Abraxus
is a Lord of Chaos. Appearing
most often in one of three forms, as a black skinned angel, a Balrog-like
winged Beast demon or a maimed child of either sex, Abraxus is the patron
Chaos Lord of twisted souls, the maimed and mutated. He protects his kin,
his Twisted Ones with a father's love, guiding them through their pitiful
existences to eventual absolution.
As a Lord of Chaos he is ironically very Lawful. Always predictable and straight forward, Abraxus does not suffer fools or insults. He will not lie or cheat (considering such things beneath him) and will hold true to his word, following his own code of honor. From a Chaos point of view he will actually cause mutation or disfigurement as these things teach the important lesson; it's not what's on the outside, but the inside that counts. As a consequence, many of his followers have been maimed or burned by the Lord as a way of coming closer to spiritual enlightenment. He has even been known to wipe out whole cities, condemning thousands to a lifetime of pain and suffering, just so he can put their souls on the correct path. Another of his methods involves tempting beings with worldly pleasures, then at a later stage, stripping the pleasures away. |
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of the Sisterhood of magic The curse
Adunathel was born in the Yarilian land of Wake and grew up in the shadow of the dragon Skegrin. Like all girls in Wake, she was branded whilst very young - so that anyone would know she belonged to Wake and its dragon. ![]() During her time in Wake she came to the attention of Marduke, the High Priest of Orin. Marduke, a sadistic man in league with the dragon and Wraith Lord Laylak, decided that Aduna would bare his children. Her spirit was the strongest he'd ever seen. Aduna escaped with the help of a man called Ashar, himself a spiritualist of no small power. They began a strange relationship of love and hate together that eventually led to Aduna having his child, a daughter who they called Chixazrianne. In between all
this, Aduna became friends with Tess Hardy in Esium and Beth the Bard.
Together they formed the Sisterhood of Magic with Aduna as the group's
warrior. On a trip to Uncus' valley, Aduna managed to steal the sword Angel
Heart. With it pulling her, she became quite infamous in Esia for her heroic
rescues and Championing of womankind (even if Aduna loathed the sword).
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| Smithcraft - Aduna studied under some of the best ;- Corden of Esium etc She became quite adept at making jewelry and small weapons. |
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Warrior Priestess of Koen During the Undead War of 2600, Koen was primarily worshipped in Eastern Daas, Esium. The Temple of Koen prided itself on providing comprehensive battle and weapons training to its priests and priestesses - Koen was afterall, the God of War. Koen divided its Warrior priests into 7 circles
with the innermost circles being the most experienced. The number of people
who qualified for each circle went as follows;-
Aerin was a devout priestess of the 5th circle. Born and raised in the Daasin city of Gost Yaroch she was accepted into the Cleric-hood of Koen at the age of 5. Sporting a shaven head, numerous scars and using a spear or scimitar in combat, Aerin was the sort of priestess to "take no shit". |
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of the Mengale Isles Airon was the Emperor of the Mengale Elves from 1430 to 2596, when he died defending his people's islands against the human forces of Yarili. His people, also known as the Dragon Elves, are but one of 12 Houses of Elves on Eldahar. In 202, upon Orion's disappearance, the Mengale Elves refused to accept the rule of Eldar Caereva and Eldar Elluva. Instead they led a brief but violent rebellion on Mount Eldahar using their friendship with certain Dragons to their advantage. Blaming the Dragons for Orion's disappearance, Caereva and Elluva quickly quelled the Mengale uprising and banished the 11th House from the continent of Eldahar. However due to the appearance of Orion's continental barrier the Mengale Elves could only travel just off of the coast onto a group of fragmented islands east of Esium's land of Yarili. Mengale
Elves
Mengale
Sea Dragons
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A Race enslaved to the Titans, fighting in Titan Wars The Alfar were
an ancient race of creatures that existed in the Time
of the Titans.
