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The Najakin
The Najakin is something of a legend in the Suraanese Empire and has been around since the 16th century. The spirit of a dead Samigin Warlord (meaning "Spell Warlord" of the Elemental schools), the Najakin is believed to represent the power of the Empire and embody the Soul of a True Warrior.

Sometimes known as The White Samagin because of his pure white armor, the Najakin is without a doubt the most fearsome Warlord in the whole of Suraan and not someone to mess with. Fighting for the Empire, for Justice and for Purity of Spirit and Life, The Najakin remains a mystery, even to those who run the Empire.

Appearing whenever or wherever he chooses, The Najakin is slave to no man. He acts independently of the Elemental Schools in Suraan and has on occasion removed their leaders for the continued survival of the Empire. He is the Spirit of Suraan - proud, honorable and fearsome. Without the Najakin Suraan would have fallen into internal feuding centuries ago.

So who was The Najakin before he died?
The Najakin was once a Samagin Warlord called Tsohl June. In 1615 he was slain because of a conspiracy within the Suraanese Emperor's court.  However, having taken precautions before hand, Tsohl returned as a Spirit of Vengeance. Unfortunately the Emperor (Sidan the II) had already been murdered by the conspirators but Tsohl (keeping his identity a secret) exposed the murderers and challenged each one to a duel. Once he had taken each of their heads he vanished.

The Najakin's Astral Sanctum
This is where the Najakin stores his equipment and recuperates spiritual energy. As a purely ethereal entity (whose physical form died long ago) the Najakin uses this Sanctum to replenish POW. It is specially designed to focus and enhance POW absorption. It's location is known to no one. The Najakin's astral cord is anchored to the entire Sanctum; anything in the Sanctum (which is only 16 feet at its widest point and egg shaped) is effectively connected to the Najakin's astral cord and can therefore be summoned backwards or forwards along this most intimate of links - arriving directly onto the Najakin's aura in whatever position he desires. I.e. armor appears on him, weapons appear in his hands etc. He can throw anything back along the cord in an instant and summon anything else from the Sanctum into its place (taking one combat action to do so). He has 66 items bound to his astral cord - 33 of them magical.

Master of the Elemental Schools
The Najakin is a master of elements. He is the real secret head of the Soranar (fire), of the Horja (water), of the Sojin (air) and of Doja (earth) schools. Because of this he has 4 Greater Elementals bound into his spirit flesh, one for each element. These Greater Elementals allows him to call upon the services of no less than 4 Grand Elementals (one at a time only) and up to 800 lesser elementals (given a little preparation).

Please note - The items and abilities below are by no means complete. If The Najakin has to he will invent, learn, summon or borrow more in order to complete his mission.


 
Magic items x 33 Description
5 suits of enchanted armor AP 16/16/16/8
Scimitar of Sharpness +15% +2/+2 (x2 damage to normal armor.)
Girdle of Spell Fire +25% MR
Ring of Moon Fire
Pentacle Pendant +15% MR
Ring of Spell Storing 3 Spells of 7th level.
Globe of Magic Resistence +50% for 10 rounds. 1 / week.
Gauntlets AP 9. +3d6 impact damage per strike.
Ion stone of Shield 1/round gives 10AP or 2AP vs POW drain.
Rod of Astral Navigation Is what it sounds like.
Helm of Shouting 1/week. Shout at 5th level.
Helm of Fear 1/day at 5th level - Fear spell.
Helm of Lure 1/day at 6th level.
Soul Gem Resides in Astral Sanctum. Contains his soul.
Binding Rope Binds living things at 70 SR to attack.
Talisman of Spirits 1/3 days increases POW to 40 (max) for 1 hour.
Sword of Flame Flame Brand +10% +3/+2 - magical fire for +1d8
Sword of Lightning 2d8+crit per strike.
Sword of Water Allows wielder to hurtle through water at tremendous speed.
Sword of Earth When inserted into the ground it causes 9th level Hold Person in a 30' radius.
Nunchuks of Earth Earth disruption (x2 damage to stone / wood) SR 87.
Spear of Spiritual Paralysis 8th level for 1d10 rounds once struck. SR 90.
Bow and arrows Bow +10% x1.5 range. Arrows of Human slaying for 1d12 (impale on 9,10,11,or 12) x 200! SR 82

