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| 14/11 | 28th
Londen.
Ragnek is ignored by the house of Quon and Morly. “F*@k off then!” shouts the Wise. At the Village of Ether, Guardian Gar points Ragnek to Guardian Fernok. Fernok then escorts Ragnek to Gaeli and Gaeli’s gateman Tythe. |
| 15/11 | A
Gathering at Gaeli.
29th Londen. Bang on time, Ragnek and Waylind enter the hill fort of Gaeli to an expected welcome. The Kori of Gaeli, Dian, was granted a foretelling by Fate. Entering Gaeli’s main hall (little more than a huge barn), Ragnek is surprised by its homeliness and the amount of people crammed within it’s four walls. Lord Kyne greets them both with enthusiasm, showing off the 41 members of his family, including Xantria (his 3rd wife), 14 children, 2 brothers, 1 sister, 9 Uncles and Aunts etc. After a tiring afternoon, Ragnek falls asleep. He is awoken by Phazil trying to communicate. Phazil tells him, the others are about to arrive. Filled with trepidation of what is to come, a very grumpy Ragnek wakes Waylind and Kyne, minutes before a loud booming comes from the main gates. Champions Gortte of Shawn and Tyrant of Norgrond, along with Red and Kris of Citadel North, enter Gaeli and are escorted to the town’s snow-hall. Dian goes too, but Kyne declines and goes back to bed with some porridge. Ragnek faces his party to be and begins spinning his tale as carefully as he can. It goes rather well, apart from with Red, who makes some demands of the Wise. She makes him promise to answer three questions about the Quest truthfully. With his party agreeing to go, Ragnek has only to visit the village of Lorn and find a young man called Flick, whom Ischandi himself has highlighted as interesting. This simple task has been made a little awkward by the fact that nearly everyone now knows the Wise wants to find him. |
| 16/11 | New
Moon.
30th Londen. Ragnek and his heroes leave Gaeli, for the village of Lorn. They are given the gift of 4 oxen, furs, food and ready made torches. |
| 17/11 | 31st
Londen.
Ragnek summons his first Spirit of Cairis – The spirit Whispers. She turns up instantly and hits it off with Ragnek just as quickly. Whispers agrees to go and spy on Flick, coming back after a few hours with news of the young man and his unrequited love, Martha. She also sheds some rumor upon Kay-le and Kay-le’s tower – A woman driven from her village for supposedly being a witch and believed to have slept with spirits. Arriving at Lorn, Ragnek enters on his own. The first person he meets is Flick, who greets him with the young man’s customary bad temperament. Ragnek gains Flick’s attention by promising to make a love potion that will cause Martha to fall in love with him. Eventually though, it is Red who persuades Flick to come to the party’s camp, against his mother Clarese’s wishes. (Clarese did take a fancy to Ragnek however.) When Tyrant attempts to clobber
the young man, Flick miraculously dodges. Even after Gortte goes hunting
after Flick with his bow, Gortte returns completely amazed and disappointed.
Evidently, this young man is more than he seems, with the ability to move
extremely fast whenever his life is threatened. Flick becomes enlightened
to his potential and grudgingly agrees to accompany Ragnek into Tumog’s
tunnel.
Ragnek begins to comprehend
the difficulties ahead.
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| 18/11 | 32nd
Londen.
Ragnek summons Eaghengorn, a major earth elemental in the sphere of vibrations. After establishing communication with it, he is interrupted by the arrival of a more influential elemental called Grouse of the sphere of stone splitting. Ragnek and Grouse do not hit it off, so Grouse just shows off and brings Lorn’s snow hall down on the Wise’s head. Giving up on elementals, Ragnek turns to the Spirit’s of Cairis. Ragnek summons Caves, a crawling sniveling weasel of a man. Luckily for Ragnek, Cave’s knows of the tunnel in question, but claims to have only explored part of it. He agrees to take Red who in turn will take Ragnek. The
Ghost's of Winter
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| 19/11 | Vengeance
is a Southern Dish
33rd Londen. Midnight – Red takes Ragnek back inside the tunnel and summons her friend, the Spirit of Cairis, Vengeance. Ragnek has had an idea. Somewhere out there is the sword, Giantslayer (Elluin Lavar). With it, getting passed Tumog would be much easier. Vengeance offers information
on the Giants of Midgard. Four factions exist,
but only one King, King Chagrin. Only one mage among the giants proves
worthy of note, The Keylord or Magashori,
he who knows all the paths of Underfall, the giant stronghold against Eldar
Winter.
