The first "Undead" Baal and Berox were rescued by Baphomet and brought to Eldahar from their nameless Homeworld many thousands of years ago. Arriving inside Eldahar's Heartstone the two strange creatures found the only thing they could sustain themselves on was raw essence or spirit - the purest of which proved to be the "Living Spark" of other entities (A.K.A the soul). Baal and Berox appear as huge 40' across amorphous black gelatinous blobs. Covered on their slick, glossy surfaces with hundreds of spherical lumps they can be likened to giant living brains, oozing at a crawl from place to place with no obvious ways of perception of defense. But Baal and Berox are vicious in their nature. They are both ageless and live eternally to eat and only eat, possessing no desire for power or conquest. What is most horrible about them is just how ravenous their hunger is. Abilities
Baal and Berox can generate 1d10 lesser undead every 10 seconds (up to 1000 in total). Both creatures completely control the undead (yes all 1000) and as such, all the undead, zombies, skeletons, ghasts, creeping flesh etc. cannot be turned, banished or dispelled, making them extremely dangerous. Furthermore as quick as the undead are slain, as long as Berox or Baal have enough raw material in the area, more can be animated. Baal and Berox both have 1000 POW in an outer shield of trapped, digestible souls. This must be blasted through or cut through to reach the inner 10'x10' core containing the Heart / Brain of the creatures. A strike to the bare brain will slay it and release all the trapped souls. (*Note - anyone in the area when one of these creatures dies will see and feel souls escaping which could prove interesting, i.e. memories, experiences, possible possession / raise dead situations could occur). Both Berox and Baal perceive in 360 degrees through the POW of the trapped souls. They can both sense life in an 80 foot radius with 99% certainty and a SEN of 40. Anyone slain in the proximity of Baal or Berox (within 40') has to resist vs 20th level Soul snare or have their soul devoured. Spawn
of the Undead
Locations
Circa 2600
Baal - On the edge of the Dark Lake - Ave Thenox itself, waiting like a spider for the countless evil souls destined for the Dark Lake to fall within its reach. Bloated and immensely powerful, Baal surrounded itself with literally thousands of skeletons. |
It's people and customs As detailed in the Chronicles
of Kryll.
Bandai's royal family lives in Celorn, the Capital. King
Haron aged 48 & Queen Alica aged 45
The
King's soldiers wear bright red tunics, with a black under doublet, bare
legs with boots or sandals.
Duke
Wintamore of the North, sometimes called the
"Gray Fox of Blood Helm pass", lives in Castle Storm Sky and is 44 years
old. He commands all the Northern Barons, being an imposing 6'2"
tall (large for a Bandaithian)', he rides a black destrier from the East
and his soldiers wear black helmets and black cloaks bearing the emblem
of Wintamore; a red sword up thrust through turbulent clouds.
Duke
Pastradis of Central Bandai is a particularly
small man who lives in Castle WhiteStone. WhiteStone castle is a historical
monument because it has been besieged and attacked no less then three hundred
times. It's stout walls and ramparts, as well as inner keep and tall imposing
towers have managed to repel invaders and enemies of the Duke's family
for generations. It originally belonged to another family and some say
another before that, but what became of them, no one can remember.
Duke
Kilorian of Southern Bandai lives in Castle
Dark Water. He is aged approximately 40 and stands 5'11'' with a
scar running down the left side of his face. He is blind in his right eye,
wearing a band the wound. He is stout, overbearing and the most warrior
like of the three Dukes. The eye wound was received during a fight with
a Ptazaron in his childhood, caused by a passing stranger stirring up the
nest. He still searches for this man.
Indigenous creatures of Bandai Trigs
Ogrim
Ptazarons
Draifa
Death
Dogs or Dire Wolves
Draigons
- 'Dragon'
Notules
Alzabu
Currency of Bandai Brass
Delb or Poor mans wish
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"The Gods of Tarot" 7 mishapen and hideously deformed giants from the World of Tarot, the Ice Lords of Balsharel led a campaign across 11 worlds conquering all life and bringing eternal Winter in their wake. Gralgorfim - Strongest giant with a terrible
breath
Balsharel - the place ;-
The Steam Ship - "Ice wind."
The Tribe of Tarot ;-
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and other horses of the Elder Herd The Elder Herd relate back to the days of the Wise Stallion and Wise Mare, to the early days on Eldahar when most of the land remained unclaimed and blessed. When man threatened the sanctity of the herd, Ischandi the Wise decided to dedicate his time to its preservation. He invited many of the herd into his northern wastes, creating hidden temperate havens for them to roam untroubled and free. Abilities
of the Elder Herd
Elder Horses are descended from the Wise Stallion Torran and his Wise Mare Mercy. They all possess the "Gift of the Horn" - an invisible, spiritual horn that grants them wondrous powers. Because of the spiritual horn, Elder Horses can speak mind to mind not only to each other but to any living creature. Because of the horn anything alive immediately understands them and vice versa as the horn is a form of universal translator of mental thoughts. In addition to this ability, most horses in the Elder Herd possess the power short range teleportation while others can levitate themselves to fly at great speeds. All the horses of the Elder Herd are unique in that they each possess differing abilities. Some of them are detailed below. Some
of the Elder Herd down through the years
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Secret
agenda's - None really other than making a lot of money, corrupting
the innocent and bad mouthing the White Chapter.
For more information concerning people similar to the Black Chapter - read Katherine Kerr. |
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Adventuring wood elf of Esia In 2586 Brilaniel was
exiled from the Wood of the Moon
in Daas for suspected murder. Unable to prove his innocence and faced with
iminent punishment he chose instead to flee the forest and never return.
In his heart though, Brilaniel always sought pain. He would approach danger with the detachment of someone willing to die but lured back to life at the last moment. Fascinated by things of beauty like paintings, statues or buildings he made it his goal to see every great site in Esium. Appearance ;-
Ring mail armor, green cloak and hood, wooden greaves and conical pot helm.
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Broolalis
is one of Eldahar's 5 Realms.
When the
Homeland Races emerged through the Gates onto Eldahar,
The Realms
of Eldahar are ;-
In addition to these large Realms, 3 smaller Realms link all 5. Connecting
Realms ;-
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Bûggabun
are fearsome humanoids standing at least 6'5" tall but more often than
not between 7 and 8'. They are essentially bear men, with bear-like heads
and hairy bodies. Their hands are clawed but able to wield weapons and
do up buttons, but not sew or pick locks.Ranging in color from black through to dark red, they have their own Gutteral tongue and society. Frequenting out of the way places like the Catacombs of Esia or the Diamond hills of Lanth, Bûggabun don't exist in large numbers. Eldahar probably only has about 10,000 of them, scattered throughout several different countries. They will mingle with humans and hire themselves out as bodyguards or henchmen in return for food, drink (beer) and bright objects. Most are loyal when on their own but in groups tend to suffer from poor morale - a racial tendancy to flee. When going into battle they rely on roars and ferocious appearance. Even if they do eventually run away, thirty 8' tall bear headed creatures charging at you, roaring their heads off and waving immense swords does have an effect. See Alfar for a similar (if not the same) race. Typical stats ;- STR
18 - 26, SIZ 19 - 22, CON 18 - 26, DBON 1d6+1 (1d10+1) to 3d4 (4d6)
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