 
Ability Description
Protection vs all elements 3 AP / dice of damage and 1/2 damage on save.
Regeneration / healing 1 Ethereal HP / round - innate. Ethereal bloodstopping 2/round. Heal self (concentration req for 1 round at a cost of 5 POW - heals 3d10 HP)
Spirit Ejake (fire) Fire bolts 8/round at will
Spirit Nojuke (air) Create wind 4/round - enough to lift 200 lbs into the air and hurl it 50 feet !
Negate earth Any earth based material can be rendered weightless if touched by the Najakin's hand. I.e. in his combat with Lord Ross he hurled a 30 foot tall stone piller without a second thought.
All elemental spells to 17th level ! By far the nastiest ability of the Najakin. Given time he can destroy most things with a combination of Fire, Lightning, burning hail and eruptions of molten earth.
Sword skills 97 SR in all sword types. +30 Stat
Dodge and Acrobatics 98 SR in Tumbling. 97 SR in dodge. +30 Stat
Flight by aura Due to the strength of his aura (32 POW as standard) , the Najakin can fly at 50 MPH.
Martial arts All Suraanese based martial arts to 92 SR. Speciality in Nerve Strikes and Spiritual strikes to 15th level in each.

 
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Nox - Lady of Stars
Lady of Stars

The Lady of Night, known simply as Nox, exists outside of normal space and time. Within a pitch black timeless void lies her castle and in the depths of its titanic empty halls resides the Pit of Nox and The Cosmic Entity.

So who is Nox?
No one actually knows much about her origins;- only that she exists as a Servant of the Cosmic Balance, fixing mistakes and hic ups throughout Time, Space and the Multiverse to achieve perfect balance and harmony. She achieves this by using and manipulating her very own Cosmic Anomaly known simply as "The Entity".

The Lady Nox has always been the same - ageless whilst outside of Time. Appearing as a beautiful woman of otherwordly aura, she most often dresses in black or a gown of stars.

Nox's Abilities.
Aside from having control over the Entity (which can transport her or anyone else anywhere throughout Space and Time in an instant or remove things from Existence altogether!), Nox has some special abilities of her own. Her Intelligence is way above normal (INT 30) which makes her lightning fast at problems or making decisions. She also possesses an immense understanding of creation, the Laws of Reality and Principles of Chaos. This knowledge allows her to use the Entity with a subtlety no one else can.
 

The Entity.
The unique Entity of Nox appears as a giant translucent tentacled monstrosity made up of billions of intricately interwoven threads of sparkling matter. It exists, hanging across Nox's pit that looks down upon the Multiverse. When Nox needs to manipulate something in the Multiverse to help maintain the delicate Balance between infinite possibilities and consequences, she commands the Entity to reach out with its tendrils.

Nox's job of maintaining a Balance between Law and Chaos isn't an easy one as by altering one thing, The Chaos effect causes ripples to spread throughout the Multiverse, Space and Time. She is kept constantly busy.

The Castle of Nox.
The Castle of Nox lies perched on a floating island of rock within the blackest night. Glancing up from this rock one can gaze through a hole in the blackness to view the entire Universe.

Thanks to the Lady Nox, the Castle of Nox has some very peculiar physical laws. Anyone moving through its corridors, rooms and halls either shrinks or grows depending on what doorway they passed through. Hence it is possible for someone who has just emerged from a 6 inch doorway to find themselves in a thousand foot high corridor populated by an equally preposterous 800 foot high soldier! Squish.

Nox pictureAs the Castle of Nox exists outside of Time as well, nothing ages or ever changes. The Castle remains indestructible and impervious to such things as decay - simply because decay doesn't exist! Nox has complete control over all aspects of her Plane. She controls everything, including the air, gravity, light, and substance.

Nox visits the Multiverse every now and then. When she does, she always turns up at night, in a black carriage trailing a wave of night behind her.

