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THRIM
Something wicked this way comes,
With Vorpal sword and four black thumbs,
From Greyhawk upon wings he flies,
The meanest son of a bitch alive.

The Warlord Thrim

A brief description, courtesy of Alan Morris.

At the end Thrim knew he had lived an exciting life in times of turmoil. From a boring existence as a farm labourer he had become one of the most feared Lords of Greyhawk. Thoroughly evil and without remorse for any of the horror he had caused, he left this realm a happy tyrant.

He started off a normal person bestowed with great strength (18.34) but lacked any great insight or wisdom (9 and 11). However he quickly left the farm when he reached adult-hood to join the local malitia where he gained a basic knowledge of weapons and military tactics. He might have been happy there but for a routine patrol on a dark winter's night where he met a small and very inexperienced adventuring party who had just been caught stealing food. In this group was the charismatic Gortte Lionsmane who convinced Thrim to let them go and join up for a life of adventure. Now AWOL, he travelled with the group gaining experience and magic items along the way, easily fitting into the group's non existent moral code, even going a lot further than the rest would dare (alignment Chaotic Evil). There was nothing he would not do.

After hearing about a highly enchanted sword from an adventurer (who he later killed) Thrim made it his life quest to find it and make it his own. Many years and adventures later he became the proud owner of the Vorpal sword and tested it's edge on one of his own party - a poisonous and greedy dwarf called Merrick.

Years later, after slaughtering every Paladin in the realm, the adventuring life became tiresome and he quested to change his appearance to suit his status of Arch evil Warlord of everywhere. He sought wizards, clerics and any other person who could fulfill this goal until he was happy.

Description
An 11 foot tall (permanent enlarge spells from a wish) demonic apparition possessing black skin with huge bat like wings (fly at will, 2 rounds to get airborne) with blood red eyes (produce fear save Vs petrifaction lvl 8) and a fanged toothed grimace. Four arms protrude from his torso (each attacking as normal, something like 12 attacks per round due to another wish spell) and each carrying a long sword (Vorpal, Dragon-slaying, Giant-slaying and a Frost-brand).


 
Tardan Trick of Ice Gard

5'8", narrow face, straight shoulders, pointed nose, dark brown eyes, slender arms. 
Imprisoned for trying to steal Elder Stoge's Amulet.  MHP 36
Trick is not much of a fighter, but is stealthy and very dextrous.
He was born in Citadel IceGard, the son of a servant to Lady Levina and Lord Leff. As he had normal blood, he led a piss poor existence, until his parents were falsely imprisoned for stealing a ring. He took to stealing in order to pay their ransom; he needed to get hold of enough to barter for their lives. His parents are Hilga and Yorish.

Tarot Gods


 
Master Toby

Toby was a fey archer in 2601 who led a group of 30 fey into battle defending the human citadel of Vulnir. When Mormen overwhelmed the citadel, the survivors fled into nearby caves but soon found themselves blocked in by a landslide. Toby was one of only 38 to get out alive.


 
Talisan of Silver Keep

A happy go lucky warrior born in Ermingkist to Calcadden the Bladesmith. With short dark hair and smoky gray eyes, Talisan became infamous for his manic laughter during battle. A damn fine swordsman to boot, Talisan joined the Warriors of Silver keep in 2589 at the tender age of 18.


 
Teah Dolagne
of The Dolagne Corum

Two incarnations of Teah existed;-
The original & that of King Kaine Orgath.

The Dolagne Corum
A group of 5 pale haired immortal elves living on Eternium's Realm of Dûlon during the beginning of its 3rd age (circa 980 to 1870). The Corum possessed many of the items of Law and traveled between Eterniums different Realms of Existence, bringing justice and peace to the most unlikely of places, all in the name of Harmony.

They were;-
Fian - wielder of the Star of Law or Heaven's Horn. (Green)
Kuhsarn - wielder of the Spear of Destiny. (Silver)
Shar - wielder of the Chalice of Law. (Black)
Teah - (f) wielder of the Tableux or Arkisanct of Law. (Blue) *Note when Kaine arrived and became Teah of the Corum, she / he kept the Sword of Law, but its abilities changed. Instead of being able to Parry any attack the wielder sensed coming, the sword became able to grant visions of other realms and inscribe Barrier's of Law at will.
Vanya - (f) wielder of the Sword of Law but disappeared off world and didn't return. (Gold)

All the Dolagne had strong minds, enabling them to read minds, make suggestions, fly and burst into flame if need be (as they were naturally impervious to all kinds of fire).

