth's human, she had the good fortune of genetically having Qual features and the distinctive Qual white hair which allowed her to pass through Europan society as a True-Born.

As she was growing up, Mirabore became increasingly restless with the Europan court and having to dress up for balls and grand events. She longed for the open sea and eventually at the age of 53 (when she still looked the equivalent of 16 years old), her father Lutaris gave her a ship called the Akallabeth (meaning Down fallen). From that moment on Mirabore hardly ever set foot on land. She sailed her ship and crew the length and breadth of Europa's great ocean, racing waves, world pools, narrowly scraping gigantic water spouts and launching her vessel off of thundering waterfalls. Courting death and adventure every moment she could, she spent some 55 years hunting Europa's elusive "Rift wave" - a magical phenomenen that no one had ever managed to sail close enough to to examine.

Eventually one day she managed to sail close enough to the Rift to see through it - what she saw was another ocean. She might have made the decision to sail through the Rift then and there but fate left her no choice when suddenly her vessel and its entire crew were pulled through into Eldahar Prime's western ocean.

Mirabore wasn't on Eldahar long before she met Cullyn Thane (a human of great destiny). Falling in love with the man's indomitable will, Mirabore decided to journey alongside North and his Companions. She followed him into strange lands but none so strange as those of the far north and that of Mordark - Land of Chaos.

In 2602, in Mordark, Mirabore - Princess of Exiles gave her life protecting North from hordes of demons. Her body was eventually recovered, preserved and entombed under Citadel North in southwestern Aegis.
 
 
 

STR
INT
WIS
DEX
AGI
CON
CHA
COM
SEN
SIZ
21.96
18.63
13.73
22.23
30.23
18.90
15.10
24.15
25.81
11.8
POW
MHP
DBON
Dfbon
Atbon
Hair
Eyes
Height
Weight
Stuns
26.11
39
1d6(1d8+1)
+41
+37
White
Blue
6'0"
159lbs
7
Other info
In 2601, Mirabore was 110 years old but appeared as a 23 year old due to her part Qual origins.
Dodge 94 SR, +153 10/round
Unarmed 80 SR, +117 12/round
Longsword +3/+3, 96 SR, +143 13/round
Buckler 35 SR, +77

Sorcery / Metafunctions
MSTR 35
Telepathy up to 1000 miles.
Flying (self only) at 180 mph max, 40 mph comfortably.

Grand master Redaction (16th level) including Mind reading and the creation of a +200% Mentally resistant shield.
Coercion (3rd level) - Minor suggestions only.
Psychokinesis (10th level) for 10d6 damage (up to 5 objects at once). Lift 1797 lbs, 898 lbs with ease.
Creation (3rd level) - Minor illusions only.

Qual / Star League artifacts
Sigma 100 shield belt - creates +50% Magic Resistance and +25 AP vs all attack types. Charged item with 12 charges as standard using 1 charge every 5 minutes.

Qual Glass steel battle armor, AP 20/20/20/10. Made from Liantin. When activated by mental energy the armor becomes unencumbering and glows with Mirabore's aura - light blue.

Torque - Mind enhancer. Basically now just a symbol of power as Mirabore is fully operant and doesn't need the Torque's aid.


 
The Raven of Zemestan

Tempest was born and raised in the land of Zemestan, northern Eldahar, a wild tribal land of simple people worshipping animal spirits.

From an early age he was destined in his tribe to become the sacred vessel of the Raven spirit T'nayo. Chosen by the spirit at birth, Tempest joined with the spirit when he reached manhood.

One year after his joining, a warrior called Yavar (possessed by the Dog spirit) led an attack on Tempest's tribe. Tempest lost his wife Una, two daughters (Timia and Andra) and most of his friends in the attack. He tried to defeat Yavar but was beaten and left for dead.

Furious that the Raven spirit had allowed such an atrocity to befall his tribe and distraught with grief, Tempest rebeled against the Spirit bonded to him and sought death. But elves from Alinor stumbled upon his body and took it upon themselves to heal him.