Nox's one true servant.
Her one and only servant through Time and Space has been Minnow of the Balance. Minnow in his later incarnations becomes her Knight, The Knight of Night - carrying out her will and bestowing the Star of Overrule upon those who need it.
 
 

Also see
The Cosmic Balance
Minnow Corsarri


 
Nysagul, Master of Doors
Master of Doors
Meddler of Fate
Instrument of the Balance

Nysagul is a mysterious entity, a travelor between worlds and a meddler of Cosmic proportions. Appearing as a black robed, short, hunched being, Nyn (as he is sometimes called among aquaintences) is by no means charming. Those who have encountered him throughout the Multiverse have described him as "rude, crude and blasphemous. Vicious, vindictive and untrustworthy. Meddlesome, self centred and power hungry" - and this coming from those who consider him an ally!

In his early career as an Instrument of the Balance, those who knew Nyn remember him having hands and a single pair of eyes (though they never actually saw his face or any other parts of his body). However at some point in his long existence he lost the hands and gained several pairs of eyes instead.

Now more commonly seen as a short black robed, hunched figure with a deep black cowl in which several seemingly disembodied eyes float and gyrate making hypnotic patterns, it comes as no surprise when passers by can't believe their eyes.

The Robe of Brisigainen.
Nyn's robe comes from his homeworld of Trinity. During Nyn's lifetime there, the Greatest Wizard on the world was a man called Brisingainen who singlehandedly battled against the forces of Chaos. Nyn, Brisingainen's young apprentice sensing his master's eventual defeat, swapped the Wizard's Robe of Utter Invulnerability for a cleverly made but flawed copy. When Brisingaimen went forth to battle Ilvir the Damned, Nyn slipped out of a back door and made a run for it, wearing his Master's robe. That day Brisingaimen came within a hair's breadth of killing the Champion of Chaos but because of his apprentice's treachery, the Wizard succumbed to one of Ilvir's blows and collapsed, mortally wounded.

Brisingaimen looked up at Ilvir's glowing armor and lethally poised sword and knew his world would now fall to Chaos. At that moment he understood who had caused it all... Nyn.
Summoning forth one final spell, Brisingaimen sent a message to his fleeing apprentice; "You will forever regret this day. I curse thee Nynsagul. You will soon know the price of damning your world and saving your own skin!"

Nynsagul continued fleeing until he thought himself safe. Only then did he stop and think about what he had done. As he did this he noticed his hands poking out of the sleeves of the robe, the flesh turning a strange color. In horror he realised too late just what was occuring and screamed as two of his fingers withered away. Only when he pulled his hands back inside the robe did the pain stop.

Later when he tried taking the robe off, he screamed again as other parts of his body began to mutate and decay - as if suddenly afflicted by every imaginable disease at once. Again as quickly as he could he pulled the robe back on and yanked down its deep hood, but the damage had been done. He felt his now mishapen body, felt the pain of breathing with blackened lungs and walking on disease riddled legs. Yet now the robe was on he no longer deteriated but instead remained the same, impervious to any change from both inside and out - This had been Brisingaimen's curse, to forever be diseased and never be cured. As long as he stayed in the robe he would remain impervious to harm!

The Robe - Infinite Armour points (AP) vs all known attack types. Black and long with a deep hood.

Sightings
Nyn has been sighted on countless worlds. Sometimes he has been seen riding in the branches of a giant gnarled tree that literally lurches at a sprint upon its roots across the land. On other occasions he has been seen suspended between several giant eyeballs. The eyeballs belong to an ancient and all but extinct race called the Beholden whom Nyn preserved and gave sanctuary upon another world. In return the Beholden granted Nyn 7 of their most powerful young to replace the pair of eyes he had lost in their rescue.

How did he lose his first two eyes?
The Beholden were being hunted to extinction by adventurers and hunters who would then sell the Beholden's magical lenses to Mages, Lords and Kings for a lot of money. The Beholden, unwilling to allow themselves to be enslaved or used as fodder also refused to give up their sight so that others could benefit from it - understandable really. One day Nynsagul began meddling on the Beholden's Homeworld of Eathen and took an instant dislike to some of the human hunters after they ran him over with their wagon. Unharmed but annoyed, Nynsagul followed the wagon to a nearby tavern and released the trapped Beholden strapped in its rear. The hunters rushed out ready to beat the living daylights out of Nyn but Nyn vaporized the whole lot where they stood.

