Characters

Page 9

 


 

Victor

For more about Xander Dawn's origins - read Nathaniel and Minnow.

Xander Dawn, one of Lord Rune's two sons, was rescued from Ilvir the Damned and taken to safety by Minnow of the Balance. Placed into an out of the way orphanage in the City of the World Emperor - Viridistan, Xander underwent a name change to Xenon Von Victor (the Von Victor part coming from a famous local actor).

When he was 17, Xenon stumbled across a Chaos ritualist called Gruber. Gruber was in the process of transporting himself to another world when guards suddenly pursued Xenon into the ritualist's basement. The ritual went awry causing Victor and Gruber to be transported onto a boat, somewhere else in the Universe.

Clinging to Gruber like a bad penny, Xenon began to make the ritualist's life a living hell. Everywhere Gruber went, Xenon followed, bringing more Chaos and confusion in moments than the ritualist had caused in years. Eventually though, Gruber had had enough and resolved to kill the annoying young man - Gruber's anger was so great that he dared to summon a Pit Fiend for the job. Unfortunately, Xenon burst in again and broke the summoning circle. This was the last straw and at that moment, Kutal, Baron of Blood and Eternal Lord of Chaos dragged the two of them to his home plane.

Kutal, an immense bloated giant bathing in lakes of blood and eating hapless victims by the cart load, offered Victor a no win scenario - Swear allegiance to Chaos and Kutal or die. Overwhelmed by Kutal's God-like aura, and after only a few minutes contemplation, Victor chose to swearing and distastefully knelt to drink from the blood pool.

Horrified by this seemingly preferential treatment, Gruber resolved to lose Xenon at the earliest opportunity. An opportunity that arose within minutes as the Ritualist tried shoving the young man through a portal to Pandemonium. But Xenon managed to wrestle Gruber to the floor and twist the older man's arm back...

Forced by Kutal to baby-sit the young Xenon (and still mightily miffed), Gruber opened another portal to the realm of Eternium. Kutal had spoken - "Xenon, you will be my Herald on this new World. Enlighten them to my ways."

When Xenon Von Victor awoke again, Gruber had vanished, leaving him alone on a strange World in a barren wilderness. Xenon soon encountered some local soldiers and nearby battle site, but finding himself unjustly received, ran north into the bleakness of the mountains. There he wandered for many days until starving and tired he discovered a strange man-made tunnel. Convinced that Gruber had come this way too, Victor stumbled blindly into the darkness and to the end of his natural life. In the gloom lurked two "Shadows" - undead creatures with a taste for life-force. They fell upon Victor, draining him down to a withered husk.

For any normal person this would have meant death. But Xenon had been "blessed" by Kutal of Chaos. The blood he had imbibed began to change him - infusing his veins and bones with preternatural energy, transforming flesh and mind into something not wholely human - the first of its kind on the World of Eternium.

A year later, Victor awoke, crawling from the tunnel and into the night air. At first he was confused, then horrified by his appearance - shrunken arms, wasted muscles and ghostly white skin. Then the sun began to rise and a panic gripped his vitals unlike anything he had ever known. He began to burn, his arm actually catching fire. He fled back into the tunnel and hid, awaiting night in a dazed stupor.

When night came, Xenon staggered out again and in a crazed mental state, began hunting nearby sheep. Using his bare hands and hardened "claw-like" nails, Xenon tore at their hides and sank fangs into their necks. He had become a monster that craved blood like a savage beast.

Filled with fresh blood in his veins, he noticed his skin healing, filling out and gaining back its color. His strength began to return but in ways he found strange. He could run faster than a horse, leap great distances and land safely from great heights. His senses had been sharpened to such a degree that he could hear things 1000' away, smell blood on the wind at over a mile and see perfectly in the dark. What's more, now he had drunk his fill of sheep blood, his mind became calm and the beast in him placid. He could think more clearly and take charge of his situation.

He explored the tunnel - the shadows letting him pass as they could no longer sense life-force (or life-force of a kind they were used to.)