Ragnek explores his innate Wise knowledge, seeking information about Giantslayer. A Wise called Castel 4-500 years ago, lost it to the Giant King Hyxion. It’s last wielder was Champion Anric of Diamast, slain by the Giant Dogren about 310 years ago. Eventually, using Phazil and Elric to help, Ragnek learns that the sword was last known to be at the bottom of a mile deep lake, called lake Tar’taritus. |
| 20/11 | 34th
Londen.
Ragnek’s plan increases in complexity. Though Red is able to survive in the tunnel, getting her up again and allowing her to breathe pose problems. The plan begins taking shape with the aid of Webs & Breath, non-human spirits of Cairis. |
| 21/11 | Red penetrates the next wall
of rubble with Cave’s, after strong-arming him into submission using Vengeance
as a threat. Ragnek researches various items of possible use in seeing
in the dark ;- The Anulet of Keyne’s, The Helm of
Dûluk and the Ring of the Deeps (Dros Tavril).
Funnily enough, Caves possesses the Ring, so Ragnek sweet talks Caves into a one day loan. Caves says “There will be a price, and she (meaning Red) will pay it.” The
Barrow of Dian
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| 22/11 | 36th
Londen.
Ragnek leads the party down the tunnel; only Waylind and Flick staying behind. A fight ensues against three Gaunts. Gortte realizes that bone inflicts terrible damage to the creatures but normal weapons don’t, but not before he is gashed across the throat and Tyrant has had his legs badly slashed up. Ragnek heals Tyrant, but Gortte declines. Casting his rite of revelation, Ragnek gains images from the dwindling Bone Gaunt’s spirit – images of Daycaster’s vast 10,000 man army, its 400 hundred ice trolls “Yakailin Shukan”, white war-apes “Sheroks”, snow hounds “Mishra”, and eye-feathered Soma eagles. The Barrow of Dian The barrow is searched by Ragnek and Kris. Six magic items are recovered. The Sabre contains the spirit of an eight year old boy called “Cutter”. Cutter, aka The Spirit Prince of Midnight, was captured by the priests of Dian, then sacrificed to give great power to the General’s sabre sword. Containing a powerful (28 POW) spirit, he has spent the last thousand years in spritual limbo.A gold ring of Mobility – inscribed with 3 triangles After some experimenting, Ragnek gives the Gauntlet to Kris, the Helm to Tyrant, the dagger to Gort, the shield to Flick and keeps the Sabre and Ring for himself. He discovers that Cutter can sample and adapt “his” blade to cut through any material as if it didn’t exist; a “true” vorpal weapon. Cutter also knows about the Lost lands of Daydark and shares some interesting titbits;- Every village and town possessed an Anu (Guardian spirit). To not have an Anu, meant death, starvation, pestilence etc. The strongest Anu would watch over the citadels, with some even having other lesser Anu serving them. |
| 23/11 | Gortte's
Destiny.
Gortte summons up his dead twin brother (in the form of a still-born baby), Exantin. Exantin examines the Bone Gaunt’s remains that Gortte has brought back, and says the Bone still contains an echo of power that can be briefly called forth. Later in a conversation with Ragnek, Gortte admits he was once an assassin, sent by Lord Keater of Bandrim to track down Sacaster the Dragon Hawk. Gortte managed to find Sacaster in a nearby keep. Under cover of darkness and with a little assistance from Exantin, Gortte slit Sacaster’s throat, but barely escaped alive when Sacaster’s demonic soul-guard cleansed the entire keep in corridors of fire and dragged the soul back to the Black Cross. Definitely getting suspicious about Gortte’s dark background, Ragnek manages to get another rite of revelation off, learning that Gortte’s parents were Radrik and Alexis and that he bears the destiny of “Wise Killer”, an ominous sign. |
| 24/11 | 38th
Londen.
