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Sardium
In the Year 2600

Rulers - The Saadi Queens and their daughters, a line of powerful channeling women who have ruled Sardium since 870.

Queen Vesana, DOB2540, reigned 2562-2583, RIP2583
Queen Imrysaani (Imryssa) TAC 26, DOB2563, reign 2584-? 
Queen Liazesaani (Liaze), HP22, DOB2585
Morinesa-saani, Imryssa's exiled sister, DOB2563, reigned 2583-2584
Princess Alliath (Veneer), HP31, DOB2585
Minerva-saani, Morinesa's tormented daughter, DOB2585, father Nalen, RIP2601

Sorlen, Morinesa's adopted son, DOB2580
Sire Cordry Poul, RIP, HP40, DOB2555
Waydry Poul, (Cordry's son) RIP Buena Kamer fighting demons, HP35, DOB2586, Father - Tyches 

Cities / Greater Towns / Citadels
Titanodorn (TD), Sahrim (SR), Vorle-Nor (VN), Ianthedorn (ID), Elesadorn (ED), Farrowdorn (FD), Sevekar (SK), Shining Palace (SP), Buena Kamer (BK), Rimmendorn (RD), Day Alfar (DA), Carpanodorn (CD) 

*Note - Letters in parentheses are for linking Sardinese characters to a location.

High Lords + Ladies of Sardium (NP) = not present in army 
Cosaam, (NP) represented by Edrin Marlais (CD) Domakeus (SR) Bakhis (NP) (RD) Ruthane (TD) Caleon (VN), wife Siona Treus Eek (ID) Deanna (F) (NP) (ED) represented by son Soulray Aedaneus Jenta (F) (NP) + Penthel, (FD), son Tronus the archer Lillin (F) (NP) (DA) 

Generals
High General Treeda, pointed beard, TAC 15 (SP) 
1 General Cartire, (RD) obnoxious
2 General Magnus (ED)
3 General Leer (FD)
4 General Rasalin, (SP) sly, leader of Elite Wayguard, TAC 17
5 General Lacinius Waylore, castellan of (BK), Kamerrain leader, aerial TAC 23
6 General Gaff (VN)
7 General Vaseus (SP), aux + militia, TAC 11
8 General Sersa, (F) (ID)
9 General Mirbune (DA)10 General Lemure (CD)
11 General Trean (TD) RIP horse accident
12 General Tirixfir (SR) beserker, RIP 

Military forces of Sardium
The Wayguard -1000 chosen men, the elite guard of the Saadi who stand ready in the Palace and on the Bunea Kamer. Most are trained to ride Griffins.

Princess Guard 100 - Honorary guard.
Queen's Guard 100 - Honorary guard.

Infantry 5000 / 12000, Cavalry 4500 / 1000, Charioteers 1500 / 800, Kamerrain 1500, Mercs 300 

The Dominion Guard -14,400 soldiers of the Dominion faith. 

Other important military figures in Sardium;-
Major Lifer
Major Havania, smuggler of wine and coffee to certain Generals.
Major Manacles, HP38, heroically killed defending Liaze's ice-wall against Mormen.
Major Hashran
Major Tasken
Major Hadrick Wing Cmmdr Ro, RIP.
Wing Cmmdr Adrastus of Moon Rising.
Wing Cmmdr Willan, RIP in (BK) attack.
Lt Fa of the "Trantus Victorius" 5'3", 3 red feathers on spear.
Lt Trent, DOD 2601
Lt Sthendamas Astrage, elven, good natured, roguish.
Lt Mathesen, raspy voice. 

Myricaeus, Battlemaster of the Dominion, RIP (BK), HP55
Shinnimanus, Blademaster of the Dominion, RIP (BK), HP38
Coleus, Battlemaster of the Dominion
Sangreal, Blademaster of the Dominion
Cydon, Banner Bearer of the Minion 

Other people around Sardium, circa 2600;-
Kallu, eunuch to Morinesa-saadi, slayer of Bran's father + step-mother.
Cthon of Castle Cthon
TellerBastion of Styr (+ his friends, Birch (F), Tallow (F) and Dewberry (F) his betrothed. Finigin of Styr, uncle to Telerbastion.
Mintle Larret (F), Mirror-mage.
Escu Evander, head of Mirror-mages, RIP Mirren Ren, 2nd of the Mandragon's Adepts.

Manna - The ManDragon, Drachma
Kyn Roshevel of Rouse
Vakner Priest of Rouse
Marlyn of the Twin Towers
Aana, friend to The Kirin of Khur Tay
The Green Man at the Heart of Styr, RIP
Tarquin, Griffin rider hero who loved Lyesin, RIP The Fens
Mo Tasker, bandit with Crown of Nodens, RIP Imryssa + Bran
Babban, Chief of the Buggabun
Marshal Mincusa, a yadin bounty hunter working for Sorlen + Minerva on Styr, RIP
Hycles, Griffin Pilot
Segal Reya, Healer
Ethban Dion, Veteran guardian to Atreylu Willimire, HP36, DOB 2550
Kite of the Border rangers
Gedrickus, Pedus, Naurlim, Daedepeles, all RIP around Bran
Kajor the blind, 6'3" (Ion stone of sight)
Kull, representing Traitor Lord Ruke and Lady Timry of house Latsion.
Matlin Kosh, grunt hero mercenary, good with fists
Eluka Dray, chief of the Tundka "The Past Fade"
Taurme "Dause" with his axe called "Breath" forged by Kimble of Luxbrook
Lady Arisbe of Aile Wood, Minion Melclea/ Lord Jacole
Vert
Noble Lidden (of Lanth)
Noble Majek
Noble Morel, dk brn beard/hair, Son Anton, Friend Lirius
Noble A'el of Longston (110 Yadin men)
Noble Ker'e'edere
Noble Sye Locos
Noble Avakir Lathu, blk beard, DOB 2568.
Noble Madden Meleus, DOB 2576
Noble Kabri Sife, DOB 2574 Lokim, Agitant to Bran Aidin, Son of Laedelus of Marland Slip. Creche Kratu, chaos demon / sword