Beyond the tunnel lay a crumbling castle in a state of decay. Guarded by shadows that let him pass, the castle appeared dead and silent. But after climbing its walls and walking its halls, he found its sole occupant.
She introduced herself as Valris and when Victor saw her, he knew her to be the most beautiful thing he had ever seen.

Victor's complete story is detailed in the
Chronicles of Eternium

For more information
Also see Eternium FACTS ,the sword DAWN
the Blood sword Sinsifel and Kutal - Lord of Chaos


 
The following stats are for Victor as a 75 year old Blood star Vampire
STR
INT
WIS
DEX
AGI
CON
CHA
COM
SIZ
SEN
POW
MHP
41.00
15.44
14.78
28.50
34.50
32.80
19.37
21.67
13.1
26.56
32.38
66
1 Hand
2 Hand
D.O.B
Race
Sex
Hand
Hair
Eyes
Build
Height
Weight
Stuns
3d6 +3/+3
6d6
Special
Human
Male
Right
Blonde
Blue
Heavy
5'10"
 185lbs
10
Off Hand
Hearing
Smell
Touch
Taste
Sight
Father
Mother
Offensive
Bonus
Defensive
Bonus
Encumb
NAP
-5
Special
       
Lord Rune
Helen
of Dawn
+46
+49
NA
Tense for 13 AP
Regen 9 / rnd!
Combat Skills prior to the 10 years in Estoan Epoch.
Combat Skill DMG Slash Puncture Impact Skill rank
(1-100) SR
Db / Ob Other Total A/R Initiative
Unarmed 1d4 1d6 45 +46 +89 8/r +242
Long sword 1d10 42 +46 +88 6/r
Dodge 38 +49 +22 +109
Combat Skills after graduating from the Celesteen School of Law.
Combat Skill DMG Slash Puncture Impact Skill rank
(1-100) SR
Db / Ob Other Total A/R Initiative
Unarmed 1d4 1d6 1d6 +46 +89 8/r +242
Long sword 1d10 - - - 9 +46 +88 6/r
Dodge 38 +49 +22 +109

 
 
As Victor's Chaos blood matures he develops more innate mental abilities;-
Ability Description
Hearing Victor can send his spiritual hearing out to a radius of 3000'. With fine tuning, he can pick up on familiar voices or sounds and hear through walls, underground or even onto nearby spiritual planes such as the astral and ethereal.
Gliding The ability to hurl himself up to 1.5 times the normal distance by limited spiritual flight.
As Victor grows stronger, this becomes up to 5 times his normal distance.
Spirit Projection The ability of freeing his spirit from the prison of immortal flesh and projecting it across large distances; scrying, astral projection etc.
Blood Burn Ability of looking at another being, either Vampire, human or animal and causing it to burst into flame from the inside out.
Haste Victor can move extremely fast. As Victor matures and learns more, the haste becomes greater.
Immunity to
Sunlight
As Victor's blood grows stronger, his immunity to sunlight increases. Despite this, all of Victor's Vampire ablities still cost 3 times their normal ammount of blood points in daylight.

 
Valris
The
Necromancer's Daughter
Queen of the Dead

 


 
Born on the World of Eternium.
Valris is a strange one; her father Junis Rylek was one of the Circle of Light - a group of wizards dedicated to the preservation of life in all its forms. He fell in love with the beautiful Lady Celene, an angelic like woman of impeccable virtue and good heart, together having Valris and hoping to marry.
However when Celene fell sick from a strange illness, the Circle forbade Rylek from interfering. He had already broken several of their most ancient rules - siring a child (thereby contributing to the cycle of death), falling in love (thereby distracting himself from the Circle's quest for perfection). Rylek knew the circle could preserve Celene's life, but because of his love for her, they voted against it. "Put aside this woman. She is of no consequence to our greater goals," they said.
The circle weaved its magic upon Rylek, consoling him when Celene passed away. If they had known about the young child Valris, they would have acted differently (but not better), but they did not. Rylek broke free of them, his anguish and grief overwhelming, crying "I shall avenge my love! Your belief's are no longer mine. I shall show you the true meaning of Death!" He then fled north, taking Valris with him and occupied an old abandoned castle near the Thunder Mountains.