The spirit Midnight, (whose name was once Elinda), senses the time has come to act. Centuries of merely watching from afar culminate in a few moments. She visits Ragnek with a proposition, aware that her action will have serious repercussions and damage the spiritual balance in existence. In order to make his journey
safer, she offers to bestow the aid of the spirit Midnight. Not something
to be taken lightly, as it is well known to Wise and spirit alike that
Midnight is a potent and illusive spirit without measure. Midnight wants
to return her “house” back to the lands of origin, the lands of Anu’taka,
but can’t do that as a spirit. She is barred by the barrier. Hence, she
has to “pass on” her house. Unlike other spirits who train and nurture
beings to worthiness, Midnight decides to choose Gortte.
Gortte is lured out of the
camp by Ragnek, then spiritually “raped” by Midnight, who promptly vanishes
out of existence. The Champion collapses with Ragnek tending to him.
Exantin arrives and speaks
to the Wise. It becomes clear that Exantin cannot remain linked to Gortte
now Gortte’s spirit has changed so dramatically. Exantin bids farewell
and crawls away without Gortte ever knowing the “truth” about him.
Ragnek manages to convince Vader of his sincerity and friendship, but doesn’t allow the troll to take Red as its woman, a big disappointment all round. |
| 25/11 | 1st
Niden.
Ragnek, Gortte and Red explore further into the tunnel. Ischandi senses the moment of truth approaching. Ragnek decides to try and bless his staff with even more power. He finds a nearby hill top and builds several small fires in a circle. At exactly Midnight, Cantoninus, Lord of the Burning Host, arrives. Ragnek keeps him waiting, repeatedly asking for his staff to make light until Cantoninus, irritated by the Wise’s actions, uses his own power to “light” up the staff in permanent Moon-fire (green, reveal all spirits). Cantoninus says “I am here because Red is kin and for no other reason. Your party is in danger. Seven spirits of Cairis plot against you. They intend on assassinating your party.” Ragnek decides now is a good time to hide in the barrier’s aura. He evacs the party using Red’s dreamshift ability. Ischandi’s farewell When Ragnek and his party are about to cross the Great Barrier, Ischandi appears in all his glory to wave them off. Ischandi the Wise, white staff, amulet around his neck of complex moving symbols and patterns, shaped like a sphere. “Stop
and be measured by destiny, for I Ischandi, Father Eternal, will it so.”
I meant what I said. The choice is each of yours, turn back now, or go on. Time does not wait for even me, so choose and be quick about it. Destiny would leave you no choice, but I am its master for these few moments only. What
befalls you beyond, I cannot say.
1
Tyrant;- If you remain here, no doubt you will marry and grow old.
I hereby banish you all, body and soul, to Daig and beyond. Let nothing hinder you behind, but fate spur you on to fulfillment of prophecy! And
so, Ragnek, at this forbidden juncture, I take my leave and send you forth
as a son amidst the wolves. Never to return, for so long as the sky is
sundered and dayfire’s burn. Your task is this, put an end to what I cannot.
Ischandi strikes Ragnek with
soul-fire, severing his connection with the other Wise.
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| 26/11 | 2nd
Niden.
Catapulted across the chasm by Ischandi’s comet, the party awaken in a state of shock. They find Vader sleeping nearby and awaken him. Kryss and Vader almost come to blows. Waylind hears a terrible rumbling from below; somewhere at the bottom of the chasm, something or someone moves, worrying everyone in the party. They decide to move further away. |
| 27/11 | Coming across another major
tunnel blockage, Red randomly dreamshifts with large cave entrances in
mind, hoping to find the one at the northern end of the tunnel (based
on Ragnek’s mental image gained from the undead Priests of Dian).
She travels to five places, settling on the 4th as the most likely. She
begins ferrying the party across.
Ragnek dampens and delays his own reaction to the Midnight Sun by exercising spiritual control whilst Red “seems” completely immune. The
Tower of Day
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| 28/11 | 4th
Niden.