Teah's Companions

Pan Angurath
A Master bladesman (SR 96, special SR 72). Pan came from a long line of heroes (Kryss Angurath of Kryll included). Wearing a Ring of 9 Lives and wielding his sword "Siren" (a screaming blade that could drive Pan into a beserker rage), Pan loved Teah with all his heart.

Chani the Shape Shifter
One of the last of her race, the Similars, Chani was saved by Teah and proved vital to the Dolagne's success against Chaos.

Melissa
Young woman, very bright, adrenal rush, wielding a musket. She had a very large capacity for alcohol. *Note - This was Teah's friend and companion. When Kaine became Teah, Faith became Melissa, confusing their relationship even more).

Oomatil of the Mountains
5'1" wielding his Stone hammer and Stone Shield. Legendary warrior made by the God of Mountains, it was said he virtually indestructible.

Ilk
6'7" tall - A strange creature at home in natural forests. An excellent ranger and tracker.

Cygnus and his daughter, Harmony Lost.
Cygnus was one of the Dreamers, a group of wise men and women able to "dream" themselves to different worlds throughout space and time. Like Soloman and Syracuse the Seer, Cygnus possessed knowledge of a Law and Chaos beyond that of normal people. It was Cygnus who eventually returned King Kaine Orgath to his normal body and world.

Teah's Enemies

In her battle against the Chaos Lord of Dreams, Naveh, Teah fought some of the worst kind of Chaos Demon... The Anex Urin (female creatures with multiple arms and special attacks) and the Anu Kela. The Annex Urin were essentially demons of dream but because Dûlon was being invaded through people's dreams and nightmares becoming real, they became more and more common, the more power Chaos gained.

Teah's Quest

This involved finding the 7 Telemi Stones (stones that protected against Dreams). With the stones, Teah could drive the Dream demons from Eternium forever. Unfortunately they were scattered across Eternium's 12 realms.

To help her on her quest for the stones, she had the Prophecy of Kusyrac (Syracuse);-
 

One will come from dreaming sun,
With Shadow sister by their side,
To wake the sleeping to themselves,
And race the last illusions tide.

Ancient will the walkers be,
Who tread the path to Shan'Ra'Le,
Who climb the point of no return,
To Sing with what Creation's sown.

An additional verse remained even more confusing ;-

White beard will point the way,
Long tooth will show the day,
Half a life will draw the ring,
And Little Faith will make it sing.

She also had to find a way into the Sacred vale of the Urthan before Naveh did.


 
Thunderleague

The Thunderleague was a group of rogues, misfits and adventurers that formed in 2600 with the sole purpose of surviving doomsday and making a small fortune at the same time. 

The League existed from the 30/3/2600 to the 14/9/2601.
Without the support of Soma's Horn and the Dreaming Dragon itself, the League would never have stayed together as long as it did.

Members were ;-

Soma the Gold and Soma's Horn.
Lennier of the Guild (of Providers).
Stern of the Low Towns.
Jorden, (a mind blasted Sorceror of the Mind Guard).
The Tommorrow Thief.
Par Engelest, the Shadow.
Tempest Larkin, the Raven. 


 
Timestreams
More to follow soon.

 
Titans

Also known as 
The Players, The Ancients, The Krukra-Tain, The Godan, The Realm Lords,
The System Lords, The Foe, The Gelgan

Titan's original name for Eldahar - Alond, later became Elond

Baphomet Sings the Heart into being

 
In the beginning, there was only Dragonkind, flying and singing to one another through the timeless void, knowing nothing of matter, with the greatest and wisest of them called Baphomet.

Baphomet had an imagination unlike any other Dragon and brought forth from his colossal mind a stone of such beauty and power that all the other Dragons were drawn through the void to gaze upon it. He called it The Heart stone and allowed all the Dragons to share in its light, for in truth it was like the purest of minds and sang with notes of utter joy.