Years passed and people forgot about the seventh Circle member; the circle even dismissed Rylek as dead, beyond hope of salvation. Then one day they came; at first just a few, but then in ever increasing numbers, like an unstoppable tide, the Dead marched south.

Zombies, skeletons, rolling mounds of flesh and undead beasts of every description began attacking towns and villages cutting a swathe of destruction across the land. Rylek appeared before the astounded Circle and declared "I have returned with Death behind me. Cower in your towers, hide behind your Lords and heroes for where one life meant nothing to you, now thousands mean nothing to me. You will smell the stench of whole countries rotting around you before this ends."

The Great War began. Singlehandedly Rylek brought whole lands to a standstill and became known as 
The Necromancer - the first Wizard to ever experiment on Eternium with this type of forbidden magic.

Eventually though, the Circle of Light triumphed and Rylek was slain. Valris watched her father die from afar, through a mystical mirror of his creation. He had told her to stay away from the living as they caused pain and sorrow.
She lived in the castle for another thirty years, her life prolonged by Rylek's magics and all her time spent in research of necromancy and death.

One day Xenon Von Victor, Eternium's first vampire (half dead, half alive), wandered into her castle. He was the first man she had ever seen (other than her father) and didn't fit into being dead or alive - but inbetween both. She found him an enigma and quickly fell in love.


 
Personality

Valris has a strange personality. Born and raised in an empty castle, she never had a normal childhood. Her only friends were zombies and skeletons. Her only contact with the living world was her father, but he was consumed with hatred and revenge against the living, leaving his daughter to fend for herself.
She has very little regard for life and will snuff it out without realizing it is wrong or giving any thought to it.
She is clear minded, purposeful and resilient. She can occupy herself with tasks, study for days at a time and meditate as easily as eat or sleep. Her thoughts are razor sharp, not easily distracted or turned aside from a goal. In balance to this, she has a childlike innocence about the World.

She has no social skills - no understanding of what to say or why to say it. Without understanding the right and wrong of a thing, Valris will take things further than any normal person. I.e. When she believes Victor to be dead, she creates a magical plague that decimates all living things over two generations, turning everyone upon death into a zombie. These are not the actions of a normal minded person.

 

On a lighter side, Valris is capable of great good. Her skills need only be focused. She is a weapon that can be pointed and used by any power but her only allegiance is to those she loves.

The Alternate Valris
Xenon meets several alternate Valris's on his travels through Eternium's Timeline. One is the Valris of the future - a withdrawn, lonely, ancient and extremely powerful Bloodstar Vampire with skin like diamond. Another Valris of the past has sided with the Midnight King Dael Kinrift by trying to bring Chaos into the World and avenge Xenon's supposed death. This Valris leads Eternium to the brink of extinction before burning to death in the Sun.
But perhaps the most important Valris is the one Victor spends 10 years with in Eternium's prehistoric Estoan epoch. This Valris benefits from having Victor and a new baby daughter to help her through the grief of her father's death. She softens and becomes far more human and emotional whilst turning that Valris determination entirely over to the preservation of her new family, rather than self destruction.

Appearance

Valris stands 5'10" tall, is slender but full figured. Her hair is raven black, slightly waved and very long, set around two clear, lake blue eyes. Her skin is pale and flawless, aglow from her inner self. She has an aura of power and nobility about her that causes people to stop and stare.

Read Eternium's Timeline for more information on Valris.
Valris spells
* Evil Valris only. ** Good Valris only.