Tonni, school teacher at Palace, Berthainian, worshipper of the Circle of Truth, Hp29, Ark of phasing, Pow14, HPriestess of Sararli (possessed called Saravanna) NPC11 

Rodgen, Cmmdr of the Griffins, looks like Rodger Moore, HP36
Captain Leukon Serakaspe, Griffin Rider
Harpyne, Griffin stable-girl, friend of North and Bran
Kia & Mabde, Alliath's maids in Palace.
Leand & Kael of V.Whiteglow, 72nd Company under Major Brak - these two grew up with Bran.
Gunter Klau, swords expert who didn't like flies, defeated by the Aidin Bran.
Prince Ru-lau-o-damai of Tao, Shur'maro (cut of faith) warriors.
Elsynia, servant, 15.2 com, DOB 2576, knickerless
Kyriah and Elowen, patrons.
Will, son of Orest, DOB2594, nickname Bilge
Perecos, the Griffin that Bran put through hell, RIP the Lord of Chaos - Maloth. What a way to go !
Lady Haly Laminton

Ships
The Pallaminter, a ship, Captain Teleres, First-mate Fellen Maharn The TuskerDaniel, a ship, Captain Raker of the CutterDam, another ship.

Da-kael Kal-umbar T'shildren ai-dohma
"You walk the heights where only a dream-walker born can go" Seer (sir) Kaeb 2601
"What will come, will come" Tay of Styr 2601 


 
Shahpan
Capital city of Shadow

Outer wall is 75' high and encloses an area of 3 miles in diameter. To walk around the wall is a 9 mile trek. There are '9" sections to the city - 'The High Ring", The Crown court, The Long Walk (outer wall ring), The Steps (tiers of buildings), The Night Road, The Towers, The Maze, The Common, The BoneYard. 

Guards are split into the following;
Blue Cloaks - Standard Militia. Grey Cloaks - Standard army. Black Cloaks - Elite army. White Cloaks - Priesthood guards.' Shatul" wears Black and Gray. 

The Clock Tower - Centre of city - approx 135' high. 

Famous Inns/ Taverns;
The Rose Veil Inn. The Wrong Foot Tavern. The Last Quarter Inn. The 7 Sword's Tavern. The Right Path Tavern. The Last Kiss Inn. Razbala's Caress Tavern.
The Rival Inn, The Come Back Inn, The Tavern of Lies, Tabetha's Tavern, The Richman's Coat Inn, The Red Hood Tavern, The Storm Inn, The Shadow's Retreat (3 heroes stayed here - 'Alla-ra" The Winged Dragon - 'Tandris" The Feather of Heaven (archer) and 'Thalamar" The Finger of Fire.) 

Other Places in Shahpan;
Bridge of Lies, The Arches (12 of them), The Obelisk of Shi-mur-ra (of Gloom) 150' high 50'x50'base. The Tower of Rasalon 305' high white & grey (Talking wooden door) "Welcome to the Tower of Rasalon The Great; He who stands between The Void and the All", The Clock Tower 135' high (900 yrs old), The Well of Life (4 dragon guardians Qual, Quill, Quay, Quama - 5th dragon down well called Quo). The Parade of Saints (shops), The Statue of The Begger (by Tropa in the reign of Sharazi III), The White Bridge 100' long (ghost of Na'mala (moon) priestess here), Rose Veil Inn (4 storey's 50 rooms), Flower Road, Statue of Fates (to Goddess Farami- 7 jet fountain). The Flower Gardens. 


 
Shane

Shane was aged 20 at death, blonde hair, green eyes, one of the damned - Shane is Immortal and bares the Sign of the Void - A priest of Shy-re he can summon all manner of Shy-re's dead servants. He was sacrificed by his own master Si Faber, in a ritual to escape the enslavement of Ash-lude's soul-ring, The Ring of Gloom.

Shane's Story

I was an ordinary boy, born in the village of "Am-peon" in the Shalmaze woods to the south of Shahpan in the year 2568. My village was attacked by Raiders from Armille called the Zuam'me, my family killed and all babies exposed to the Armillian God Rashuda. A wandering priest of Shy-re called 'Father Sky-arm" found the three of us and took us to a nearby Temple of Rammadan in Taskal. I grew up with the monks, but never felt at home with them. 'Yaani and Taltar" both became initiates, adepts and then acolytes, accepting the prayers and rituals, but I rebeled. I was wayward - free-spirited, fool-hardy. I left the Temple aged eleven and tried to make my way in the world. Yaani and Taltar eventually became full initiates but I didn't see them for four years. My Wisdom 'Faber" said I had great potential as a Rammadan, but I didn't believe him.

In the Winter of 2583, Yaani sent word to me that I should come to the Temple. When I arrived, she appeared older and wiser. She had spoken with the dead and fed them from her spiritual fonts in payment. She told me of Shatul.

For a hundred years Shy-re had advised the Shaylonds. Now a priest of Shy-re called 'Yonin" had decided to go solo, using underhand tactics in the court. The current Shaylond Hadan the II was a man weak of character and full of vice. He gladly accepted Yonin's new type of Wisdom, that gave him the freedom to sink into depravity. Yonin was being advised by a powerful spirit he'd contacted called Shatul. He travelled despite his Wisdom's advice to the Temple of Sha'mur'ran and released Shatul's servant - a dread spirit called 'Ki Wang".