But gazing into the Heart was like gazing through a window into Eternity. As the Dragon's stared, they felt themselves drawn into the light and into the stone. Once inside, they found themselves able to link imaginations, conjure things out of nothingness, be anything and do anything they desired with unlimited possibilities.

They never left.

But after thousands of years the Dragon's became bored and fell upon each other. By now, they all lived within the Heart, choosing to forget the void and it's vast emptiness. They began to argue and unimagine each other's creations; nothing would last - the Heart changing to their every whim on a downward spiral toward chaos. What Baphomet craved was stability, so he began searching the void, hoping to find some solution.

Now, after so long, he was the only one who still remembered the void. He sent his mind out of the Heart, trying to find something beyond, until after countless centuries, he latched onto a cry of pain and used the power of the Heart to create a bridge to it.

This cry came from a World, a place unlike anything known to Dragonkind. The creatures of this world were about to die, their sun growing unbearably hot. Seeing this marvel of creation about to end, Baphomet offered the humanoid creatures sanctuary in his Heart, which they gladly accepted, stepping across the bridge of void.

Now Baphomet knew these creatures to be frail and weak minded and that the ever-shifting matter within the Heart would harm them. He knew he had to bring some control to the Heart, for the survival of his own kind and the lesser race. In a moment of revelation, he realized how to do it.

However, learning of his plan, the other Dragon's became divided. Led by Drathelmox and Essadalmox, an army of dragons formed with the intent of pressuring Baphomet into leaving the Heartstone pure and unsoiled by other races. Baphomet refused to bow to their demands and gathered his own loyal dragons to his side. A terrible war ensued, lasting 2,000 years. 

After hundreds of losses, Baphomet left the Heart and gazed down upon it from the void. Then with the power of his will, he re-shaped the stone into a star-like gem. The dragons inside could not undo what he did and found themselves having to exist by his new structure and laws. Then Baphomet shaped the inside of the Heart, creating mountains, seas, forests and sky, so that the lesser race would feel at home. Lastly he took the pieces of Heart he had cut away and shaped them into seven smaller stars. These stars he placed around a circle of light and wore upon his brow. Then turning his back on the void, he plunged back into Heart, taking the circle and seven stars with him. It became known as The Seven Fold Crown or Crown of the Dragon King, and it was most powerful, allowing Baphomet the final decision on whatever happened within the Heart. The war came to swift end, with Drathelmox and Essadalmox being banished forever.

With so many creatures now in the Heart, the Dragons found they couldn't imagine away the sky or seas. The humanoids believed the world to be real and their belief kept it so. The Dragons could still alter things in subtle ways, but not to any great degree.

Baphomet had succeeded, but many of the dragons were still angry.

With a new world to live in, Baphomet chose 5 other great and wise Dragons to help him settle the strange new races. To each of these five, he gave a star from the Seven Fold Crown. These 5 then became like Gods to the humanoids and altered their shapes using the star to fit in with the lesser race's beliefs.

Not stopping there, Baphomet continued to send his mind across the void, creating bridges from the Heart to dozens of different worlds. From each new place, he took ideas and persuaded creatures to come back to the Heart with him. In this way did the Heart become more real and it's life more myriad. Eventually Baphomet ceased his searching and abandoned the bridges, content in what the Heart had become and instead busied himself on creating new life from the Heart's own essence.

Finally, Baphomet knew that if another dragon left the Heart, it might possess the Heart in some way. So Baphomet brought the physical Heart inside of itself, so that he could guard it always. *Note - This act of Baphomet remained hidden from all the rest of  Dragonkind until 201, when Orion glimpsed the truth.*

The Cataclysm of the Homelands.
Then one day, after several thousand years of peace between the Races of Arlond and Dragon kind, the bridges trembled from afar. Baphomet and the other Dragons had fallen into a stupor, their ancient minds overwhelmed by the things around them, so they reacted too late.

A million different minds invaded the Heart from beyond, bringing with them countless beliefs (see Homelands). The power of this collective mind knocked the Dragon's for six. The five who had become as Gods to the old races, took an instant dislike to these new people and demanded their worship.

Somewhere across the void, a terrible disaster had destroyed dozens of worlds, forcing creatures of many races and creeds to flee across the void bridges to safety.

Baphomet, feeling for these homeless beings, met with the greatest of their number, a being called Orion. In trust, Baphomet shared the secrets of the Heart, against the advice of his other Dragon kin.