Death spell * Like it says - area effect or single target heart stop spell.
Create Light From a simple ball or beam. Valris can also create Continuous Light.
Detect magic A natural ability but she can also cast the magic form of it over a 300 foot radius.
Enchantment More a knowledge skill than individual spells. Valris knows Enchantment of swords to 13th level and basic enchantment to 10th. Given time she can put this skill into practice like an expert.
Mend Valris can repair / mend any object with this simple but very effective spell.
Illusionary form * An 8th level illusion to make herself or another target look like someone else.
Hold person ** Up to five targets. Simple paralysis spell.
Create undead * From skeletons, skeleton golems, shadows and wraiths all the way up to Ghasts and even Liches. 16th level.
Heal all ** Only works on normal humans / animals.
Dispel magic As it says. Up to Valris' skill level of 14th level.
Locate ** When cast on an object, Valris can track it at up to 3 miles with ease.
Magic armor A 4th level spell that gives Valris 7 AP vs all physical attacks.
Protection vs spells An 8th level spell that creates a shield around her acting as a 5th level continuous dispel magic.
Disintegration * Despite being a 10th level spell, Valris can cast this in one second - by far Evil Valris' most popular spell. The cost is miniscule because of her skill ranks in its use - 97 SR !
Phase object A relatively new spell for Valris, based on Sinsifel's blinking ability. This 4th level spell allows Val to magically teleport any object under 20 lbs in weight up to fifty feet away - line of sight only. As Valris is a pretty ingenious individual she can reverse the spell and  phase an object to her hand instead.
Protection Wards Up to 8th level - including Alarm, Light, Silence, Flash and Stun.
Shield ** Created to protect Sin as a baby, this spell creates a small physical shield AP6.

Abilities
Valris possesses several abilities, mostly bestowed by her Vampiric blood.



 
 
 

Restoration ** Innate ability of the Circle of Light, passed on from Junys to his daughter (but when Junys embraced Negative lifeforce and the path to becoming a Necromancer, both of them lost it.) This ability allows Valris to restore health, cure disease and breathe life back into plants and sick animals. Despite being a Vampire, the good Valris can still use this ability as she is not dead.
Regeneration Vampire ability. Regens 7 HP / round.
Telepathy 3rd level innate spiritual power Valris shares with her daughter Sinsifel.
Mind reading 4th level spiritual power Valris has over normal humans.
Charm 6th level power Valris has over normal humans.
Farsensing / Astral projection Spiritual power that allows Valris to travel out of her body.
Skills


Dodge SR 30
Unarmed SR 40
Bow SR 35
Sword SR 47

 


 
The Mandragon
Manna Direnka

See also Shadaraine and Bran & Preyli.
Manna is last of the Drachma - the other half of the Shada soul.

At the age of 7, Manna saw her entire family slaughtered; her mother and older sister raped in front of her while her father and brother were brutally cut down. Culminating in her own rape and multiple stabbing, the event proved so traumatic that Manna literally pushed her mind so far inward that it turned inside out. Her imagination externalized itself around her broken bleeding body.
Suddenly able to imagine away the pain and stab wounds, Manna crawled from the burning house unscathed and out into the world.
As the years passed, her imagination grew in strength, increasing in its area of effect and influence on reality. She learned her true nature to be that of a Shadaraine - but a Shadaraine turned mentally inward rather than outward.

She is a severely traumatized individual, addicted to absolute control over her environment, out of fear.

Other Skills
Manna has a wide range of combat skills ;- spear, dagger, javelin and bow. But all these pale in comparison to her Shada power. She can dodge anything in her area of effect (approx 20' radius). She can sense anything, as if it were in her own mind and directly effect it.

This makes her almost impossible to fight and hit. She can dodge, move super fast and undetected, then kill. In her area of imagination, the normal laws of reality are bent in her favor. I.e.. Running up walls, leaping, flying, haste etc.


 
GORUAN
Master Smith and Spirit Darkmoon

One day, after a very bad rain storm, Goruan wandered through a wood near his home and stumbled across a giant wall of thorns. Nearby he found an old anvil that the storm had unearthed from thick mud. As soon as he laid his hands on it, wolves attacked and savaged him near to death.
When he awoke, he stumbled back to his village and remained on his death bed for several days. Then one night, under the full moon, he transformed into a wolf, killed one of the villagers and fled.