A thousand years ago, Ki Wang, a fearsome Shaylond, ruled over the whole land with a dark fist. He commanded great power and great evil, bringing terror to the surrounding lands of Kaimyrrh and Ulakhan.' "Ki Wang, The White-Sword - A man of Armille as Shaylond who usurped the Shaylond Malaki and took his head. Ki Wang - whose soul was imprisoned in Sha'mur'ran under the Rock of Ages - released. Initially gaining strength from Yonin, Ki Wang sought the secrets of the 'Isa'Pah" to tap his own power and become free of Yonin's influence.

The PriestHood of Wisdom's, dedicated to Life and Death, Dawn and Dusk, Twilight - refused to give him the secrets. Yonin was imperfect and had not been trusted with the Higher Revelations - The 21 Revelations on the Path of Arda leading to true Enlightenment.

Ki Wang began burning Temple's to Shy're and slaying priests. As news spread, Priests went into hiding, becoming travellors. Many died, the Shaylond not lifting a finger and ordering other Temples to ignore the slaughter as private Temple business. He passed the Right to Revenge where anyone could seek to reclaim debt from anyone else through foul or violent means - The face of the World began to change.

But try as he might, Ki Wang and Yonin's loyal troops began to find it more and more difficult to track down Shy're priests. What's more, Priest's of Shy're already slain were still advising and lending their power to the living ones! Ki Wang and Yonin vanished for a time - No one knew where they went, but a calm descended. Some foolish followers of Shy're emerged from hiding, but the oldest and wisest remained hidden where Dawn and Dusk meet. A Time and Place called 'Shy'Ardan, "Temple of the Void between Life and Death. 

Yaani told me all this and of the journey my Wisdom Faber and Talter had already made to Shy'ardan. I wanted them to fight Ki Wang and she said some had, but to no avail. Shy're could protect them against Ki Wang's current powers, but not Yonin's alliance with the Shaylond - The Shaylond was sending secret troops to hunt Shy're. We were conspired against at all turns. Some Temples; like Lupon aided us and sheltered us, but it did little good.

Yaani wanted me to accompany her to Shy'ardan. She didn't think she'd make it on her own. She knew how to reach it, you needed a spirit-guide, and she had one. I agreed, but as the days went by, I saw her tire. Month's passed, she seemed to age. Eventually I was nearly carrying her - a woman perhaps three times my age!
But we made it - and just in time.

Ki Wang returned. He brought with him a foreign Mystic called 'Jin'Rarsha." This Mystic could kill people at a great distance using a strange art of magic. He became known as Shadow-Killer and slew several great Shy're Wisdoms.

Shy're was not idle. At Shy'ardan, the Wisdoms summoned great Servitors and sent them against Ki Wang. At this time, one Priest of Shy're not in the Temple. He summoned a Servitor and between them, slew Yonin and his army of two thousand. The Priest, called Daras Marsa, wielded great Rammadan powers combined with those of the Shy'dra. But despite his victory, he later fell to Jin's Mystic arts. It was a great loss to us all.

Ki Wang, without a mortal to bridge the veil, was trapped on the Otherside. However, his taste for the living world drove him mad with desire... Jin'Rarsha summoned him next and became his new host.
The Wisdom's contemplated some way of trapping Ki's soul again - imprisoning it as the Seven Heroes had a thousand years ago.
Ki and Jin retreated again. 9 months passed, during which the Wisdom's meditated and prepared three plans. The first to lure Ki back to the Rock of Ages, The second to confront him with Shy'dra and Rammadan Servitors at a place where his powers would wane - such as the Fall of Night, here to banish him into the Void. The third to perform sacred rites and summon Shy're herself.
Shy're is an eight-eyed Spirit - many of the Gods in Al'harum are merely powerful spirits. Shy're had in legends only once been summoned - at the Dawn of Time. To summon her again would bring perpetual Dusk and the end of all things. This is why the Wisdom's hesitated... they wanted to know for sure that Ki Wang was worth it. They decided he wasn't.
Ki returned again. Understand, this all was taking place without the other Temple's knowledge - all information carefully controlled by Jin, Ki and the Shaylond.
Ki had a knew tactic and a knew power - more fearsome than any we could imagine. He possessed a Ring that Consumed souls. He had raised an army of the damned behind him and begun training new priests dedicated to Shatul. Jin had founded a school of Mystic Assassins as well.

With the Ring of Souls, Ki began eliminating all dead Priest's of Shy're from the Otherside. A confrontation was arranged, at the Fall of Night.
The Fall of Night is the highest waterfall in the World. They say the Sun takes an entire night to fall to it's bottom and that the Sea of Heaven spills into it's basin. (It's in Tanatan). Ki led his army of damned warriors and living soldiers to the Fall. He met all eight of the greatest Wisdom's there and did battle. 

I don't know exactly what happened - But the Wisdom's would have summoned the Shy'dra within them and unleashed it. Any way, Ki's connection to Jin was severed and he wasn't seen again after that battle. At that battle, Shayr, most powerful Wisdom after Daras was raped and slain, by a fearsome soldier of the Shaylond called Ash-lude. However, as she died, she used the last of her power to throw both herself and him off the Fall. Something happened between them.
Of the eight Wisdom's, only two survived. Trama and Faber, my own. They believed Ki to be banished... but where to, somewhere called the Void. Someone would have to enter to release him, an unlikely thing to happen. However, Shayr and Ash-lude were locked as souls. Shayr's power or perhaps that of the Ring Ash had picked up had bound Ash's soul to hers, so that he would forever know her suffering.
Unfortunately, she became our downfall as well. Jin summoned Ash's shade to his side and questioned him. Fleeting memories of Shayr were his now... he led Jin and a living force to Sha'ardan. At Sha'ardan, Ash knew a route into the Void existed. A way of getting Ki Wang back.
Besieged, the Wisdom's knew great fear. Faber and Trama knew that the Shy'dra would be their downfall. You see, all Wisdom's of Shy're know one another and are connected. Though the Ring only trapped souls and no Wisdom of Shy're would willingly betray secrets, Shayr leaked them to Ash-lude.
Faber and Trama planned to destroy the Temple. To do this, they summoned Shy're- It would be safest summoning her to the Moment of Dawn and Dusk - not into the real world where her power would bring the End of all things.
She agreed to send the Temple into the Void, but would allow only one survivor to know of her action.
Faber and Trama chose me. Because of my lack of Faith, because Shayr didn't know me and wouldn't suspect me. I agreed, for Talter and Yaani were both dead.
I had to die... and this sign was placed upon me.