Orion had a mind to rival even Baphomet's and grasped the nature of the Heart with ease, making many of the Dragons jealous. It wasn't long before a group of Dragons joined forces to attack Orion, wanting the World and it's Heart to be there's alone to control. Led by Eskanu (one of the 5), these rebel dragons slew all opposition, beginning with Baphomet.

But Eskanu underestimated Orion's mind and the influence he already had over the World's Mind. Orion managed to envision the entirety of the Heart, the star-like gemstone that Baphomet had created and faced with the death of his children, in a bid to take the Dragons with him into oblivion, he tried breaking the Heart. No normal mind could accomplish such a feat, but Orion's was as great as Baphomet's and in one terrible moment, Orion's mind, the Heart and its World of Eldahar, broke as one.

Those Dragon's closest to the Heart and its power found their minds either struck dumb or unconscious. The World shuddered and shattered into mirror-like facets of itself. And in every facet, in every breath of wind and ocean wave the essence of Orion flowed.

So began the New World, year 201.


 

The Titans - Dragon Kin of Baphomet
"The Tain"
KNOWN AS TITLE APPEARS AS POWERS
Baphomet The Dragon King A Platinum Dragon, 300' long His breath is the Spirit Wind
Canarim / Canaris / Kana Father of Time A Dragon made of Sand Time, Decay, Rejuvenation
Tethys / Thysa / Tethysantra Mother of Monsters A shapeless mist Transformation
Vorshim / Vora / Shim The Earth Titan A 100' tall stone giant Virtual indestructibility
Deon / Dairon / Airon / Dayond Son of Mankind An androgynous human Life, hope
Eskatha / Skithe / Eskanu / Dagon / Dagga The Bane of Dragons Many headed, multi colored dragon, 400' long! Death, despair

 
 
Other not so well known Titans
Phanes Spiritualism
Satule Warfare
Remus Beginning and End of things
Oras Conjunctions
Rama Rebirth
Elan Gender
Ionka Destiny / Patterns of force
Doelaw Realities
The Players Creation
The Realm Lords
The Okra
Evolution / Adaptation
 
Realm Lords
A splinter group of Titanic entities formed just after the defeat of Baphomet in 201. Intent on overcoming Baphomet's weakness by studying the human condition and mastering the ability to adapt and evolve over short spaces of time, the Realm Lords indulge in very un-Titanic activites.

Decadent, wild and unpredictable, the Realm Lords struggle to understand Baphomet's defeat and Orion's strength.

The 15 Realm Lords are spread across Broolalis, Aironda and Risen. They exist in the humanoid form of those races that they control, living their day to day lives in these forms and not changing them.

The 15 Realm Lords are ;-

BROOLALIS
Semmerie
Aktonis
Temultus
Andrenene
Lomarda

AIRONDA
Genegel

RISEN
Yohnay

Though not strictly in Eskanu's thrall, the Realm Lords aknowledge her status and power, watching over her sizeable Realm forces for her.


 
Titan rooms
The Titan rooms exist in an Oribital Plane of Reality connected directly to the Realm of Eldahar prime. They are reached through hidden doorways that for a chosen few, can be called up out of thin air and only seen by those in the "know".

The rooms are constantly changing and number over several thousand.
Most rooms are square and a standard 30x30x30 foot in size with four doors, one in the centre of each wall.
The doors lead ;- Back, Forward, Left Branch and Right Branch.

Foward - Leads to the next sub level / level of knowledge for the chosen craft.
Back - Returns you to either the entrance corridor or previous room.
Left and Right Branch - These two doors lead to specific tasks, tests and training rooms.

First room - Alignment. White, Black and Grey doors.
Second room - Visitors are faced with 3 doors. One with a wand symbol, Another with a sword and a third with a lockpick. Magic, Fighting and Stealth.