Goruan found the wolves and fought for the right to live with them. They had once all been human, like him, but had long since given up their human forms in favor of their wolf ones. They revered the "Father", largest and strongest of their number and obeyed his wishes.

Goruan and Ruth
Goruan went back to the wall of thorns and vaulted his way in, discovering the secret grove of a druid and last hiding place of a long dead smith called Koranarth. The anvil had belonged to Koranarth and reading the smith's book, Goruan learned it was called The Anvil of the Gods.

Deciding to become a smith and follow in Koranarth's footsteps, Goruan set off for Esium city and after several months of mastering the basics (and his ability to shift between man and wolf), he earned an apprenticeship under the Dwarven Master Smith - Corden.

After a couple of years Goruan left Esium and returned to the druids grove. He had manufactured himself special wolf armor to seek out and defeat the "Father" of the wolves. After winning a terrible fight, Goruan became the pack leader.

He then decided to adventure in search of rare metals and materials for his smithcraft. He had heard the best place to find such things was the Catacombs. After many more adventures, with knights, strange temples and a witch that transformed him into a bird, Goruan ended up in Evost Derry, rooting around ancient tombs and burial chambers in search of magic.

This is where he uncovered the secret resting place of Makaila - Princess of the Damned. No sooner than he awakened her she used her milky blood to bind him, thus ensuring his absolute loyalty.

He learned many things from Makaila - ancient history and occult. But he did not learn wisdom. Within days of being with her, he was off exploring again and ended up dead.

This wasn't the end for Goruan though - for Makaila had power of death and her blood coursed through his veins. He returned to her as a living spirit, the Spirit of the Darkmoon.

Adjusting to his new identity and powers, Goruan befriended a young girl of 14 years called Ruth; Ruth proved literally ruthless in her ambition and with Goruan's help, quickly crawled her way out of the pitch dark tunnels under Evost Derry and into the light. With Goruan as an ally, Ruth soon became a living spirit herself, the legacy of Makaila's spirit spreading from one to another.

Each day here on in, Goruan accomplished acts in the background of Evost Derry that would help shape campaign events for years to come. But alas, Goruan himself would not be around much longer. On another of his reckless explorations of the underdeep, Goruan stumbled across an Ancient Titan town and stepped through a strange portal, never to be seen again.

But his adventures beyond the Id of Eldahar were just beginning. After discovering ancient Titan relics and a sword called Krantakyn, Goruan vanished into the infinite folds of reality within the cracked Heartstone, exploring figments of imagination and fragments of the past. He lives on, to this day, as a Ghost, lost in Eldahar's Realms of Possibility.

STR INT WIS DEX AGI CON CHA COM SIZ SEN POW MHP
1 Hand 2 Hand D.O.B Race Sex Hand Hair Eyes Build Height Weight Stuns
Off Hand Hearing Smell Touch Taste Sight Father Mother Offensive
Bonus
Defensive
Bonus
Encumbrance NAP

 
Lord Dartian of Dulapai


Many years ago, a group of brave adventurers walked through the Village of Hommlet and into the darkness that lay within "The Temple of Elemental Evil..." Their adventure was long, filled with tragedy and horror, but through it all some heroic souls shone to the bitter end. One such hero was Daritan - "Elected leader" of a bunch of misfits and lunatics who somehow managed the impossible... to survive.

Long live them all...
But in Heaven, have they ever forgiven Daritan taking that Plate Mail ?