Ragnek explores his newly created Tower of Day, but becomes frustrated by its rooms and their mysterious objects. After walking from top to bottom several times and meditating on the Heart Shard, he calls Cutter out of the Sabre and gives the boy a tour. Cutter ends up inserted into the Heart of the Tower, resulting in a quirk of aura’s and an increased learning curve for the Shard’s learning magic. The overall result is limited speech and INT for the Tower. It doesn’t do Ragnek any good though as the Tower still can’t answer any questions about itself. Whilst in the Tower, Ragnek does learn how to shape ice. He also learns that the pool regenerates lost POW and HEA like one of Aldar’s lakes. When Ragnek sleeps with the Heart Shard in its appropriate place, he enters a Dream echo of the Tower. Here on the Dream world some things are different. He encounters himself as a Wizard calling himself Storm Crow. Where Ragnek is white, this Ragnek wears black. Ischandi’s in-joke on Daycaster… send a Wizard in two parts against him. After a little more experimenting, Ragnek takes the Vanishing, Shatter & Mist Shards with him back down the mountain. |
| 31/11 | 7th Niden. |
| 32/11 | War's
welcome
8th Niden. 3am. Keos of War hails the party and Ragnek climbs down to meet with him. Keos explains about the Rival Lands of Dark Moon, Ice Gard, Ice March and Dim Dale. He also explains about the Witch Gods and covens. In reference to an unknown being, he says “He knows of you. The One. Be ready to receive him when he comes.” Keos also mentions Juna of Dark Moon, the cursed lord of the Wolfen and how the shadows have been also been imprisoned (but not how.) “All Lords and lands have to pay homage to the Witches.” “There hasn’t been a magic-using man since the Tunnel’s demise.” |
| 22/12 | 30th Niden |
| 23/12 | 31st Niden |
| 24/12 | Plots
against Ice Gard
32nd Niden 7am Ragnek has an idea that means a change of plan. He decides that there is a way to rescue all the humans. He can offer them refuge in the Ice Reach Vale; with their skills at building they could have the old Tunnel Citadel up and running again in no time. There
are two ways he can get them there.
Each way has its problems - Ragnek discusses them with Red and later with his dream half, Stormcrow. Red suggest using her ability (whilst ethereal) to sense distance and direction of her body via her astral cord as a way to pinpoint the bridge's location relative to the tower. Ragnek is suitably impressed as it will solve his problems with the bridge. Tyrant will enter the citadel as a slave and rally the people to him as only a champion can. Tyrant will also serve as Lord of Ice Reach under Ragnek's keen eye - a thing that Tyrant is more than willing to do if it means sitting on some sort of throne-like chair, drinking and womanising a lot. Midday
Tyrant accepts Ragnek's proposed plan to rescue the humans. But it all depends on whether Iner can control the trolls. The last time Red was there the young man was having problems; several trolls had already been injured and a couple killed in intertribal conflicts. 1pm
Disturbed by the young man's obvious contradictions - innocent and quiet spoken yet wise beyond his years, Ragnek and Red decide to follow Iner's wishes and wait till early evening (not that there are many hours of daylight at the moment). Without wasting any time, Red drops Tyrant off in Ice Gard. With white dye to cover his golden hued skin and old clothes on his back, the giant Champion steals his way close to a work gang and its single slave master. Grabbing the slave master by the throat and starting a fight he is amazed when several slaves actually try and stop him. In the end he allows himself to be subdued (the punches and kicks having no effect on his Skin of Mandragora). After a passing curse along the lines of "You'll never get me back in those slave pits alive!" he finds himself exactly where he wants to be, manacled and thrown into the slave pits. 7pm.
"Together you can destroy Ice Gard. Together you can rescue your brothers and sisters. Together you shall be unstoppable. Bring forward the weakest of you from each tribe. Let me prove to you that with my aid, even the weakest can defeat the greatest." After a lot more arguing the trolls eventually settle on a dozen or so weak trolls. Iner selects whom he thinks is the weakest - a snivelling cowardly wimp of a troll that stands out from the rest. "This troll here can beat the best of you. Why? Because he knows as I know that the Troll Nation is strong, fierce and determined." With that the troll begins attacking the greatest and largest of the assembled trolls. As Iner watches from behind Samahan's huge shoulders, the weak troll obliterates the others proving his point to even the most stubborn. 7.30pm.
Ragnek
and Red decide that enough's enough. They must know what Iner is planning
- First stop, Keos Spirit of War.
When Ragnek asks what Keos' plans are, Keos denies having anything to do with the plans. "Ask Iner. I am an instrument bent to his will. He is the Heart of War, I am the Sword." Displaying
his full, unshielded spiritual might (just
to put Keos in his place), Ragnek turns
to leave. "A word of warning,"
Keos adds with a grim smile. "Do not try bending
Iner's will to your own."