Examples of skills
 

Mage
Spirit / channeling
Meditation
Ethereal
Dreamshifting
Aura powers
Astral magic
Words / will
Meditation
Power words
Aura powers
Glyphs
Wards
Fixed
Astral
Charged
Patterns of Force
Spells / Rituals
Meditation
Rituals
Runaic
Cantrips
Level spells 1 - 20
Warrior
Hand to hand
Martial arts
Body control
Spirit control
Weapons
Ranged
Close combat
Swords
Pole-arms
Seige
Knowledge
Tactics
Historical battles
Thief
Thief
Assassin
Monk

 
Titan Materials

Celdoniar Glaze, looks like glass
Geldon Glazar, jade appearance
Carbok Plasteel, dk gray to blk metal
Jugel Glaza, yellowy metal
Lokk, silver and blue 

Common Titan Artifacts

Magic existed during the reign of the Titans, but in a different form to that of today.

It was called channeling and split into two forms, male and female.

Sang Torque  Cuts off female channeling
Tarn Torque Cuts off male channeling
Esarn Converts anything passing through it to pseudo matter
Lantri Enhances female channeling
Anlean Enhances male channeling
Rament torque Enhances aura / single functions
Shilden-garl A dreaming item
Phara A portal to a self-contained plane, designed for a specific purpose
Serge stone An amplifier of mental will
Tone stones Normally 12 in a circle - portals to the Inner Void
Gate obelisks 2 80 foot tall obsidian obelisks - portal to the Outer Void
Tsojgen Mask Golden masks of unique designs. Acts as 100% Mental shields

Titan Time-lines

Currently 2617 4th Epoch
4th Epoch  Tai Lambda  2617 years so far
3rd Epoch Tai Omegon  1700 years in length
2nd Epoch Tai Strada Rift War  10,190 years in length
1st Epoch Tai Sigma Reality Wars 8033 years in length
Age of Reason Ren Saga 30,000 + years
The Twilight The Sesh'er'em Unknown
The Void Vache Null Unknown

 
Titan Races

The Krell
The Migra
The Alfar
The Rusharn
The Rema
The Akton
The Krukra Tain
The J'ren'sad


 

Tomorrow
An elusive misfit - perhaps the greatest thief in Eldahar but also the least known. Circa 2602 The Thief joined the Thunderleague in order to survive the War and gain access the Soma's Thorn / Horn.

HISTORY
Kelsen Small was born in 2582 in the City of Erehese, Elandia. Born and raised at the end of Pot Street, overlooking the famous Silver mines, Kelsen had a tough, street urchin childhood, always being picked on and chased by gangs.

When he was eleven he happened upon a strange dagger, wrapped in cloth. It seemed to just appear by his side as a gang (led by Jupper "The Fist") were about to beat him within an inch of his life. He grabbed the dagger and waved it threateningly, at which point everyone seemed to freeze and Kelsen freaked.

Kelsen had unknowingly shifted onto the ethereal plane. Unfortunately the experience convinced him that he was dead and he wandered around for several weeks before bumping into an experienced spirit called Trink. 

Has traveled under many alias' ;-

Clotian Small, Gendrir Kans, Dower Taskenfold, Mat M'gue, Longpipe Williams, Madison, Nedwin, and Pider Rhasp.

ITEMS
Some of his more unusual items (all stolen) include ;-

The Chantra of Phanes (Dagger) - allows him to walk through and strike any realm of spirit. (Stolen from the Table of Wizards in Damorkand) A +20% +5/+5 weapon.

The Tome of Tomorrow - tells him what will happen the next day with 85% certainty. (Stolen from Temple of Phanes). Kept in League HQ.

Ring of Night - allows him to teleport anywhere known under the night sky. (Stolen from the Black Elf Benel Joshu). Given to Tempest.

The Armour (invisible) of Distant Thunder, not only is this stuff invisible, virtually weightless and discreet, but it also renders the wearer capable of channeling lightning at 12th level. (Stolen from King of Elandia) Protects as Plate+Scale (AP19 +6) = 25. Given to Shadow.

The Armour of Phanes - an energy sink of tremendous power, capable of absorbing energy directed at it and storing it before re-release. The armour can hold up to 100 POW and acts as a x1.5 POW multiplier. Worn at all times.


Circa 2617 the Thief has also managed to acquire the following unique artefacts - 

The Guard (10/rnd parries - up to 20 parries a week.)
The Master Ion stone of Haste (1/rnd - x 2)
SKILL RANK
SHORT SWORD 77
LONG SWORD 65
PHYSICAL DODGE 76
ASTRAL LORE 72
PLANE LORE / LOCAL 23 / 89
TITAN LORE / LOCAL 8 / 38
WORLD LORE 34

 
Tone Stones

Already possessing the innate power to travel through the gaps in Eldahar's imagination (i.e. the inner void as opposed to the outer void beyond Eldahar), Dragon's decided to extend their power to the other races so they too could travel throughout Eldahar's realities by means of Tone Stones.