Godspeed Daritan

Daritan's original background;
Born in the country of Dulapai in the capital of Dulapai, Daritan's life was torn between of honor and war, justice and death, and romance and pain.
His father was Sir Arkor Travellionof the Knight council, a powerful man standing over 6'4'' in height and well over two hundred pounds in weight. With black, often quite shaggy hair and piercing blue eyes, Arkor's overall visage was that of a wild beast. Only on military occasions or parades did he even resemble human and have a wash. Despite this he was a noble man of honor surpassing many knights of higher station with his integrity and friendship to the King and therefore is accorded certain privileges and leniency's. As commander of a legion of knights called the "Bulldog squad" by foreigners but "The Battalion of the Fifth Royal Lancers of Sir Arkor the Honourable and Just, Couragious Knight of Dulapai, Carrier of the Royal Banner of King Aimar Bladerunner the First, Crowned Mimbrate of all sworn to The Code. Long live the King," to others, Arkor knew his son had a lot to live up to.

Daritan's mother was Morella, a noble Dulapaien woman with brown hair and eyes, standing 5'9'' tall and of slender build. She practiced common Lady-like occupations such as sowing and embroidery (all popular in Dulapai at this time), but also trained to be a good sword fighter. Though this was tolerated among the Arkor's family of roughnecks it was running against the grain, being frowned upon by Arkor's political enemies. Morella was always a quiet well composed lady when entertaining or in public but in private had a temper that could brow beat even Arkor.

Arkor and Morella met at a royal ball, with Arkor falling head over heels in love. He courted her in the proper manner for a year before any dowry was exchanged. She then passed into the Travellion family and soon achieved the position of "head of household," after putting Arkor's aunts and sisters in their place.

It was after Daritan's birth that a man called Gurney Hallic was employed by Arkor. A balding man from Glantria, skilled in many weapons and from seemingly an endless variety of backgrounds, he lived in the house and acted over the years as a teacher to the young Daritan, a servant to Morella and a good friend to Lord Arkor.

Lessons in Daritan's early childhood were intermingled with weapon's training. Taught "The Code of honor" and the complete History of Dulapai, Daritan became well read and trained in courtly life. Being a Mimbrate Dulapaien his life was that of a noble compared to the dying serfs living elsewhere in the land. Sheltered from the outside world kept him oblivious to the state of affairs beyond his homeland. To him, serfs were the enemies, ungrateful wretches who deserved to die or be thrown in prison for their crimes.

Daritan had a pet war-dog called Barnaby, a huge beast that grew up alongside him. Soon he could ride the beast and wreak havoc in the gardens terrorizing Morella's dinner parties. Gurney, a man of the World, taught him things that the normal teachers did not, giving some insight into other races, countries and lifestyles.
Weapon and riding training proceeded rapidly from twelve onwards. At fifteen he was sworn in the ancient ceremony of the Mimbrate Knights; Fealty to King, Country and The Code of Honor. It was at this time he was excepted as a young Lancer and provided with a light war-horse, sword and light lance.

Arkor was very proud but always stern and apparently unloving to anyone not used to him. He would not help Daritan achieve rank or position, saying "You must stand on your own big feet."

Most of the time though Arkor was off doing some service for the country like quelling Asturian rebellions. Whenever he returned there was great rejoicing, but an ever widening gap between his wife and son. People would line the streets at his return and being the son of such a well known Knight, Daritan was given a certain amount of respect as well.

Morella's maid was called Janecia, a small servant girl of eighteen years. Daritan used to play with her and occasionally talk over problems. Burjur was Arkor's stable keeper, a fine breeder of war horses. Young Daritan spent a lot of time learning about horses from him.
Mordorel Jeric was a fellow Lancer from the powerful Jeric family and trained alongside Daritan for several years. A good drinking companion, the two of them would often provoke fights with other Lancers and get into trouble.

It was on Daritan's sixteenth birthday that a new family moved into the political neighborhood. They were called the Huders and the Lord of the family, Grendar Huder. When Arkor and Morella entertained them, Daritan met their adopted daughter, Tiffany Bladerunner. She was a half elf of great beauty, born in Dulapai and allowed by personal service to the King to bare the royal surname (a mystery if ever there was one).
Unfortunately things did not got well between Arkor and Grendar, resulting in a minor family feud (Something about Arkor getting drunk and exposing his rear to Grendar's wife Mishlana).