I don't know what it does, or what it means. But I think it's to do with the Void.


 
Sherlin Of Pearl

"Came across a tattered piece of scroll harkening back to the "good old days." The scroll contained an eye-witness account of a strange woman who appeared one evening just southwest of Erlendy in Esium, fending off an attack by several strange demons." - Ezmonius the Chronicler.

Dwelling on one of Eldahar's fragmented IDIOMS of reality called Pearl, an island in the Shining Sea, Sherlin wears a crown of sparkling stars, can enthrall at will, blur at will and fight with two blinding rings of stars (one in each hand).

A power to be reckoned with in her home reality, Sherlin's abilities can be stacked pretty high. They include ;-

Illusions up to 8th level. Absolute regeneration via her Star Ring (of 2 HP per round). Shift appearance, continual "Sparkles" spell around her, Light Lore to 16th level knowledge (though she can only cast to 8th), teleport via the Star Streams (6 per day), immunity to Lightning based attacks (up to 10th level) and True Seeing to 10th.
 


 
Sinato
An Esium Coven member

Intensly loyal, Sinato was raised to believe in the chain of command without question. Born in Esium, he saw both his parents die before the age of six and had to survive being the underdog for many years. He grew to hate the "perfect" family, especially nobility where everything seemed to be handed out on a platter.

After joining Esium's Coven of Mordark, he gained the power of silence (in a 10' diameter) and the ability to catch sounds, mimic them and throw them back at will. His hearing was x5 that of a normal human being, allowing him to become a better thief / assassin.

Sinato is a Suraanese name meaning "Little Pin."


 
SkyLightning boltBlessed of Ortha
SkyOne day back in 2580 a young woman called Myrtlen was walking across the pleasant countryside around Irendy collecting flowers - a hobby she had and greatly enjoyed. Of simple origins and plain appearance her flowers were a distraction from the pain she had experienced all her life - from the untimely death of her parents to the loss to two children in childbirth.
To top it off her husband Miklos had just left her for another woman who could give him children leaving Myrtlen distressed and virtually suicidal.

As it was a nice Summer's day (at the peak of a heat wave), Myrtlen decided to take a long walk and not come back. She stopped at her favorite spot and sat down on the sun baked earth, taking out a knife. Then with tears in her eyes she slit her wrists and lay down among the flowers.

Luckily for Myrtlen her act did not go unnoticed. Despite being miles from the nearest human being something witnessed her sadness and felt her pain. Its name was Forpus - a young air elemental.

Forpus had always been a wanderer, traveling away from his own kind, much lower to the ground than others dared and his father allowed. He should have been miles above, darting between the clouds and igniting sparks of energy with his friends. But like many times before, he had gone exploring.

In some strange way he felt the girl's pain and wanted to help. In desperation he called to the Grand Air Elemental Aureon, his father and father of "The Thousand" (a 1000 Storm Elementals).

Aureon answered his son's calls and descended from the upper atmosphere to see what all the fuss was about. As he did the clouds darkened, the wind picked up and the remaining 999 Storm Elementals (Forpus' brothers and sisters) descended as well - eager to see Forpus be punished for defying Aureon's rule).

Aureon commanded Forpus to leave the girl alone and come back to "The Endless Sky," but Forpus somehow still felt the girl's sorrow - it was a feeling no other Storm Elemental had known. After all Storm Elemental's only knew the joy of the Endless Sky and Storm making - they did not age, could not die and did not mate (all being one family).

Looking at his son, Aureon could see a storm brewing in his son's soul and being the Grand Lord of Storms, knew how to deal with such things. He swept his son up and into the sky, determined to shake the sorrow from his son's soul and make him normal again.

The clouds became tall mountains of black and the wind raged. The 999 Storm Elementals obeyed their father without question, whipping the sky into a frenzy, igniting clouds and sparks of lightning into a full blown hurricane.

But Forpus still felt and Forpus still knew pain. Despite Aureon's best efforts to shake Forpus' being back to sanity, Forpus could not forget the girl below him.

Aureon would not give up. He kept his children Storm-making until they were all too tired to go on. Only then did he realize the terrible thing he had done.

Forpus' strange link to the girl had infected the storm. The pain and sorrow had diluted itself into the rain and poured down onto the mortal world in a flood of tears. Thousands of innocent creatures had now shared in Forpus' grief and Myrtlen's pain.

Aureon was beside himself. In all his thousands of years he had never made a storm like it.
Gazing at his estranged son, Aureon said "Forpus - It is obvious you cannot forget this human's grief. What would you have me do with you? I cannot keep you here as you have caused a Storm of Woe!"

"Then send me down to her father. Make me one of them so that these feelings can go away."

Aureon thought for a moment. As a Grand Elemental he had heard of a human calling himself  "The Lord of Elements." Perhaps this human would know how to accomplish such things.
So Aureon sent his Elementals to the four corners of the World whispering this human's name whilst Forpus hovered over the girl's still body, giving of himself so that she might live through that strange and intimate connection they shared.

Eventually Aureon found Luvon - The Lord of Elements and explained his son's dilemma. Luvon proved understanding and extremely knowledgeable of such matters. He explained that Forpus and Myrtlen were kindred souls and that souls transcended all physical forms.

There was only way to save both of them and Luvon would have to help.
Aureon whisked the Lord of Elements into the sky and after but a few breathtaking seconds, deposited him down next to Myrtlen's almost lifeless body.