It is a little known fact that Dragon's are extremely musical with perfect ears for notes. The legend of the World Song describes how Eldahar was sung into being and that the world as it exists now contains echoes of that original song of creation, echoes that resound to this day in everything that exists.

Tone Stones are always 12 in number. They appear in circles of varying diameters (from 30' to 250' ) and vary in size from 6' high and 2' wide to 22' high and 7' wide. As Monolith's they are ancient and weathered structures of unknown stone, always dark in color.

At the exact centre of all Tone circles lies a concealed astral key. When triggered it causes the stones to glow with the fires of an inner earth. They become transparent and begin emitting otherworldly notes until after several seconds they flare and the world beyond the circle fades to be replaced by another.

Two types of Tone circles exist;-
Reality shifting Circles and Land shifting Circles. The latter only shift anything within the circle to another place in the same reality - like a teleport spell.

In addition to a circle's normal shifting power, each and every circle can be tuned to open a doorway directly to the Titan Pathways.

The Pathways are fragmented pieces of creation floating in the Timeless Void. When the Titans ruled, the Pathways were safe, like interplanal roads leading from one world to the next. Now they are broken and strewn with rubble; many of their destinations no longer exist or float within the inner void, all paths to them shattered and lost.


 
Tower of Day
After Ragnek the Wise is banished beyond the Frostspine Mountains by Ischandi the Wise in 2616, Ragnek finds an ice crystal planted in his robe. Following a strange compulsion to climb the mountains, he eventually arrives at a windswept plateau high above the Great Southern Gate and hurls the crystal ahead of him. In a scene reminiscent of that popular superhero movie, an impressive Tower of ice explodes out of the ground, becoming Ragnek's new base of operations.

At the lowest level of the Tower is a room called the Heart room. In its centre is a sphere that up to 30 crystal rods can be inserted. These rods contain spells that when activated in the Heart, effect the whole tower, but once removed, have a more limited range and effect.

Each Rod has a base 99% chance of working. However, after each use, a rod loses it's level in % and takes its level in hours to recharge at the Heart (and only at the Heart). Rods can only be used by Ragnek and no other. When a rod fails its activation%, it melts away to nothingness.

Only 3 rods may be withdrawn at a time. Every time Ragnek triggers a rod, he gains a cumulative 10% chance of learning how the magic works.

The rods are;-

 1 Shapechange 14th Reflection required   turquoise
 2 Firebolt 3rd Ran75', d6+12    light red
 3 Icebolt 3rd Ran 75', 4d6 +12    light blue
 4 Silence 1st Ran Self Dur lO mins   V.light green
 5 Half-light 4th Bad 5', Prot vs demons, 10 mins Streaked blk
 6 Hold Spirit 3rd Ran Touch, external spooks, lavender blue
 7 Light  2nd Ran 150' beam, Dur 5hrs in 24. Yellow
 8 Safe fall 3rd Safe landing, self only   Purple
 9 Pain   3rd Ran 30',gives 8 Stuns.   Streak red/yel
 10 Seek Arrow 6th Ran of bow, +25% 3d10 imp 8,9,0 Cloudy
 11 Vanishing 6th stationary invis, until move, not  V. Clear
 12 Spl absorb 10th Directed only.    Orange
 13 Darkness 5th 25' rad, lhr max    Black
 14 Mist  5th Covers 100' rad in mist   spiral/cloudy
 15 Sleep  4th Touch, thud. Normal only  brown
 16 Mirror self 5th Up to d6 images of Wise   reflective 
 17 Heart Shard 18th Special properties   blue,red,green
 18 Go ethereal 10th Dur, till untriggered   grey
 19 Ice cloud 9th Rad 50', 2d10 / rnd, 0 visibility frosty white
 20 Wiz Lock 2nd Locks as 6th level.   Dk blue
 21 Frigidglobe 14th  Freezes zonal area water,18'deep White
 22 Veil  12th Camouflages 30' rad in illusion pink
 23 Imprison 12th  Lasts 7 days. Touch.  Green hues
 24 Resist Fire 5th 1/2 dmg and +20% save   fiery red
 25 Weapon 6th +15% +2/+2.Dur l day   steely
 26 Wedge  8th Enforces a door or wall   stony
 27 Mimic  7th Shard becomes another object,1day amber
 28 Purify 2nd Touch material / liquid   white / blue
 29 Shatter 8th Hit material,save vs 8th or break violet
 30 Breath 3rd Creates air     bubbles in it