Ragnek and Red then travel to see Iner. They find the boy calmly sat down (as if waiting for them). "My plan?" asks Iner, contemplating his visitors with calculating eyes. "My plan is this - " Iner
outlines his plan to conquer the whole of the Northland. When has finished,
Red can't fail to be staggered by his audacity.
Ice Gard will undoubtably send troops to cull the trolls, expecting to find them in small isolated tribes. When the soldiers are well and truly committed, Iner will call his three groups back together, surround the soldiers and wipe them out. With Ice Gard weakened, Iner expects the balance to shift to Dark Moon and Dim Dale. Both lands will want to take advantage of Ice Gard's weakness and invade. After a time one side will take Ice Gard but at great cost. Iner
will then move the trolls to Dark Moon, attack and free all of Dark Moon's
slaves, then obliterate Dark Moon itself.
Eventually Iner plans on ridding the entire northland of "evil." A bold plan if ever there was one. What
of the Witches?
Scouting
in IceGard
Tyrant has made contact with several slaves. One slave, called Mynbar has already tried using Tyrant as a punch-bag. The Champion has made short work of him - breaking his arm and hurling him up through the roof of the cell ! The guards are calling Tyrant an absolute "monster" and are actually afraid of him. Tyrant has ended up in manacles after running at the wooden holding bars and smashing them all down. 9.30pm.
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| 25/12 | Assault
on Citadel IceGard
33rd Niden. 12.10am. Gort continues exploring the citadel. Spying one tower that remains dark and avoided by guards he scales its wall to look in through its single illuminated window. Inside he sees a blind woman with scars across her face, body, arms and legs. She is clothed in a plain brown dress and apparently locked in a cell. She looks up in his direction but he drops out of sight. 2am.
1) A
secret passage existing between the Women's bedroom's and Lord Bastil's
personal chambers. "I happened to blast a
few holes while I was there…"
While exploring Ice Gard, Storm Crow felt a presence pass him by. He experienced a definite feeling of dread and knew it meant him ill. At that point, during his second day of looking around, he decided to call it quits and hop back home to the tower. He did not go near the Witch Temple. 3am.
Red spends some time talking to Targus about tactics, troll training, weapons and battle formation. Targus is amazed with her knowledge. She tells him the tale of North and the Evermore War. 7am.
1pm.
In the meantime, Iner continues to gather his trolls for the attack. At approximately 6.30pm a group of trolls led by Uoghua of the Dule tribe travel through the caves underneath Icegard and climb up into the Citadel's Winter stores. Once there they begin making a lot of noise and smashing barrels, drawing the attention of nearby guards. The guards raise the alarm and within moments a horn sounds out across the Citadel. As soon as the horn sounds, Tyrant flexes his massive biceps and snaps the manacles around his wrists and ankles. With his limbs free, he breaks out of his pen and silently releases the prisoners he has befriended over the last day. Seeing Tyrant as a larger than life hero of old, the slaves naturally rally to him. ![]() Iner jumps onto the back of his troll friend Gichek and hangs on tight as the 1000 Wastrolls commence their charge for Ice Gard's southern tunnel entrance. Carrying three forty foot battering rams the troll charge echoes like thunder against the Citadel's high cliffs, rising to a crescendo with the sudden splintering of the first set of gates. Accompanying
Iner and the trolls are Waylind, Kryss, Mace
and Red. Though they try and keep together
in the heaving mass of furry bodies, the sheer ferocity of the troll charge
causes them to be separated.
Meanwhile Ragnek has passed unseen among the Pale folk and their common people. Having clambered up into the Winter Stores and walked with impunity through the Citadel's wide open inner gates he has begun pulling back bolts and bars on the gates to help speed the trolls advance. As the trolls gain entry into the Citadel's outer yard, Ragnek takes up position on top of a wall in the inner yard (east of section ) to watch the battle.
10 minutes into the attack the trolls have smashed their way by sheer momentum all the way through to areas C, B and A ;the troll and human slave pens. Tyrant has been busy inside the human pens, releasing his fellow prisoners and attacking the small guard presence with his indomitable fighting skills. Taking three soldiers down with his bare hands, Tyrant dons what armor and clothes he can find that fits and begins equipping his followers. Ragnek
(from a vantage point by one of the inner
walls) witnesses Tyrant leave area
B through its northern gate and shout at a
group of nearby guards. "Quick, the prisoner's
are escaping. Help me secure the gate!"