During the Reign of the Titans the Alfar spanned dozens of Realities and existed in vast numbers. Used by many of the more fickle and aggressive dragons as fodder for gigantic invasions and battles they traveled through the various Dragon created IDS, slaughtering and laying waste to anything they came across. Like a plague upon creation they existed and served only to destroy and unmake, worshipping the Dragons as Gods and obeying their every command. The Alfar were feared for their savagery. When they arrived on a Plane / ID they quickly established strongholds for their main forces. With armies numbering in the hundreds of thousands they had no need for great technology or advanced weapons, relying solely on their own brutality, size and strength. Other Facts
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Head of Kane's Mordark Coven Aorna rose within Kane's Coven for a reason - when she joined, all the rest got wiped out in a church fire ! Alone, she began rebuilding the Coven as she saw fit, picking and choosing its members (unlike the Coven in Esium where members were chosen at random). Standing 5'10" tall with long straight blonde hair, bright cherry red lips and deathly white skin, Aorna could certainly strike a pose. She could also fight and kill the best with a sword (79 skill ranks !) and dodge almost anything else (84 skill ranks). Always well spoken and polite, right up to the sword thrust between the eyes, at heart, Aorna was little more than a hoarder of items, possessing 15 magic objects ! She was granted the power of flight (x1.5 dodge whilst airborne) and invisibility. Items of note - Blackrain and the Red Eye Pendant (+30% MR, 5AP, 5/day - deflections & seek object). |
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Arda - Meaning "Harmony of Heaven" The Astral plane is commonly believed to be divided into 22 astral levels of height and depth (22 above and 22 below). A soul or astral traveler can only reach certain heights or depths of the Arda - dictated by its purity or depravity. The Gods of Elondil
and Daig dwell on the 22nd level above and 22nd level below.
Astral Travelers
-
Also see Astral Winds. |
![]() However while
taking a sea journey in the first days of the year 2583, Arwen and her
husband were set upon by pirates. Their leader, Morbin, killed Silmar and
raped Arwen on the deck before torching the "devil's" boat and setting
it adrift. Arwen threw herself overboard and washed up days later on one
of the Hope Isles.
The old woman helped her have the child and together they named it Ross. Seeing the child, Arwen found herself unable to abandon it - returning to Mengale with the boy was also out of the question as she knew her people would drown it. So Arwen stayed on the island and raised the boy, teaching it her mind powers and physical skills. Years later, Arwen and Ross returned to Mengale. The humans of Yarili (under the guidance of Chaos) attacked the islands and slaughtered most of the Mengale people. During this time, Ross became accepted as an Honored warrior (even if half human). A few years after that, Arwen led the remnants of her people on a quest for vengeance through Esia. Ross managed to persuade his mother to join the Resistance against Laylak, but she never forgot the massacre of her kin. In the year 2601, Arwen found love again in the arms of a family friend, Layonas and saw the birth of twin boys to Ross and his beloved Celese. Things were beginning to look up. Appearance
- Tall, slender, 5'11". Green eyes, pale blonde hair. COM 23.21
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Ashar
began his life in the City of Khur
during the Mid 13th Century. Born as the seventh son of the seventh son
- Mikabe, Ashar grew up surrounded by his six brothers and four sisters,
inside the great outer wall of the city where he led a normal life until
the age of seven.
At 7 years of age, Ashar and his entire family were imprisoned in the Dungeon's of Aquala by one of Mikabe's business partners. Mikabe (a sculptor by trade) had failed to capture the image of one of Khur's more prominant Lords in a favorable way. Then one day (when he was 10 years old) as he was carrying buckets of water to the other prisoners, the young Ashar bumped into an old Homé called Engal who noticed his potential. As soon as Engal touched Ashar's arm, he felt the power of Ashar's spirit and freed the young boy to become his student. With Engal, Ashar learn't the basics of spiritualism, but after two years with the old man, he hungered for more. He began moving around Khur visiting the various Homé and studying beside them. But after another ten years he had studied with them all and reached the limits of Khur's knowledge. As the latest Head Homé of Khur, he desired to know more about the world and its spirit. So began Ashar's journey into the World and path to virtual immortality. The Spirit Forge Over the centuries
Ashar visited various ancient and long lost sites of power and mysticism.
One such place was the Spirit Forge - an Ancient Titan-made Temple on an
Island in the Sea of Dreams. Here Ashar underwent a painful transformation
that tempered and forged his spirit, making it stronger and more flexible.
Some of Ashar's Alias' To keep himself
incognito and not draw the suspicions of anyone powerful, Ashar went by
many different names in many different countries. Sometimes he would actually
choose someone to "be" him or deliberately work through others - all these
methods and more were not strictly Ashar but Ashar's constant experimentating
and harvesting of knowledge.
Ashar's
Spiritual abilities
Ashar's
Greatest Powers and Only Item.
Ashar's
goals & mentality.
Combat Skills Ashar isn't a
warrior and has never pretended to be. He is however a survivor and has
acquired the following skills through the need to defend himself.
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Spiritual movement on the astral plane is possible in 7 directions, dictated by the 7 astral winds that blow across the plane. The Winds, also called "The Pledges" or "Last Breath's of Orion" are individually called ;- Ankhet, Aia, Tayi, Sol, Lupis, Miri, and Siwan. In some exceptional circumstances the 7 winds can be cut off from an area by wards or similar astral barriers. When this happens, a spirit caught in the null-area will be trapped, deprived of any POW and energy. See Summoning / Binding. |
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