Despite their arts of healing flesh there was nothing they could do to calm Tempest's spirit - Weeks later he left the elves and journeyed into the Land of Elandia - a land that his people considered full of heathens and unholy temptations.
In Elandia he hoped to find some end to his existence but instead came to the attention of Elandian White Chapter (a smaller organization of Wizards mirroring that of Esium). The Chapter offered to take away Tempest's pain and give him a new purpose in life. He agreed, welcoming whatever unholy bliss they offered with a wounded soul.

What they did was this ;- They placed memory blocks in his mind, gave him new armor, weaponry and skills to fight with. In Tempest they saw the power of the Raven spirit, fueled by anger and a desire for revenge. They tapped its raw spiritual energy, getting it to fuel various magical items and bound Tempest into their service as a lethal killer / mercenary.

The Crystal Mages
In 2599, on a mission for the Chapter to investigate some strange mages living inside a Dark crystal, Tempest ran into some problems. Forced to escape a landslide by using a long range teleportation spell, Tempest ended up in the City of Esium, Esia. There he quickly established himself as a dark anti hero and proved invaluable in the upcoming war against Laylak and the Living Dark.

Tempest vs the world.
During his time with the Merlendy Resistance Tempest performed several daring acts. He attacked Beleg Thaarna the Black Elf, assassinated people under the Wraith Lord Laylak and killed the Wraith Marghoul. He also burned down the Street of the Gods in Esium after they erected false statues to Laylak and Orin.

Sorely missed, one day Tempest had had enough. Having found a new sense of worth and overcome the memory blocks imposed by the Chapter, he began longing for the remnants of his tribe in Zem. Hearing of the impending invasion by Mordark he knew his people would need him - the new and improved Raven Spirit. He returned to Zem and fought against Chaos right through to the bitter end.
 
 

STR
INT
WIS
DEX
AGI
CON
CHA
COM
SEN
POW
18.62
17.01
14.22
21.14
18.52
19.22
12.07
15.20
20.37
19.52
SIZ
MHP
DBON
Dfbon
Atbon
Hair
Eyes
Height
Weight
Stuns
13
33
1d5(2d4)
+29
+30
Black
Dk Brown
6'0
180lbs
12
Skills
Right Handed, Magic skill 33.

Dodge 69 SR, +104, 6 / 1
Unarmed 58 SR, +88
Broad sword 88 SR, +132, 9 / 1
Dagger thrown 62 SR, +102
Unarmed strike 45 SR, +75, +5 dmg
Unarmed kick 37 SR, +67, +4 dmg
Tumbling attack and defence, 25 and 50 SR
Acrobatics 40 SR
Stalk 60 SR, Track 63 SR, Climb 50 SR,

Raven Spirit
When Tempest invokes the Raven spirit his sight and hearing becomes 24 and he gains +15 POW. Most of the spirit's energy goes into fueling Raven's new magical items... The Raven Items.

Raven Items (only work when Raven invoked)
Raven buckler - captures a weapon at 5th level and can be commanded to break it (+5%/+2/+0). Works once per 5 rounds.

Raven Bracelets, absorb first 100 HP of damage (50 HP each) from any attack type. Each restores 10 HP of armor a day up to 50 max.

Raven Dagger, +5% +1/+1. Causes x2 bleeding. Impales on a 4,5,6.
Raven Sword - Deliverence (One of the Nine swords of Fate). +15% +2/+2. When the Raven is invoked it becomes +25% +4/+4 and always delivers the same damage or more back after Raven is hit.

Raven rings x 4. Ring of Magic Resistance +30%, Ring of Mind Focus +30% to spells, Ring of Power x1.25/+100PP/ day spell store item, Ring of Vision - grants scrying up to 500 feet.