 
Wastrolls of the Midnight Sun

Also See Ice Trolls

Legends say that back in the early parts of the 11th century there lived a tribe of barbaric fey (or elves if you prefer) called the Shukran. These elves were followers of the God Lond but irregular in their offerings and sacrifices. One day the tribe wished to celebrate its victory over a group of dwarves and organised a hunt for food. Tragically Lond's sacred stag - Nishmire became wounded and died, angering the God of Beasts.

He bestowed a terrible curse upon the Shukran, transforming their bodies into giant beasts with long winter fur and horns. Thus did the Shukran become the Yailin Shukran, Trolls of Winter.

2616

13 tribes of wastrolls (short for waste trolls) exist. Beginning with the largest and ending with the smallest, they are ;-
 

Tribe
Chief
Total Population
Facts
Murks Murg 253 Dwell in forest land
Gohl Koom 201 Dwell in mountain caves
Autoks Samahan 180 Dwell in underground ice caves
Dule Dulg 90 Fattest. Eat several times a year
Yibar Hurgle 89 Dwell in fell ruins
Shryge Gzat'che 70 Stockiest and strongest
Tolin Tolmire 65 Believe in Mea'gal's spirit voices
Shal Menoff 60 Smallest tribe. Between 7'6" and 8'2"
Baalu Frungrot 56 Only eat humans
Yatdar Unmot 47 Good runners and climbers. Lithe
Eroi Otterin 39 Only eat beasts - no humans etc
Manra Urcharg 36 Dwell near frozen lakes
Hume Stak 25 All tall, over 10' in height

A typical Wastroll stands between 7'5" and 10' tall. It's fur is thick and shaggy ranging in color between light brown to purest white (not black). The majority of Wastrolls have horns sprouting from the top's of their heads. These horns are short and blunt for 9 tenth's of a wastroll's life, only growing large (up to 1 foot) when the troll reaches "old age".

STR 26 to 50 
INT 4.50 to 11.00
AGI 3 to 18
DEX 3 to 18
CON 26 to 50
SIZ at 7'5" (404 lbs), at 10' (1050 lbs) = approx SIZ 29 to SIZ 44
MHP 68 to 119
Damage bonus 1 handed ranges from 2d10+1 to +11d6


 
Tryst Souldeed

Tryst is leader of a small adventuring party that toured Esia and Yarili from 2599 to 2601. He and his companions heard of the Merlendy Resistance and decided to join up - swearing allegience to Lord Ross. He was born in 2576, stands 5'11" tall with tawny frazzled looking hair and clear blue eyes. Born in the town of Argo, Yarili. 44 SR in Broadsword, 38 SR in buckler. Wears leather armor and a ringmail tunic.

Afraid of heights, Tryst has a brother, Shilok, who lives in Gost Eyedem as a Priest of Ortha. Easy going and charismatic, Tryst enjoys apple pie and loves Sian Cooper, one of his recent recruits.

His friends are ;- Tobone Shylock, Tirard and Agella Finch (husband and wife), Sian Cooper and Duggan "Diehard" Freeman.

Their greatest deed before joining Merlendy was killing the Troll "Burrows" in the Down's of Dunbar.


 
Tumog - The Giant

Tumog (or Thumog as he was first known) was a very tall man. Standing at a little over seven feet, it is no wonder in the old lands of Esium, he quickly gained the name "Tumog the giant". A worshipper of the old God Himus, God of Time, Tumog was large in every sense of the word, both physically and in personality. When the new God Ortha began persecuting the old Gods, Tumog stepped in and led his people out of danger. He became a Lord and lived a long life, fighting for what he believed in.

Tumog is also the name of a Northern God of giants.

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