Wasting no time, Luvon turned to Forpus and said, "Your lightning can recharge her. Too much and it will kill her. Too little and she will still die. But before you use it, you must enter her body through her mouth and expand to fill every part of her being. Can you do this?"
"Yes!" Forpus gasped, pouring his air form into Myrtlen's mouth.

"What now?" asked Aureon, hovering overhead as a mile high tornado.
"Now you choose Aureon. You choose the fate of your son. I can heal them both but only by making them one. You will never see your son the same again."
"Do as you must," Aureon sighed, stirring up a tidal wave in the process.
And so Luvon fused Forpus to Myrtlen and her wounds healed. The crack in her soul, something she had carried all her life was now filled.

When Myrtlen awoke she found herself alone and miraculously healed. Her sorrow had also gone, like a fever that had suddenly broken, leaving her strangely light and at peace.

She walked back to her house and carried on with her life until one day almost nine months later, to her total surprise, she gave birth to a healthy son. Seeing it as a blessing she named the boy Sky and rejoiced at the change in her fortunes.

Over the next few years, visitor's to Buxly would often comment on the wonderful weather there. The way the windmill always turned and how lucky the young girl living at the edge of the village was to have so many valuable things blown into her garden.

As Sky grew older Myrtlen began noticing peculiar things about her son but decided to accept them as part of the blessing. Encouraged to keep these strange things to himself, the young Sky found himself able to sense changes in the weather - especially storms.

Then on the 11/8/2591 whilst out on a walk under a cloudless sky, he was suddenly without warning struck by a bolt of lightning. Instead of being vaporized on the spot he wound up knocked onto his backside, his body brimming with energy.

He began running, jumping and talking. Unhurt by the lightning he found himself unable to sleep for days but not in the least tired.

On the third day his hyperactivity came to an explosive head. Just when he thought he couldn't take any more or be able to sit still ever again, out of his hand popped a bolt of lightning - a bolt that blew apart his mother's best crockery.

After that everything went back to normal.
Normal that is until the storms came.

After that visitors to Buxly would often comment on the sudden changes of weather. Especially the lightning in the nearby hills and almost constant peals of thunders.

Sky in 2600.
Sky is taken from Buxly by Lord Ross of the Resistance. Ross and others believe Sky is the Blessed of the Sky God Ortha - whose power is lightning.

As the entire country is being overrun by Wraith's who are very susceptible to lightning, Sky quickly becomes an important weapon in the war.

His final days are spent in Yarili's Gost Yaroch - convincing the assembled Temples and High Priest's of Ortha to accept him as their Knight.

Abilities
Immunity to Lightning
Channel Lightning - unlimtied.
Throw lightning bolts 1 POW = 1 bolt of 4d8+14 damage. Max 75' range.
Sheet lightning.
Ball lighting.
Run swift. Sky can run and jump at +35% to all actions. He can sprint 100 metres in 9 seconds flat !

Stats below are for Sky at Peak of training during 2600.

STR
INT
WIS
DEX
AGI
CON
CHA
COM
HEA
SIZ
POW
17.31
11.62
11.92
15.17
20.01
21.68
16.62
13.64
16.58
12.2
21.68
MHP
DBON
Height
Weight
Hair
Eyes
Mother
Father
DOB
AtBon
DefBon
33
1d3(1d5)
5'11"
165lbs
Blonde
Blue
Myrtlen
Forpus
 
+25
+28

 
Sonja
Member of Kane's Mordark Coven

Daughter of her Ladyship F'lana of Courtney, Sonja joined Mordark in 2590 and quickly rose in Kane's ranks due to intelligence and good looks. Favored by Elizabeth, head of Elandia's First Coven, Sonja caused a great deal of trouble in Kane during 2592 to 2596. She then went into hiding as a nun for the next few years, gathering her Coven allies about her in an out of the way cathedral.

Red hair, slim figure, green eyes and prominent nose. 


 
The Soronar
Suraanese Fire Mages

Suraan is dominated by four school's of magic dedicated to the four elements - earth, air, water and fire.
The Soronar are Suraan's Fire Mage's who have specialized in learning and exploring every aspect of fire conjuration and control. Of the four schools the Soronar are by far the most aggressive, often meddling with affairs in other countries to further their position in the collapsing Suraanese Empire. One of their most popular sayings "We will rekindle the Empire by burning away the chaff"

Unlike Runaic Mages (based on Solomon's system of magic and practised in Esium), the Soronar and their other elemental counterparts treat the elements as living forces to create a rappor with.

The Soronar have befriended several powerful fire elementals and learned how to channel, manipulate and control fire from them. As they are at one with the fire and know it in its purest form, they can control how much or how little they use, how hot it gets, what color it appears as and how it moves - Hence instead of set spells the Soronar have a Control Fire skill and a Conjure Fire Skill. Note - The Conjure fire skill dictates how quickly a Soronar Fire Mage can take a single flame and fuel it into a raging inferno. 

Specialities of the Soronar.
The Soronar can turn normal fire into prismatic fire, adding different complex "layers" of magical flames to a single blaze, fireball or shield. The greatest Soronar can layer his fire so that it is 8 colors deep with each color of flame having a different magical effect.

The Temple of Shaal Kappah - "Fire Prince".
In 1767 a young priest boy called Shaal managed to breathe in and exhale extraordinary amounts of fire. As his ability appeared natural he became a symbol for Soronar supremacy in the Suraanese Holy Court. Unfortunately the other Temples of Air, Water and Earth were unhappy with where the Soronar were attempting to lead the boy - all the way to the Emperor's Throne if they the Soronar had their way. With rumors of the boy being of noble bloodline with obscure claims to the Throne of Suraan, the other Temple's acted decisively and assassinated Shaal before he could put forward a claim.

From that day on Shaal was known posthumously as the "Fire Prince."