Experimental Magic
The White Chapter took advantage of Tempest by making him the first test subject in a revolutionary advance in runaic spell casting. They created a series of spell stones that could "burn" their runaic patterns and corresponding thoughts directly into the human brain. The experiment proved successful in so far that Tempest learned several offensive and stealth spells over the period a couple of weeks. Furthermore he could adjust the Intensity, Range, Radius and Duration of the spells to suit the occasion, making his magic extremely versatile and dangerous. Unfortunately the strain placed on his mind meant every morning he had to meditate on the brink of a mental fire filled abyss that constantly threatened to drive him insane or at the very least, into a berserk rage.

Late in 2600, Tess Hardy of the Sisterhood and Hethcanter of the Esian Chapter told Tempest the other side effect of his "miraculous magic." The damage and strain to his mind would kill him in 3 to 5 years, whether he stopped using the spells or not. This knowledge prompted his return to Zemestan.

Self powered items
Helmet of True sight.
Cloak of Falling / Gliding - spreads like Raven wings.
Boot's of Stealth / True walk.
Necklace of Neck protection - gives +5 AP to head.

Tempest Circa 2617
Tempest

The Raven - Tempest. Appearance ;- 46 years old, brown eyes, unkempt mid back length black hair with streaks of grey and plaited black beads. Scar around left eye and scarring around neck. Tiny burst veins stand out under the skin. Tempest also has a special 6 inch metal plate drilled onto the back of his head to literally prevent the back of his head exploding. (Caused by experiments of the Elandian Chapter in burning magical knowledge directly into the brain.) Tempest now suffers horrendous headaches and has to take regular doses of medication to keep his head under control. Dressed entirely in black armour, gauntlets and boots, Tempest wields two short swords of average magic but has mastered more than a dozen magic spells (like homing fireball). Tomorrow has also given Tempest the Ring of Night that enables him to teleport anywhere known, under the night sky, up to 10 times a night. Tempest also has a piece of  Soma's Heartstone in his chest. As Tempest actually died in the battle against Mordark, protecting the Zemestan tribes from hordes of demons, Soma took the body inside his dream and breathed fresh life into it.


 
Flick
STR
INT
WIS
DEX
AGI
CON
CHA
COM
SIZ
POW
11.67
11.45
8.68
14.54*
18.76*
15.67
10.21
16.78
13
21*
SEN
MHP
DBON
Hair
Eyes
Height
Weight
Dfbon
AtBon
DOB
13.65*
35
-
Brown
Green
5'10"
165lbs
Special
Special
36/09/2598
DODGE  SR 30 + Special
UNARMED SR 18 + Special

DESCRIPTION
Flick stands 5’10” tall with brown hair and a patchy beard. His eyes are bright green, setting off some otherwise quite handsome looks. Flick is the unique child, born of the Time Elemental Diacaste (who created the Shards).When North entered the Eternal Vault, Diacaste re-entered the world from its banishment. Flick, impetuous, thick skinned, annoying and a born whinger, believes the world is out to get him – the only thing good in his life is Martha (his childhood sweetheart whom he’s besotted with). Martha doesn’t love him though. In fact, she thinks he’s a bit too odd for the Village of Lorn.

RECENT HISTORY
In 2616 Ragnek the Wise (requested to do so by Ischandi for reasons unknown) drags Flick into the Far northern Lands of the Midnight Sun. There Flick has several adventures, ends up nearly dead and generally has a bad time of it.


 
Miri of Midnight
Of the House of Drynn.
High Priestess of the Underworld.

 
Mythisin the Wolf Lord
Mythisin was once Gideon, one of the Eldar, but after the Evermore War he became trapped in one of his alter ego's - a large white timber wolf. A Lord of its kind and legendary creature in its own right, Mythisin now wanders the northern wastes, haunting the inhospitable corners of the World. He hates what Sidhedid to the Wolfen and has been looking for a way to undo it.

Gideon has lost any ability to leave his wolf form, having to remain and live in it. With the instincts of a wolf but the heightened intellect of an Eldar he comes across as very wise and cunning. His intentions are always good, his actions always carefully measured. He is never rash or impatient and never foolish or unthoughtful.