The trolls begin shouting "Tasty humans" and dismembering Pale troops left right and centre. Just to add to the shock and horror they toss limbs, heads and internal organs over occupied walls generating waves of unbridled panic among IceGard's indiginous population. No sooner than the troll slaves are released, the horde turns into complete chaos. Overwhelmed and consumed by bloodlust and hunger, the troll slaves begin attacking anything that moves (including Tyrant's human prisoners). There are several fatalities before Gichek takes charge of the situation, grabbing a blazing torch and clambering on top of a wall. Hollering with all his might, the troll hero sounds the retreat and the horde begins trickling its way back to the tunnel and out. As part of the plan, Samahan's trolls (who can be trusted not to get peckish) gather up the weak human prisoners in their huge arms and make their escape, adding further substance to the troll's cries of "Tasty humans". The folk of IceGard are now completely convinced the trolls have come for food and that the fate of the slaves is a grim one. Mace
and Waylind take a detour
Similarly Waylind is left behind when the trolls and prisoners make their escape. Suddenly separated from his friends and confronted by two rampaging trolls hell bent on slaughter Waylind ends up fighting for his life and running from the very creatures he entered with. Luckily he runs straight into a squad of IceGard soldiers who kill the trolls. But before he know its, Waylind is fighting alongside the human soldiers of IceGard, picking up bits of armor to help keep him alive and making friends with two of them called Argo and Slavo. The
Best laid plans of trolls and troll dung
Back inside the Citadel Ragnek uses his Destiny orb to scry events transpiring around him. Before he sees much he snaps back to alertness, witnessing the passing of 8 dark red robed females and 8 dark red armored female guards. He overhears the guards nearby muttering, "Witches," and gets a fix on one of the women with his orb - for future scrying. Using his orb, Ragnek sees Red carrying Iner (who has received a moderate head wound and seems unconscious) and Tyrant (peppered with arrows but otherwise alert and extremely dangerous looking) wielding a battle axe and hand axe. Agent
Waylind reports
As Ragnek doesn't have to stay focused on Waylind, he "hops" the attention of the orb along the gathered soldiers until he reaches the front and focuses on Hurin Havoc - IceGard's fearsome General. Cry
Havoc and let slip the Trolls of War
After giving a rousing speech in which Havoc makes it clear he will not allow the outrageous attack on IceGard to go unanswered, he swells (armor included) in size until he stands just over 12 feet tall. "The trolls will be fat and full from feasting and easy targets, unable to run. Our army will march from these gates and slaughter them before this night is out." Ordering Major Kerece and the Advocate Trumire to carry out the necessary preparations, Ragnek then witnesses Havoc march to a single tower and climb its stair to see Lord Bastil. Bastil is sat playing a game of marbles in a sparse, cold looking room at the top of the tower. He appears disinterested with the events transpiring in his citadel. He lets Havoc make the decisions and organize pursuit. As Havoc leaves the tower he turns to his two Fey'de'ke troll henchman and mutters, "One day." In answer one of the trolls replies, "whenever you order General." Facts
and Figures
Some
of the refugees ;-
Many of the prisoners are calling Tyrant the Golden Man. Some think he is a hero of old whilst others think he is leading them to death. Number
of Troll refugees to make it out ;-
Casualties
in IceGard
|
The
Shadow Campaign
(Brief
notes)
| 12/03 | Two guards arrive at Hawkridge
bringing news about the death of Lord Argrayn and his replacement, Lord
Killian Sharrow. The young men of the village are ordered to report for
military training.
That night, the two guards kidnap Shani away into the woods. Fafar and Kil follow them. Just before Shani is raped, they rush in. Fafar is shot dead. Kildarken loses control of himself. One guard is life-drained, the second runs off. The Mark of the Void is placed on Fafar resulting in his instant regeneration. |
| 13/03 | Shani tells her story but
no one believes her. The evidence though is more difficult to ignore. When
Fafar awakens, the elder Jarro decides they have no recourse but to send
Faf and Kil to the town for judgment. The surviving guard will undoubtedly
condemn them so it’s important to appear innocent.
They pack their bags and leave the next morning. |