Other Soronar strongholds in Suraan
The Temple of the Everburning Sanctum
Fire Mountain
The Tower of Nameh

The Kah Pah - Warlord's of the Flame
Numbering approximately 30 in 2600, these Warlord's are all of noble blood (like fire wielding Samurai).

Head of the Fire School - Circa 2600
Tajin Kahl - A 17th level Fire Mage capable of 8 layered Prismatic fire and able to control up to 500 points of Fire at any time.


 
The Spirits of Cairis

Their origins

Back in the days of the Titans (pre Cataclysm), a strange race of beings made of light lived isolated from the other races. They were known as the Avatar, a society of spiritualists calling themselves the "Anu'taka" and existed in the Far North, in a land called "The Land of the Sun" living at peace with the World and all it's creatures. 
After centuries studying the World and the "Way of things", they struck up a deal with the Dragon TitanPhanes, giving up their light forms in order to understand and be closer to Nature. But in doing so, they paid the price of their emotions and inner selves, forgetting how to love or hate.

Centuries later, after the gate cataclysm and Phanes' disappearance, they began taking disciples among the living, sharing their wisdom and guiding the unenlightened. One of these disciples was a man called Savar (meaning Holy one), who showed great understanding and quickly rose to be an equal among the Anu'taka, despite his fleshly state.

The Anu'taka existed in harmony for many more years, each specializing in a particular facet of Nature - wind, fire, earth, stone with some becoming known as Elementals and spreading far and wide across the world.

Now those Anu who had still not found peace specializing in a part of Nature, hung around Savar and Savar's people. They sensed something missing from their existence, but couldn't fathom what it was.
One day, Savar brought another human to meet them, introducing the man as Shaman - a stranger from the South.

Shaman was already very learned and wise, but seeing the glory of the Anu, immediately swore himself to Savar as a pupil, learning all the Anu's true-names and powers. Many years passed, during which time many of the Anu found Shaman's views refreshingly different and strange. They began meeting with Shaman and hearing his views.

So it came to pass that Shaman spoke unto the Anu of the Human Spirit, of Love, Hate and the other powerful emotions. Those Anu who listened became obsessed with Shaman's words - he spoke to them of the power of emotions and the darkness in men's souls.

The Anu became divided between those following Savar and those following Shaman's exploration of self. This division began the start of a long conflict.

Shaman's Anu each chose a part of human nature to study. One chose Love, one chose Vanity, another chose Hate and yet another chose Anguish. Eventually, every nuance of the human spirit was being studied by an Anu.

Savar feared for the harmony of the whole, as what had been one family of spirits, now was many and gathered his Anu and Anu Elementals in one last chance at recapturing unity. However Shaman stood his ground, defending the Human spirit. At the height of the spirit summit, Savar ordered his Anu into action.

The host of Natural Anu and Elementals outnumbered Shaman's by about 100:1, giving Savar a distinct advantage. His Anu overwhelmed Shaman's, gathering them up in spiritual winds and dragging them off to be imprisoned. Savar believed they would change back in time, so a few centuries locked away wouldn't do them any harm. This madness caused by Shaman's teachings would quickly fade.

What Savar didn't realize was this; many of Shaman's Anu had refused to attend the summit. These were mostly those of dark intent, such as Hate and War. They had learned how to mistrust and hence had not attended, just in case Savar betray them.

Hearing of Savar's betrayal, Shaman's Anu, spirits of the human dark side, began planning revenge. But Savar knew of their escape and came looking for them. Shaman decided to flee south and take his Anu with him to start afresh in a new land.

As Savar pursued his renegade pupil, Shaman revealed his true colors - he was a power to reckoned with. Summoning Sirius the Astral Wolf (a creature loyal to Shaman and of Homeland origin), Shaman ordered it to eat the Sun and the Moon. Without light, Shaman knew Savar's Anu would dwindle and fade, (though those existing as Elementals would not). But those Anu close to Shaman would survive, under his protection, for Shaman had taught them not to fear darkness, but embrace it.

The wolf soared like a comet of stars and swallowed the Sun, plunging the world into darkness. But before it could turn on the Moon, Savar cried up to Heaven's ancient Gods and banished the wolf from the sky. 

However, without the Sun, as Shaman had planned, Savar's loyal Anu began fading. Savar had to act quickly as the Moon was not enough, waxing and waning each month in power. Savar killed himself and traveled to Heaven, seeking a New Sun for his Anu to live by.

The Gods were kind and granted Savar his New Sun saying "You are worthy enough to bare its weight, for it is the weight of the World." He carried it back to earth, ready to set it in the sky and restore his Anu to power. Because of this deed, his people called him the Daycaster.

That very night, Shaman crept into Savar's hut and stole the New Sun, for like Savar, Shaman was strong enough of spirit to carry the Sun. When Savar awoke, he was beside himself with anger and raced in pursuit of the Sun thief. 

As Shaman fled across a great range of mountains called the Frost spines, Savar caught up with an army of spirits behind him. Shaman stood atop a peak and shouted "Back, stand back, for I am Eternal. You shall not have the freedom of this Sun in the sky, but below !" With that, Shaman cast the New Sun down. The burning orb proved so heavy, it crumpled the mountains and became swallowed by the earth, plummeting ever downwards. Then the mountains shook and buried the New Sun and Savar's army in one titanic upheaval.

A few years later, Savar called upon the Grand Elemental Anu, Menesteen, to tunnel under the mountains and find where the New Sun lay buried. Previous attempts had already been thwarted by Shaman's knowledge of the Anu and their weaknesses.

Menesteen created a great tunnel under the mountains, joining Savar's northern land with Shaman's southern one. About midway, Menesteen discovered a great almost bottomless subterranean chasm, filled with Sunlight.

Savar couldn't stop his Anu rushing down into the chasm, rushing into the New Sun's energy giving embrace. He sensed something amiss, but reacted too late.