As the legendary son of Sirius - The Star Wolf, who ate the Sun and worked with Shaman / Ischandi to undo the Anu collective will, Mythisin's history is a long and fascinating one. However Sirius was slain by Typhon in revenge for the death of her child Wayrath.

*Note - Sirius was also Gideon as it was Gideon who pioneered Multiple Identity Roleplay Immersal (M.I.R.I) - the method by which other other Eldar redacted themselves to have total belief in the character they were portraying. An example of this is Quiverin and his alter ego, Elias Antoi Faulk*.

Legends of Mythisin.

  • Mythisin never had parents. Legends say he was born by a mating of the east and west winds, called Ariole and Brinith.
  • Others say that for many years after Typhon slew Sirius, the ancient dragon had a bad cough. Then one day as the dragon was flying over the Ice Gard mountains she suddenly coughed up a rib bone. The bone fell down a deep crevace and lay there for one full cycle of the moon, whereupon Mythisin leapt out of the crack, fully grown and howled down an avalanche.
  • An addition to the legend above states that the Mountains of Ice Gard shook for 7 days and 7 nights. People feared the Wrath of the Gods and made sacrifices on the mountain slopes. Then on the seventh night one village sacrificed a new born baby. The mountains suddenly went terribly still. Then a terrible avalanche began rolling down towards the village and atop the wave of snow and ice people saw and heard a white wolf, howling. The village and nearly everyone in it was flattened and no one ever made sacrifices on the mountain again.
  • Another legend, popular among the Wolfen is that a dragon (nameless) once swallowed a Wolfen child. Mythisin appeared in a shimmer of moon light and waited for the dragon to sleep. Then as only the Lord of Wolves can, he climbed into a dragon's mouth, crawled down the dragon's throat and pulled the young wolfen cub out.
  • Yet another legend goes like this - The Lord of Wolves was out hunting one day when he heard a rumble overhead. A massive avalanche had begun speeding down the mountain and Mythisin knew that far below him lay the village of Heartstone and innocent people. The Wolf Lord began running down and reached the bottom way ahead of the dreadful snow wall. Then without wasting any time he called upon the Wind Lords to form a protective barrier so that as the avalanche hit, things were deflected around the village.
Mythisin's abilities are ;-
  • Commune mentally with all wolf kind. Because of this, all wolves instantly recognise his authority and his mental howl can summon them in a 1000 mile radius.
  • Mythisin cannot be slain by normal weapons. Furthermore, even if slain, Mythisin's body will arise again come the next full moon. The only way to truly kill the Lord of Wolves is to slay him on the New moon, burn his remains and then bury them or use a Soul destroying blade.
  • Mythisin can run faster than any creature born on the land bar the Lord of Cats. He can also pass without trace and move so stealthily that all beings are automatically at -50% to sense him, even in direct line of sight.
  • Mythisin's abilities primarily rely on faith to fuel them. As the Lord of Wolves he is intrinsically linked to the power of Fate and ruled by her influences. Mythisin often claims he can do anything and firmly believes that if it is Fate's will, he can and will.
  • Mythisin can see perfectly in any light and can see and effect all types of spirits with his teeth, claws and blood.

  • He can also track scents of all kinds - even those of spirits / magic items or living auras.
    STR
    INT
    WIS
    DEX
    AGI
    CON
    CHA
    COM
    12
    16
    20
    17
    26
    18
    16*22
    *20
    SIZ
    POW
    SEN
    MHP
    Stuns
    DBON
    AtBon
    DfBon
    11
    20
    26
    35
    5
    +0/+1d2
    +30
    +35
    Numbers after *'s apply to wolves only.
    Defensive skills
    Offensive Skills
    Misc Skills
    Dodge, 96 SR + 10 + 35, 9/1 Paw, 85 SR + 30, 12/1, 1d6 Tracking, 98 SR.
    Leaping, 80 SR. Bite, 94 SR + 30, 12/1, 1d8 Location awareness, 99 SR.

    "I am the only Companion you will ever need."

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