Despite this feud, Daritan and Tiffany still sought each other out. Occasionally seeing her after returning from minor battles, Daritan found himself falling in love. However her adopted father made the whole thing very difficult - Arkor's rear was something you didn't easily forget.

Tiffany wasn't the only young Dulapaien lady in Daritan's life. Many tried to marry into the Travellion family by throwing themselves at the young Lancer. In all cases, if they weren't scared witless by Arkor's barbarous behavior off the field or Morella's sharp tongue, Daritan managed to avoid them... by jumping on his horse and riding off to battle. In any case, marriage in Mimbrate society is decided by the father. He turned them all down even if Daritan didn't.

As for Daritan's home, he lived in a huge castle just outside of the capital and several miles east. It was a grand affair with towers, pennons and three huge gatehouse's. A mighty fortress of stone protected by one hundred of Arkor's men out of a total of eight hundred. Also sheltering there, within the walls were over sixty servants with their families and in the surrounding land several hundred serfs in villages and on farms.

It was not long after the death of Grendar Huder that Daritan and Tiffany were arranged to be wed. However in Grendar's will, it forbid Tiffany to marry anyone from certain families unless they first performed a quest of honor and several good deeds. In addition to this, the suitor had to show before the girl's guardian an amount coming to one hundred gold orbs that when sworn by sacred oath, should have been collected honorably. Arkor was furious but honor bound to accept the conditions on behalf of his son.  As Daritan had also been planning to wed her, he accepted the conditions to uphold his honor and love.

So it was that Daritan embarked on the quest that would bring him to the Temple of Elemental Evil.

A letter found in Daritan's saddle bags after his return to Dulapay;-

The Jeric Estate, 
16 CHARGE AVENUE,  Dulapay

To Daritan the Colossal,

Daritan you young Lancer. I've been wandering over the past year and a half where you've been. I thought mayhap that thee had taken off with some busty Arendish maid to the horizon. Now it is that I am the last to hear of your exploits. Life back here is dreary, with far too many drills and far too many an eager Commander to keep us poor Lancers on our toes. Yet I hear that you have made a startling impact on the Sendars.

Your father is extremely proud at the moment of you, and sometimes the men at the barrack do mention your name. Though not I must hasten to add with too much joy. I say damned to what they do whisper and would eagerly take up lance for any member of your family. The Red Flag Inn is still frequented by  I and Humgoh. Thy absence from our regular drinking sessions doth pain us greatly. (Not that we can remember the next day however).

I am hoping that this letter reaches you for I hath some news to impart to you and you only. A plot is afoot here in the capital I fear, which  is being manipulated by the Asturians. I and a few others have stumbled upon it, yet have found  it to be possibly connected with the Huder family. I would not lie in these matters for they are indeed serious accusations. Sympathizers to the Asturian rebellions should be hung. For they are traitors to the crown.

It grieves me that your beloved Tiffany is a Huder. However she has been absent from Dulapai ever since this came to light. Therefore I believe with all my heart that she is innocent. As your friend I felt this information should be imparted upon you.

Back to more happy matters. Your father fell off his horse this morning and it was most embarrassing for him. However he moved his bulk back up and then said aloud "Well ! If my very own horse complains about my weight, then I think I shall use Barnaby instead as a steed !" He is in good health.
Janecia is due to be married soon to a studious type of man called Jagok. I too have my eye on a wholesome woman, but you will have to wait to see.
How many people have you killed ? What are the Sendars like ? Are they still weak of backbone and lacking in military support ? It is not without envy I write, for soon I must report back to drill practice. My father says I ride the saddle lopsidedly. I think it is because he is drunk half the time and staggering.
Well I must depart. Good luck and may over a hundred Orbs just fall in your path. Give my regards to Tiffany and your newly found friends. A gnome and an elf I hear ?

Mordorel Jeric
The battalion of the Fifth Royal Lancers

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