Shaman appeared out of nowhere, wielding a terrible Black sword of unnatural otherworldly matter. With one blow he struck the Elemental Menesteen and stole its soul. The sword, Mourn, writhed like a living demon in Shaman's grasp as the mountains quaked for a thousand miles.

Menesteen's spirit had resided in a thousand miles of rock - now, with the Grand Elemental's demise, the mountains writhed and shook with a monstrous earthquake. The Anu of light, safe in the embrace of the New Sun, found themselves trapped by it like moths to a flame, as hundreds of tons of rock buried the tunnel and everything in it.

Savar stood before Shaman and asked "Why?"
Shaman raised the sword Mourn and replied "Because I am the World." With that, Mourn attempted to swallow Savar's soul.

But even Mourn, a sword born from the otherworldy power of Chaos, couldn't swallow all of Savar's spirit, so great it was. Savar wore the Soul Ring of his ancestors, an item as old as the Titan Phanes. It struggled against Mourn's demonic appetite, putting strain on Savar's soul. Eventually, Savar's soul broke into two equal parts; one part being swallowed by Mourn, the other remaining in the White Ring.

Savar died - but still partly existed in the White Ring.


Alternate versions of this story exist, as told by very old and wise beings.
Some versions are included below, as no one can know exactly what happened...

Shaman taught many of the ANU the hopes, fears, dreams and emotions of being human. He showed them the good and the bad but to Savar, his actions were seen as curruption; Savar could not stand to see the purity of his Host brought down to the same level as humanity and argued fiercely with his former apprentice.

So Savar called a spirit summit inviting Shaman and all of the corrupted ANU to attend. Shaman at first refused to go, considering it a trap. But the ANU who had sided with him, representing the lighter side of the human spirit, wanted to trust their former idol Savar and make peace. Reluctantly Shaman went along with them, only to find it a trap. Shaman used his ANU, who still outnumbered Shaman's, to round up the humanised ANU and lock them in the Vault of Eternity.

Shaman escaped and returned to his remaining ANU, those of a darker and more mistrustful nature, representing the evils and so called faults of the human condition. Meeting with them, he began making plans.
 


Types of Anu

The Anu of Light

Those Anu loyal to Savar. They believed in Nature and the World. Living now in the Great Chasm of the New Sun.

The Anu of Dark

Those Anu loyal to Shaman. Now known as the Spirit's of Cairis, these Anu have embraced the Dark side of the human soul - living off of emotions like Hate, Vanity, Fear and Pain. Years later, some of these Spirits were moved by Shaman to a far off country (Esium) where they would remain safe, as a secret weapon against the things to come.

The Elemental Anu

Those Anu who embraced pure element as a way of existence. Now residing in the wind, rock, fire and water.

The Lost Anu

These are the Anu imprisoned by Savar at the Spirit Summit. They reside now beyond the Veil of Midnight in the Tomb of Time / Vault of Eternity.

So, who was Shaman?

Shaman was a young Ischandi. See Ischandi, the Father Eternal.

More Recent History

Those Anu that followed Shaman south, settled down in their new home and to a new way of life. Without a Sun to thrive on, Shaman / Ischandi taught them to thrive off of darkness instead. Over many hundreds of years, they actually became allergic to the light of the Sun and Moon.

Ischandi made them all swear loyalty to him and the God Cairis in a special ritual. This is how they became known as the Spirit's of Cairis.
 

Other information
The Spiritualist Altur (founder of the religion of Wan) was Daycaster's son.


 
Spirit's of Cairis FAQ

The Spirits of Cairis are organized into Spiritual Houses. Example Houses are The House of Hate, House of Foe, House of Pain etc with one spirit per house.

A Spirit of Cairis can exist for 800 years, exactly one astral cycle, before having to pass on it's House to another being and continue on to Daig.

When passing on the House to another being, Spirits choose thier successor very carefully, finding someone who can be taught or already shares the same beliefs and ways of thinking that embodies the House.

For example, the spirit of Doors may train and educate a living successor from childhood for many years. Then when it's time is up, it passes on it's power to that successor. The new Spirit of Doors remains alive for many more years until finally dying of something. Then they take on all of the Spirit's powers and responsibilities.

Spirits can only be summoned during the Dark time's of the month - when the Moon is hardly in the sky. Even then, dark hollows, caves or “dark” places make the chance of them appearing greater. They usually appreciate a sacrifice or behavior similar to their spiritual belief upon arrival.

Spirits are at their strongest during the night and day of the New Moon, from Midnight to Midnight and can manifest a physical body during this time (even during the daylight hours.)

To summon a spirit, one must have been given it's name. This act of "giving" establishes a spiritual link between the spirit and the summoner.

Spirits need spiritual energy from living beings to survive. I.e The Spirit of Vengeance thrives off of the act of Vengeance and is usually drawn to such potential situations. Of course some spirits are quite ingenious and will manipulate events in their favor. For instance the Spirit of Hate may cause two Lord's to hate one another by setting up a complex chain of events and misunderstandings.

Pure Moonlight / Moon beams can weaken or kill a Spirit of Cairis.

Direct Sunlight obliterates a Spirit of Cairis in seconds.

It is possible to be a Living Spirit of Cairis and still possess powers. Living Spirits of Cairis are immune to Moonlight and Sunlight.

A Spirit must respond to the summons of Ischandi or one of his Wise - due to the Oaths of Cairis.

Spirit's of Cairis usually stay away from each other. They all represent a piece of Dark human psyche and therefore have a tendancy towards evil and mistrust.

Note - These spirits are based upon the Campaign year 2616 but their House's haven't changed for many hundreds of years. In 2590 there were 336 spirits, but many were killed by Orin's Deathwatch just prior to Laylak's Undead Uprising of 2600.