Later the Beholden who Nyn had released, returned with dozens of Beholden friends. They gathered around the strange robed man and began transmitting images from their eyes to his at a frightening rate via flashes of intense light. In moments Nyn understood the Beholden, and understood their language of images. But as his robe was protecting him from most of the light, he decided to take a risk, intrigued by the Beholden's gentle nature but horrific appearance. He moved his head towards the rim of the hood and exposed his eyes a litle more to their light. In several searing seconds he saw their entire history, but the light proved too much for his eyes to bare, melting them in their sockets.

Being the only non-Beholden to know everything about them was little consolation. He had lost the ability to see, though his eyes gave him no pain inside the Robe. This is why the Beholden gave him their 7 young, so that he could communicate with them and fight for their cause.

These 7 eyes each came with a power (see below).

The Seven eyes of the Beholden.
Each eye regenerates its hit points at 1 HP per round with each eye having 30 HP!
Each eye has +95% Magic Resistence - 2% per level of spell directed at it.
Each eye is also immune to fire.
Each eye can see where any other of the 7 are at any time over any distance; even across worlds.
In addition to the above, any of Nyn's eyes can be plucked out of his robe and placed somewhere. Each eye can also magically float up to 150 feet from his body.

1) Antimagic ray - 100' range. Acts at 14th level. Can be used once a day.
2) Disintegration - 50' range. Single target up to 5' by 5'. Acts at 14th level. Used 6 times a day.
3) True Sight - At 18th level.
4) Lightning bolt. 500' range. Multiple targets / bolts at 12th level INT. Use up to 30 times a day.
5) Banishment - At 14th level. Up to 2 times a day.
6) Teleport - At 12th level. Up to 8000 miles to pre-seen location. Once per day.
7) Telekinesis - At 10th level. Up to 1000 lbs. Unlimited times per day.

Prying open Cracks in the Multiverse
Back on Trinity when Nyn ran out on Brisingainen, he actually ran out with a plan. Knowing his world was doomed to fall to Chaos he used Brisingaimen's invulnerable robe to steal the Book of the Planes from a distracted Ilvir. But with Nyn's limited magical knowledge the book proved pretty unfathomable. Luckily he did manage to locate a nearby world gate and headed for it.

When he got there he found the gate already open, surrounded by hideous creatures of chaos. More than peeved at Brisingaimen's curse he charged through the chaos ranks, his robe fending off every attack and blow until he reached the throbbing portal and hurled himself through.

But again Nyn underestimated the power of Brisingaimen's robe. A Robe that could turn even the mightiest Chaos magics; a robe that protected vs anything - even the wrath of a Lord of Chaos!
As Nyn hurled himself into the space between worlds, his robe acted true to its nature and shielded him from the boundless cosmic energies that would have eventually altered his mind, thoughts and reality to conform to that of another distant world (See Teah Dolagne for an example of Inter World shifting).

Because of his robe, Nyn suddenly dropped right off the known path and into the unknown. As he would describe it - "If you look behind the scenes and look long enough and close enough you begin to see the cracks. I fell into one of those cracks."
"The Multiverse is a fragile thing, crammed to breaking point with endless possibilities. There are those in the Multiverse who continually struggle to keep the whole thing stable. If it weren't for them, the Multiverse would just shatter into nothingness."

As the first being to ever discover one of the Multiverse's faults / cracks, Nyn found himself suddenly able to sense them appearing or about to appear. As time passed he began to "feel" the cracks forming, "sense" the pressures of Time and Space about to cause a rupture in Reality - an anomalous event - an interplanal fissure.

Today Nyn knows when a crack will appear down to about 30 seconds. He knows where the crack will lead and when (as the cracks split right through the whole of existence - Time, Space and Reality).

He uses the cracks to travel from one place in the Multiverse to the next. He has found that by stepping into the cracks, he prevents the crack from widening and can close it behind it. But as Nyn says, "You close one and another ten open up... just bloody shoddy craftsmanship!"

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