CIRCA 2602 CIRCA 2617
Name of Spirit "House"
(M)ale or (F)emale
Living
Spirit ? 
(L)
Birth name
of Spirit
Description
Eternity (M)   Salmek Resides in the Tomb of Time. To summon Eternity is to become Eternity and take his place in imprisonment.
Midnight (M*) L Gort A lonely spirit, shunned by all other Spirit's of Cairis because of it's "unique" nature. Midnight is more like a virus than anything else. It can infect and take control of any number of willing beings, making it very hard to destroy. It's goal is to be worshipped as a God.
Spirit (M)   NA  
Hallows (F)     Appears as a veiled woman wearing a death shroud of palest grays and white. The Spirit Hallows deals with prophecies, destinies, birth signs and astral cycles.
Whispers (F) 314 yrs Alicia
died 24
Spirit of Secrets.
Brave (M)     Spirit of Bravery to the point of stupidity. Brave will take on any challenge, the more terrifying the better... Brave is addicted to life and death struggles against impossible odds.
Dreams (F)     This spirit likes to interfere with people's dreams, often tormenting them with things they wouldn't normally think to do, i.e. murder someone. Common nightmares are beneath this spirit, whose purpose is to influence people through their sleep.
Kin (F) L    
Grave (M)     One of the walking dead. Appears to the flesh-bound dead, giving them "free will". 
Sane (M)     Or not sane as in this case. Completely fruit-loop. Sane can drive anyone bonkers.
Rot (F)     This spirit looks and smells grose.
Bonds (M)      
Safe (M)    
Haste (M)     Young hyperactive boy aged 11. Real name Arc.
Caves (M)     A weasly little skinny man, cowardly (Gollum like). Able to run along walls, crawl through the tiniest cracks and phase through stone, Caves can traverse the thinnest cracks by "sliding" spiritually between the rock. Has an ultrasense underground. Can see in dark as you'd expect.
Malady (F)   Calista Loves inflicting strange and colorful maladies on people. Limbs dropping off, minds going doo dah etc.
Vengeance (F)     Vengeance thrives off of the desire for revenge. She will goad people into taking vengeance, then help them achieve their task by sharing her own powers and skills. But after the deed, Vengeance leaves the poor person confused, befuddled and alone.
Dirge (F)     Woe, woe, woe. Nothing useful here, bar mourning, wailing and lamentation for the dead. One useful ability - the power to cause or banish grief instantly.
Ash (M)     Ancestors, fires, ashes in the fires - appears as an old gray man who smells of burn't wood. Can commune with the dead at will.
Moon (M)     Can protect himself from Moonlight.
Ache      
Doom     Likes popping up and saying how people are doomed. Doom's power comes from belief - hence if people believe Doom and get sucked into his Doom-speak, they will be doomed. A depressing, gloomy spirit that you wouldn't want to meet.
Vanity     She will sacrifice anything for her appearance and tries to persuade others to do the same. She will convince people they need to look better or are ugly and need to change. She breeds paranoia and obsession.
Raise     This spirit has a fascination with corpses and dabbles in Necrophilia. It likes to animate and move dead flesh, attends burials and unearths bodies. It arranges macabre "corpse" parties and talks to corpses a lot. Able to animate skeletons as well as zombies by breathing on them and whispering.
Flint      
Sorrows       
Exile      
Bones      
Weakness      
Hero     Disgraces heroes, sends them to their doom etc. Then the most unlikely people who don't want to be heroes are pushed into heroic situations.
Vice      
Blade     Man. Carries all manner of blades. Is able to make them out of his spirit too. Very short black hair. Body covered in black tatoos.
Pacts      
Thunder      
Ice      
Lost      
Brood (F)     This is the spirit of birth. It delights in making women pregnant (even when they don't want to be) but often demands the second-born child as its own. Brood then raises its "children" to hate parents and a lot of other things too.

 
In addition to the above Humanoid Spirits, there are the following Non-Humanoid ones ;-
Skin
Rise
Daze
Dual
Gust
Shock
Murk
Stain
Slave
Breath
Tumble
Sun
Loom
Hail
Quake
Web
Zero
Quench
Sparkle
Creak
Shiver
Flay
Steps
Corners
Brittle
Star
Torn
Slip
Decay
Pain
Shaft
Wrought
Frost
Vigil
Burst
Rain
Virus
Pass
Fever
Twist 

 
Rogue Spirits

There are of course some types of spirits that refuse to fit into any category other than "rogue." These spirits have the will to survive beyond death (through fluke, emotional turmoil etc) without having to rely on religions such as Akilla or Orin. Below are some of the unique individuals that have appeared in Esium (circa 2600). Many of them were known to both Queen Kitara, High Doman Gray and Alexor of the White Chaptor - who used them as spiritual spies and mercenaries in the Undead War.
 
 

Name of Spirit Description Abilities
Sanctity A wraith-like apparition wielding a Two-handed sword. Pass through solid objects. Fade to mist.
Ilmiore Spirit of a true Dungeoneer / adventurer.
Spending afterlife looking for the remains of his deceased wife and looting other people's tombs.
Trap sense. Experience of most dungeons.
Pale A pale dead man of approx. 40 years of age in appearance. Able to sense the dead within 250' radius.
Safety Another wraith-like apparition. Able to detect danger. 
Judaya Elven spirit of languages. 5'10" tall. (Female) Understands all languages and written texts.
Barrowdis A true Haunt - a ghost specializing in terror and horror tactics. Illusions, Telekinesis and fear magic.

 
General Storm of the Mordark army

Storm died and came back as a Morman in the early part of 2510. In the following 90 years he regained enough intelligence and thought to be promoted to General.

During the Evermore War of 2601, Storm led the northern army across Dawn and Whailin. He stood 7' tall wearing white scale armor and carrying a shield of hardened ice. The Ice Trolls also gave him a helm of Blue mist that protected him against fire. 

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